MyOtherName
Emperor
- Joined
- Dec 7, 2004
- Messages
- 1,526
In addion to allowing yet another copy of buildings, building a settler has several obvious effects on your overall empire productivity:
However, the main thing I want to try and quantify is the effect on food -- specifically, the food cost for building a new citizen.
The cost of growth at size N is something like 10N + 5. (this gives similar figures as does the formula thread, and I'm not actually convinced the formula thread is right)
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Pretend for a moment that the food cost for a citizen stops increasing at pop 4.
Growing 4 new population in your established cities would then cost 180 food.
However, if you were to build a settler in a size 4 city, you can get 4 new population points by regrowing the city and growing the new city -- the food cost for that will be a mere 110 food.
In both cases, further citizens will cost the full 45 food.
Since it takes 70 fewer food to gain those population points, we can tally this as part of the value of a settler:
Of course, it's really more than that since the food cost for citizens continues to increase; but I think the analysis here is a decent proxy for the study of early game rapid expansion with small cities.
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But what if our cities are bigger? Redoing the analysis at pop 6 instead of 4, a settler is worth 160 food credits. Pop 8? 290 food credits.
In other words, as you tend to grow your cities larger, the value of a settler in food credits increases rapidly -- in a 'tall' empire, building a settler would more than pay for itself just in terms of the food credits towards further growth!
In my opinion, this, more than anything else (possibly even more than district spam), is why Civ 6 encourages massive expansion.
- +2 food +1 cog, or more depending on city tile
- +1 amenities (because the first 2 pop points are free in this regard)
- +1 to +5 housing, depending on water
- +0 to +2 population towards district requirements (because you can build one at size 1)
However, the main thing I want to try and quantify is the effect on food -- specifically, the food cost for building a new citizen.
The cost of growth at size N is something like 10N + 5. (this gives similar figures as does the formula thread, and I'm not actually convinced the formula thread is right)
---
Pretend for a moment that the food cost for a citizen stops increasing at pop 4.
Growing 4 new population in your established cities would then cost 180 food.
However, if you were to build a settler in a size 4 city, you can get 4 new population points by regrowing the city and growing the new city -- the food cost for that will be a mere 110 food.
In both cases, further citizens will cost the full 45 food.
Since it takes 70 fewer food to gain those population points, we can tally this as part of the value of a settler:
Building a settler credits your empire with 70 additional food
Of course, it's really more than that since the food cost for citizens continues to increase; but I think the analysis here is a decent proxy for the study of early game rapid expansion with small cities.
---
But what if our cities are bigger? Redoing the analysis at pop 6 instead of 4, a settler is worth 160 food credits. Pop 8? 290 food credits.
In other words, as you tend to grow your cities larger, the value of a settler in food credits increases rapidly -- in a 'tall' empire, building a settler would more than pay for itself just in terms of the food credits towards further growth!
In my opinion, this, more than anything else (possibly even more than district spam), is why Civ 6 encourages massive expansion.