Liliette
Chieftain
Hey modding community! I'm a pretty beginner modder, and while I have attempted to make a functional civilization before and had it work half-decently, I didn't really understand ANY of what I was doing and it was basically just a copy-paste civ.
In short, I'm trying to create the civilization detailed in the spoiler, and I have a decent grasp of how to make the simpler things work, like making fishing boats provide an additional +1 Gold and Food, and the general syntax of XML and SQL formatting (of which I think SQL is far easier), but dynamic modifiers, requirement sets, and overall making it into a complete, playable civ confounds me.
As far as specific questions;
Thanks for any help you guys can/want to provide!
In short, I'm trying to create the civilization detailed in the spoiler, and I have a decent grasp of how to make the simpler things work, like making fishing boats provide an additional +1 Gold and Food, and the general syntax of XML and SQL formatting (of which I think SQL is far easier), but dynamic modifiers, requirement sets, and overall making it into a complete, playable civ confounds me.
Spoiler Assyrian Semiramis :
Civilization Ability: Four Corners of the World
Unique Unit: Bashmu
Leader Ability: Daughter of Atargatis
Leader Unique Unit: Sikera Ushum
Captured cities gain +15% border growth and citizen growth rate. Gain a settler each time a wonder is built.
Unique District: Garden of Vanity
Theater Square replacement, gains Culture and Gold equal to its tile’s appeal.
Unique Unit: Bashmu
Horseman replacement, +5 combat strength within 7 tiles of ally territory, cheaper to produce.
Tech - - - - Horseback Riding
Prod. - - - -60
Melee - - - 35
Move - - - -4
Maint. - - - 2
Prod. - - - -60
Melee - - - 35
Move - - - -4
Maint. - - - 2
Leader Ability: Daughter of Atargatis
Campuses, Commercial Hubs, and Gardens of Vanity gain +3 Production and +1 Food when built adjacent to a river. Fishing boats provide an additional +1 Gold and +1 Food.
Leader Unique Unit: Sikera Ushum
Siege Tower replacement, has a ranged attack with 1 range, more expensive to maintain.
Tech - - - -Construction
Prod. - - - 100
Ranged - -20
Range - - -1
Move - - - -2
Maint. - - - 3
Prod. - - - 100
Ranged - -20
Range - - -1
Move - - - -2
Maint. - - - 3
As far as specific questions;
- How to give captured cities (not settled) +15% to border growth and citizen growth?
- How to grant a settler to a city upon completing a wonder?
- How to give a yield to a district based on the appeal of its tile?
- As a caveat to the above; not quite like Australia's charming and breathtaking, but rather 1 Appeal = 1 Yield, 2 Appeal = 2 Yield, 3 Appeal = 3 Yield, etc.
- How to give a (unique) unit a combat strength bonus when near allied territory or cities?
- How to give a yield to a District for being constructed adjacent to a river?
- How to give a support unit a ranged attack? Is that even possible?
Thanks for any help you guys can/want to provide!