AvalancheMaster
Not the face of mercy.
If you wonder who the heck I am.
Cheers, mates.
I have several questions about the flexibility of C3C, which I have not seen answered (nor asked) anywhere. They have to do with a Civ 3 modification that I have in mind, which (if possible to create) will focus not on empire building (or WWII in the Pacific style warfare), but on controlling territories outside your empire's borders. Much like Ancient Greece.
Is it possible to?...
* ...make "Irrigate" and "Mine" make the worker disappear, much like "Outpost" and "Colony" do?
* ...make "Irrigate" and "Mine" give shields and food as well? (What I mean, is it possible for Mines to give bonus food/commerce, and not only shields, as I intend to use them as Villages/Slums, and the Villages would "take" one shield to produce 2 food, while the "Slums" will take 1 food to produce 2 shields - a rather simplified explanation.)
* ...make "Airfield" require being build on coast?
* ...make AI work with more than one worker type - like having a "Farmer" worker to build farms, having a "Slave" worker to build roads, and having a military "Defender" worker to build Fortresses and defend them?
* ...allow "Irrigation" on hills?
* ...NOT make AI go nuts if most military units require pop?
* ...make a "settler" unit, that, when settling, makes a unit? (Imagine a "tower building" unit, which build immovable tower at a given location.)
* ...(that may sound more like a request) make a mountain graphic, that will look OK with a fortress-shaped outpost on top?
I may have more questions, but that's all for now. I suppose most of them will have "NO" for an answer, but, heck, I have to give it a shot.
Gratitude and cheers!
Cheers, mates.
I have several questions about the flexibility of C3C, which I have not seen answered (nor asked) anywhere. They have to do with a Civ 3 modification that I have in mind, which (if possible to create) will focus not on empire building (or WWII in the Pacific style warfare), but on controlling territories outside your empire's borders. Much like Ancient Greece.
Is it possible to?...
* ...make "Irrigate" and "Mine" make the worker disappear, much like "Outpost" and "Colony" do?
* ...make "Irrigate" and "Mine" give shields and food as well? (What I mean, is it possible for Mines to give bonus food/commerce, and not only shields, as I intend to use them as Villages/Slums, and the Villages would "take" one shield to produce 2 food, while the "Slums" will take 1 food to produce 2 shields - a rather simplified explanation.)
* ...make "Airfield" require being build on coast?
* ...make AI work with more than one worker type - like having a "Farmer" worker to build farms, having a "Slave" worker to build roads, and having a military "Defender" worker to build Fortresses and defend them?
* ...allow "Irrigation" on hills?
* ...NOT make AI go nuts if most military units require pop?
* ...make a "settler" unit, that, when settling, makes a unit? (Imagine a "tower building" unit, which build immovable tower at a given location.)
* ...(that may sound more like a request) make a mountain graphic, that will look OK with a fortress-shaped outpost on top?
I may have more questions, but that's all for now. I suppose most of them will have "NO" for an answer, but, heck, I have to give it a shot.
Gratitude and cheers!