Navelgazer
King
- Joined
- Jul 4, 2012
- Messages
- 985
Hi all, it was requested that I create a thread for this, so here's what I believe we know about Settlements, Cities and Towns thus far. Please add any additional information you might have!
Thanks!
Basically, Settlements refer to Cities AND Towns, anything that has a name and a population and works surrounding tiles within its control.
Cities (like your Capitol, for instance) operate more or less like the cities that you're used to in recent civ games (though instead of placing population on tiles, population bumps allow you to improve more of your tiles, which also culture bombs the tiles around it, and this is how your borders grow, and your city works ALL of its tile yields at all times.) Cities get a build queue, like the cities you're used to.
When you build a building in an unimproved tile, it creates an Urban District, each of which have two building slots, at least in the Age of Antiquity. Some buildings (like your Civ's unique buildings) create a "Secret District" when combined into one district. Urban districts must be placed adjacent to at least one other urban district. Improving a tile with an improvement (which happens automatically as a choice when your city's population increases) culture-bombs any surrounding tiles not already within your control and creates a Rural District. Each tile only has one kind of improvement which can be placed on it (at least based on the demo that the content creators played.)
Towns are what settlers found when you send one out there. A Town will automatically build a road to the nearest city if within range (like Rome in Civ6) and has no build queue. Its population grows fast, however, and it sends food and gold back to your Cities, helping them grow and buy things faster. Once a Town reaches 7 pop, you'll have the option to specialize it in one of a number of ways (farming town, mining town, fishing town, etc.) You can also spend a large amount of gold to transform a town into a city, the price of which drops the higher a town's population is, but the price of which rises the more cities you have. Towns also improve tiles into Rural Districts as their population grows, I believe.
I believe that you can buy buildings and units in either cities or towns (but I'm not 100% sure of that.) Purchasing buildings in a Town presumably creates an urban district for that town, but I'm not sure of that.
Basically, you'll want both cities and towns. Cities build things for you (including your urban bonus buildings) but towns feed your empire (and also help you get specific resources and such.)
Thanks!
Basically, Settlements refer to Cities AND Towns, anything that has a name and a population and works surrounding tiles within its control.
Cities (like your Capitol, for instance) operate more or less like the cities that you're used to in recent civ games (though instead of placing population on tiles, population bumps allow you to improve more of your tiles, which also culture bombs the tiles around it, and this is how your borders grow, and your city works ALL of its tile yields at all times.) Cities get a build queue, like the cities you're used to.
When you build a building in an unimproved tile, it creates an Urban District, each of which have two building slots, at least in the Age of Antiquity. Some buildings (like your Civ's unique buildings) create a "Secret District" when combined into one district. Urban districts must be placed adjacent to at least one other urban district. Improving a tile with an improvement (which happens automatically as a choice when your city's population increases) culture-bombs any surrounding tiles not already within your control and creates a Rural District. Each tile only has one kind of improvement which can be placed on it (at least based on the demo that the content creators played.)
Towns are what settlers found when you send one out there. A Town will automatically build a road to the nearest city if within range (like Rome in Civ6) and has no build queue. Its population grows fast, however, and it sends food and gold back to your Cities, helping them grow and buy things faster. Once a Town reaches 7 pop, you'll have the option to specialize it in one of a number of ways (farming town, mining town, fishing town, etc.) You can also spend a large amount of gold to transform a town into a city, the price of which drops the higher a town's population is, but the price of which rises the more cities you have. Towns also improve tiles into Rural Districts as their population grows, I believe.
I believe that you can buy buildings and units in either cities or towns (but I'm not 100% sure of that.) Purchasing buildings in a Town presumably creates an urban district for that town, but I'm not sure of that.
Basically, you'll want both cities and towns. Cities build things for you (including your urban bonus buildings) but towns feed your empire (and also help you get specific resources and such.)
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