SevoMod 3

Sevo, you call the Dutch leader 'Wilhelm van Oranie' in your mod, while it should be 'Willem van Oranje-Nassau'. 'Wilhelm' is German, 'Willem' is Dutch. Great mod, by the way.

William III
 
William III said:
Sevo, you call the Dutch leader 'Wilhelm van Oranie' in your mod, while it should be 'Willem van Oranje-Nassau'. 'Wilhelm' is German, 'Willem' is Dutch. Great mod, by the way.

William III

William, you're from Kampen, NL..im dutch too! if there's one thing you should have learned at high school, it's that the dutch royal family is a german family! actually, all original dutch are 100% german! wether you like it or not :)

http://de.wikipedia.org/wiki/Wilhelm_I._%28Oranien-Nassau%29

born in Dillenburg, Hessen, Middle of the German Empire
http://de.wikipedia.org/wiki/Dillenburg
give me one good reason why germans in the middle of germany would use "modern dutch" writing? :)

Wilhelm I. (Oranien-Nassau)
Wilhelm von Oranien
Willem de zwijger
..many other names for this dutchmen are also valid and beeing used

father http://de.wikipedia.org/wiki/Wilhelm_%28Nassau%29
mother http://de.wikipedia.org/wiki/Juliana_zu_Stolberg

both parents 100% german..but yes, writing as 'Wilhelm van Oranie' is a strange way, dutch+german :)

official dutch national hymne:
http://de.wikipedia.org/wiki/Het_Wilhelmus
why in gods name would the dutch officially sing wilHelmus if it would be written Willem? :) it's Wilhelm(us) officially!!
because the man was german, is german, and will be german :) and it won't change because of dutch sentiments :)

maps about the german empire:
http://upload.wikimedia.org/wikipedia/commons/1/1c/Reichskarte1705.jpg
http://upload.wikimedia.org/wikipedia/commons/3/35/Imperial_Circles-2005-10-15-de.png
both maps are 16th-18th century...
http://upload.wikimedia.org/wikipedia/de/5/5f/Vertrag-von-verdun_1-660x500.png
old empire back to 800AD.

you see any reason to "think" the old people wrote modern dutch? don't forget, dutch is not a real language anyway, it's derived from a german dialekt spoken in the nord..fränkisches dialect from Niederdeutsch...this dialect used up to 200years ago the german articles, the namensfälle etc..any reason to even assume willem would be used in the time of Wilhelm von Oranien-Nassau?
 
So basiclly the thing is, dont install patch C its bugged? Ok good I saw it before install lol..lets wait for sevo :p

Btw Mrgenie, Im liveing in Holland too :p But Im brazilian xD Lovely country you have :)
 
Hum Hum. Problemo.

With the new 'coastal' ability of gunships they won't load by moving from land to transport on coastal sea square -like wot other units do. Aaargh. Will have to modify my amphibious assault plans of the enemy wotnots !!

Durn. Sevo come back !!
 
Yes. With the new 'coastal' ability, when I attack enemy military transports carrying gunships the little blighters fight back. I thought that they were meant to be packed in CRATES !! Hey ! Sevo ! Nasty little teeth you gave those harmless transports...... Makes for interesting gameplay now I KNOW 'No more crates' - you fitted HELIPADS !;)
 
Arlborn said:
Btw Mrgenie, Im liveing in Holland too :p But Im brazilian xD Lovely country you have :)

Thank you Arlborn :) from what I've seen from brazil on the discovery i guess i can say the same :goodjob:
 
Hello Sevo el al.

I thought I read in your readme that this mod doesn't work in MP mode...Tell me it isn't so!

Regards,

John
 
keldath said:
JohnYoga,
hello - this mod works in mp,

just do not!
do not!

install the patch c!!!!

read the last pages of post for further knowldge

Whew...Thanks Keldath for the warning, and I am glad the "stock" Sevo mod works in MP!

John
 
keldath said:
JohnYoga,
hello - this mod works in mp,

just do not!
do not!

install the patch c!!!!

read the last pages of post for further knowldge


I got patch C to work in MP with a direct IP connection. Just the LAN games don't show up in the lobby.
 
So the creator is gone eh...well..ill see if anyone can answer this. Tried to edit the XML basically to make the carrier cost *6 and carry *6 load. Works in vanilla but keeps giving me an error everytime I try to load up the mod. Anyone know why?
 
Can anyone else tell me if they are ever getting more then 1 tech point from any other computer from the Tech Leak feature? I'm still trying to figure out if this is a bug or not.

On the FX-1200 speed (or whatever the slowest game speed is called) I only ever seem to get or give 1 tech point per tech per turn from any one player. This quickly becomes completely irrelevant. The earliest techs cost 140-200ish, and soon are in the thousands. So the 1 point I give or get from the other players does not help at all.

I know it was also mentioned that a player who is far behind other players is supposed to get more tech then one who is more advanced. I know there have been some players in my games who are almost in the stone age still while I have almost reached industrialization in some games and its still only 1 point per tech per turn per player.

Whether its intended to be 1 point or not, I would personally like to increase it in my own games. I looked in the sevomod.py file and played around with some of the settings but it didn't seem to help. If anyone can point me in the right direction for increasing that tech leak value, I would really appreciate it.

thanks everyone,
and great mod idea....just want to get it working for me
 
No, in my install I see the 1 tech point traded message spammed to my endless annoyance at the beginning of every turn. I wish there was some sort of way to sum it. But it looks as it it is 1 pt per tech per civ per turn tops. But you can get 1 pt in more techs from same civ, or 1 pt from several civs for 1 tech.
 
hello to you sevomod fans!

i proudly say,

that ive realesed a new version to my mod!


a 5 unique unit to all of the civs!!!

(except polynisia and phoenicia - that i had to take out for now)

its is availble here
http://files.filefront.com/patch_for_5UU_mpexe/;5392006;;/fileinfo.html

and in my 3uu thread,

ill post a new thread in a few days!


enjoy all
 
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