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Settlers production mechanics - EXPLAINED

Discussion in 'Civ5 - Strategy & Tips' started by Glieze, Jul 4, 2013.

  1. Glieze

    Glieze Chieftain

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    So after many years of being unsure of the settler production mechanics, I finally tested it properly and these are my results: Food is NOT irrelevant, but neither is it converted at a good rate:

    Negative-0 food: +0 from food surplus
    +1 food: +1 from food surplus
    +2-3 food: +2 from food surplus
    +4-7 food: +3 from food surplus
    +8-11 food: +4 from food surplus
    +12-15 food: +5 from food surplus
    +16-19 food: +6 from food surplus
    +20-23 food: +7 from food surplus
    +24-27 food: +8 from food surplus
    +28 etc (seems it continue with a 4:1 conversion rate)

    So basicly:
    -If you have a big city with tons of production/low food tiles such that you can go quite high in food deficity but high production, then that's beneficial
    -If you have a small city with high food tiles and can't go lower than +0 for example, then remember that the first +2 food also gives +2 production
    -Then again remember that if you have a city with high food, your food -> production conversion is only 4:1.

    Also note: The +production gained from food surplus does NOT receive the +50% from Collective Rule, only "real" production does.
     
  2. Gori the Grey

    Gori the Grey The Poster

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    In a recent game I also seemed to note that while building a settler, the game will let you run a -1 food deficit and still just count it as stagnation. In the early game this can make a considerable difference if you have some good gold tiles.

    Is this widely known? I haven't seen it mentioned in the forums.

    Thanks for this chart by the way.
     
  3. FeiLing

    FeiLing Deity

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    You can go -2000 food while producing a settler as any growth (positive as negative) is halted during that time.

    The real question is: Why doesn't the governor work the best tiles for this situation?

    Thanks btw for bringing this up as building settlers might be more popular with BNW (while in Vanilla and G&K you'd pretty much always rather buy settlers).
     
  4. tommynt

    tommynt Emperor

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    Every decent player will know this and its an important feature to do well in multiplayer
     
  5. peddroelm

    peddroelm King

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    nice

    The message you have entered is too short. Please lengthen your message to at least 5 characters.
     
  6. Big J Money

    Big J Money Emperor

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    I feel silly for asking, but why do you think this?

    Is it because of the production assistance you can get from internal trade routes?
     
  7. Browd

    Browd Dilettante Administrator

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    Lack of gold on the BNW map and requirement of a DOF for lump sum gold trades means much less gold to rush buy settlers.
     
  8. Big J Money

    Big J Money Emperor

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    Ah, Sweden will have fewer worries here, then ;)
     
  9. Tabarnak

    Tabarnak Cut your lousy hairs!

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    But MadDjinn managed to DoF a civ before the turn 30! That's just the time to hook your first luxury :D
     
  10. The Pilgrim

    The Pilgrim Deity

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    Too bad that civ had like 40 gold. :D
     
  11. Tabarnak

    Tabarnak Cut your lousy hairs!

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    If it's the norm it will be definitively harder. But if the AI is weakened it will be good for us too.
     
  12. The Pilgrim

    The Pilgrim Deity

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    I bet it is. Where can it take the gold from? CS and ruins and that's it. I expect every single HoF submission to have Spain in the game. Or several Spains if that'd be ever allowed. :D I dunno. MD's stream left me very confused and paranoid in regard to AI's competence. :rolleyes:
     

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