zarakand said:
Hmm, the two games I played I did not have that experiance. Both times I was playing on Monarch, where I normally struggle. I was behind on tech and military might, but was able to sweep through with artillery. When the AI confronted me, they charged in with the artillery as often as not instead of using the bombard function.
Is there a way to disable the ranged bombard function if we don't want it? Thanks for your time.
Interesting. I'll go over the SDK again. I want the AI to bombard the bejesus out of things.
Laurier said:
May I trouble you to know if the only file that is changed between B->C->D is the Sevomod.py?
No--unfortunately I'm making little changes in other files: ImprovementINfos.xml, unitInfos.xml...I think just those three for the last patch.
I know it's a pain in the butt for the other modders to keep their stuff in sync.
LeperColony said:
Sevo,
First of all, many thanks for making your modpack. I don't even play Vanilla anymore. However, I have a little reqiest.
Could you please include Amra's Byzantium civ in it? He has given the civ two animated LHs and two UUs, and I think it would be a nice addition to your modpack.
Apparently Amra had pm'ed you about adding Byzantium and you two had come to an agreement, but (understandably) a new civ probably got lost in the shuffle.
I know you can't respond to every little request, but I hope you can fit Byzantium into Sevo before you turn to other projects.
Again, many thanks for hours of fun.
LeperColony
Crap! I keep meaning to add the Byzantines in. I'll get it done. (Read below).
@ Titi: Thanks! (As always!). I'll incorporate the new translations right away. I know a lot of people appreciate having the additional language support (thanks for fixing my lazy python--I hard code things and then forget to go back and change them!)
Arlborn said:
Got a ctd atacking a barbarian city that was defended by 2 archers with a lousy stack of 2 chariots lol...happened the same thing of before, but now I waited and ctd came after 15min or so..Hope yoiu can find what is it..seems random cuz sometimes I atk cities with big stacks and no ctd..Or perhaps its only when i lose all units..Humm, the 3 times it happened i lost the fights..So can be lol
Interesting. That may be important. Dale's mod made a lot of changes to stacked combat and the "loss" factor may be an important element. For the time being I would recommend attacking 1 at a time instead of stacks until I can sort out the issue. Probably a division by zero or some misallocation with the new variables.
So I'll fix that and the ranged bombardment for the AI.
Wyz_sub10, Amra & myself are continuing to work on the Warlords conversion for CivGold. It's an important part of the conversion for this mod since CivGold is more or less included here and we need all those new buildings and balances and whatnot. It's a big project for all these civs!
I'm also working on one more component for this version, so I'll hopefully do a final patch or so with the new stuff (fixes, byzantines, etc) and then get Warlords out shortly thereafter.
If it makes you guys feel better (those waiting on Warlords), I've had the expansion for two months and haven't even loaded it yet b/c I've been working on this stuff!