1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

settlement plans

Discussion in 'Eagles' started by Calis, Jan 8, 2011.

  1. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    I would imagine the Settler just produced in the capital is going to the light blue spot, as planned. Will we be producing Settlers in other cities also?

    Tuscan Talon will soon be done with its Harbor and can begin building our fire-breathers.
     
  2. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA


    This is where I believe our settler from I.G. should go. We don't have an escort yet, so we shouldn't send him to an island with barbs, and placing him there has the advantage of being able to work the fish, and it keeps Kuche from going to the large north central island without our permission.
     
  3. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    4,984
    Location:
    Minneapolis, MN
    I thought I saw a coastal path from Kuche to the large central island in an earlier screenshot. It went through fog, so I'm only guessing, but it would make sense for everyone to have equal access to that island.
     
  4. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Anyway the location is good.
     
  5. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    Yaes, protecting the coast is good.
     
  6. EvilConqueror

    EvilConqueror Warlord

    Joined:
    Dec 27, 2007
    Messages:
    455
    Location:
    USA
    Aye, it's a good time to lay claim to that tiny island.
     
  7. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    My nominee for our next settlement - we have a settler and swordsman being produced for next turn.

     
  8. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    To have a foothold on that bigger island is a good idea. But do you think a single sword is enough? We do not know how many barbs are there.
     
  9. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    I don't know, but our military production is slow, and I'd like to go there sooner rather than later.

    Really, as long as there are not too many barbs that attack us the turn that we land, I would be ok with letting barbs ransack the city for gold as long as we don't lose the settler. I think one sword should be able to hold one turn :dunno:.
     
  10. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    If it is only supposed to survive for one turn, you are right.
     
  11. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    Should work. Just be careful when picking an unloading spot.
     
  12. EvilConqueror

    EvilConqueror Warlord

    Joined:
    Dec 27, 2007
    Messages:
    455
    Location:
    USA
    A sword should suffice. And it's a good spot strategically.
     
  13. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    As we want to settle the island as tight as possible (I believe), I propose these two spots for the settlers en route:

    island settling.JPG

    Please give me your comments.
     
  14. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    I agree we want to settle the island as tight as possible, and I definitely agree that we want to settle the hill 2 NW of Hellgate. I'm not sure of the other spot - how many cities do we get by settling there instead of the gold hill? In general, we want to settle on hills to maximize our food, but I'm not sure how many cities it will cost us if we settle on the hill.

    Those 2 are probably good for our next 2 since there are still too many barbs. Once we have barbarians under control, I think we should spread out around the outside of the island to block others and then go back and fill the the spaces between.
     
  15. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    This might be a proposal to settle the complete island.

    island full settling.JPG
     
  16. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    Establishing the perimeter first sounds good. The overall plan looks good too. That's 15 Settlers we will need when we are trying to grow, build a defense, and take our continent. We need to watch our priorities.
     

Share This Page