Dom Pedro II
Modder For Life
Is there any way that one can code events either in Python or the SDK so that one of a player's own units and/or cities can be forced to be under AI control and flagged as hostile (meaning it can be killed or captured by the player)? This to me seems like it would be a good way of simulating civil wars in the game for mods or scenarios where you can kill "enemy" units that still belong to your civilization and recapture "enemy" cities that never actually leave your borders.
I know people have suggested making barbarian units and flipping cities to barbarians to simulate this, but that really doesn't work particularly well since barbs will attack anything including other civilizations... it also leaves rebel cities open for capture from other civs without reprocussion and that just doesn't fly.
In particular, I was thinking of modding a change like this for the recently released WWI scenario where I ended up spending as much time killing other people's rebels that crossed into my borders as I did killing my own.
I have other reasons for wanting this, but I'm keeping them under my hat for now
I know people have suggested making barbarian units and flipping cities to barbarians to simulate this, but that really doesn't work particularly well since barbs will attack anything including other civilizations... it also leaves rebel cities open for capture from other civs without reprocussion and that just doesn't fly.
In particular, I was thinking of modding a change like this for the recently released WWI scenario where I ended up spending as much time killing other people's rebels that crossed into my borders as I did killing my own.
I have other reasons for wanting this, but I'm keeping them under my hat for now
