Hey guys! This wouldn't happen in an expansion to Civ V, more likely Civ VI.
I was just wondering, don't you guys feel that the way expansion occurs in Civilization is a bit unrealistic? It feels a lot more like a colony to me. The only times I can think of where a dedicated group of people were gathered to go to a location with no settlement present (at least from that nation) and settle a new settlement there would be examples like Jamestown, classic cases of colonialism.
What happens much more often in real life is that once a centre for a region is established (in civ terms once a capital city is built) villages appear in quite a wide region around it, supplying it with food and other materials it needs. New cities appear when one of these villages grow, and the population increases, villages around it start sending food to it and it can grow to a city. I feel like this would be a more realistic source of cities, and settlers could be used to found the capital city and to found colonies; settlements quite distant from the current boundaries of your nation, like the other side of a continent or a new continent.
The actual in-game functions would be something along the lines of you having villages wherever you have a citizen working a tile. You can choose to invest money to increase the size of the village (something along the lines of larger farms or the like) or you could build a fort nearby, those type of choices would increase the size. Once a critical mass in the village has been reached you could choose to convert it into a small city, which would then be able to receive food from nearby villages. There wouldn't have to be an arbitrary limit on the distance from cities, you would just need to have incredibly productive farms nearby.
I think it is an interesting idea at least!
I was just wondering, don't you guys feel that the way expansion occurs in Civilization is a bit unrealistic? It feels a lot more like a colony to me. The only times I can think of where a dedicated group of people were gathered to go to a location with no settlement present (at least from that nation) and settle a new settlement there would be examples like Jamestown, classic cases of colonialism.
What happens much more often in real life is that once a centre for a region is established (in civ terms once a capital city is built) villages appear in quite a wide region around it, supplying it with food and other materials it needs. New cities appear when one of these villages grow, and the population increases, villages around it start sending food to it and it can grow to a city. I feel like this would be a more realistic source of cities, and settlers could be used to found the capital city and to found colonies; settlements quite distant from the current boundaries of your nation, like the other side of a continent or a new continent.
The actual in-game functions would be something along the lines of you having villages wherever you have a citizen working a tile. You can choose to invest money to increase the size of the village (something along the lines of larger farms or the like) or you could build a fort nearby, those type of choices would increase the size. Once a critical mass in the village has been reached you could choose to convert it into a small city, which would then be able to receive food from nearby villages. There wouldn't have to be an arbitrary limit on the distance from cities, you would just need to have incredibly productive farms nearby.
I think it is an interesting idea at least!