Sevo - all suggested 'in my humble opinion' !
I'Net, Lockheed, Raytheon.
- they appear too late in the game to make a difference. If I build them for whatever reason I hardly use them. If the AI gets them, same. Whoever gets them is on already on the winning or losing track by then and these wonders are almost irrelevant special-units-wise.
- I don't reeeeelly like the idea of wonder-specific units. They should either be civ-based UUs or technology-based so all can get them eventually. Perhaps the wonders could accelerate technology access.
3 Gorges (Civ issue, not Sevo-specific)
I almost NEVER build this unless I need the GP points.
It would make sense if this wonder:
- gave a significant hammers bonus
- generated significant cost-savings
- automatically mothballed (in Civ terms destroyed) any coal plants with concommitent capital and running cost savings
Or if you implemented Snaitf's demolition mod 3G would make much more sense to me.
Or..... I could be missing something
As I said 'IMHO'.
Ta.
I'Net, Lockheed, Raytheon.
- they appear too late in the game to make a difference. If I build them for whatever reason I hardly use them. If the AI gets them, same. Whoever gets them is on already on the winning or losing track by then and these wonders are almost irrelevant special-units-wise.
- I don't reeeeelly like the idea of wonder-specific units. They should either be civ-based UUs or technology-based so all can get them eventually. Perhaps the wonders could accelerate technology access.
3 Gorges (Civ issue, not Sevo-specific)
I almost NEVER build this unless I need the GP points.
It would make sense if this wonder:
- gave a significant hammers bonus
- generated significant cost-savings
- automatically mothballed (in Civ terms destroyed) any coal plants with concommitent capital and running cost savings
Or if you implemented Snaitf's demolition mod 3G would make much more sense to me.
Or..... I could be missing something
As I said 'IMHO'.
Ta.