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Sevo's Civilopedia

Discussion in 'Civ4 - Modpacks' started by Sevo, Dec 17, 2005.

  1. Sevo

    Sevo Leaf on the Wind

    Joined:
    Nov 26, 2005
    Messages:
    511
    Location:
    Chicago, IL
    Sevopedia ver 1.93

    (Scroll down to second post for latest screenshots!)
    Version 1.92 -- Added history to unit page
    Version 1.93 -- Fixed project page text error


    - Compatible with Civ4 version 1.52
    - Includes all 1.52 vanilla pedia upgrades
    - Multiple interface enhancements
    - Includes Vovan's outstanding Unit Upgrade Chart :goodjob:


    Authored by: Sevo
    sevotastic.blogger.com
    sevotastic@yahoo.com

    Unit Upgrade Chart by: Vovan
    vovansim@hotmail.com



    About SevoPedia
    ---------------------

    Greetings. I love cIV, but we all know that they dropped the ball with the civilopedia. It's impossible to navigate easily and non-intuitive in design. So this is an improvement. Sevo's Civilopedia (or...Sevo-lo-pedia, or even Sevopedia, but I digress...) This mod turns the civilopedia into a nicer, user-friendly, easy-to-navigate reference.


    Features
    ---------------------
    * Menus moved to left, with main menu on far left, sub-menu next to it
    * Main menu list reordered into groups with icons
    * Sub Menu organized into an easy to read list.
    * New in this version: Pictures included in list!
    * No more hopping away from the top screen when you select a page. The page comes up
    in the available to space on the right
    * Includes previously hidden entries (check out the barbarian leader...)
    * Will easily integrate with almost all existing mods
    * Can disable animations if desired

    * Vovan's Unit Upgrade Chart: Will automatically produce upgrade chart for units, even when modded!


    Installation
    ---------------------
    Unpack the archive. It will automatically create the correct folder tree.

    For the vanilla cIV, you can do this in either /My Docs/My Games/cIV/CustomAssets or you can add it to /civ4/mods/customassets and use it as a loadable mod.

    To incorporate this into any existing mod, just add the files to your /Assets/ directory. That's all there is to it. (I'd request that you give me a shout out and include this readme file with your mod archive! Thanks!)


    Disabling the Animations
    ---------------------
    Per requests, I have included a way to disable the animations on the civilopedia screens. It will disable the unit, building, resource, and improvement animations; the leaderhead animation will stay. It's easy.

    Using any text editor (notepad, e.g.), open the "CvPediaMain.py" file included in the archive. A few lines into the file there is a clearly marked section with the line "self.animations = True". To disable all of the animations, change this line to "self.animations = False". You can't miss the section if you're in the correct file, and the directions are repeated there. Please DO NOT change the indentation or the file may cease to work all together!

    By default the animations are left on.


    Version Info
    ---------------------
    1.93 -- Fixed project page text error
    -- Fixed Promo scroll problem
    1.92 -- Added history panel to unit page
    1.91 -- Fixed minor enum error in CvPediaMain.py
    1.9 -- Fixed in-game load error no one had noticed...yet:D
    -- Fixed link-through from UnitChart page
    1.8 -- Compatible with cIV 1.52
    -- Upgraded to include all vanilla 1.52 page upgrades
    -- Added icons to sub-list
    -- Added group icons to main list and re-ordered
    -- Included Vovan's Unit Upgrades Chart
    -- Fixed Selection errors; fixed re-load 'pedia errors
    1.2 -- Allowed for disabling of animations in pedia screens
    1.1 -- Fixed 1st item select bug, ? fixed history select bug
    1.0 -- Original release


    In progress
    ---------------------
    -Include History index pages
    -Include Promotion upgrade chart


    DOWNLOADS:
     

    Attached Files:

  2. Sevo

    Sevo Leaf on the Wind

    Joined:
    Nov 26, 2005
    Messages:
    511
    Location:
    Chicago, IL
    Some screenshots:



    Here's Vovan's Page:
     
  3. Aeon221

    Aeon221 Lord of the Cheese Helmet

    Joined:
    Apr 22, 2003
    Messages:
    1,900
    Location:
    Hiding from the Afro-Eurasians
    V. nice. Much more convenient than the doofy mess it shipped with.
     
  4. Simetrical

    Simetrical Chieftain

    Joined:
    Nov 2, 2005
    Messages:
    96
    Location:
    New York City
    Now the only thing left is to make the info useful.
     
  5. EdCase

    EdCase Defender of the Faithless

    Joined:
    Oct 5, 2005
    Messages:
    811
    Location:
    A world of my own creation
    A simple thank you..Now its readable
     
  6. BLueGreen

    BLueGreen Chieftain

    Joined:
    Nov 16, 2005
    Messages:
    17
    Wow great work Sevo; ive been adding civpedia entries for the new stuff ive been adding to my mod. With this mod working for me people actually might read it now :p

    Cheers.
     
  7. Azazell

    Azazell Prince

    Joined:
    Oct 26, 2005
    Messages:
    349
    Location:
    Szczecin, Poland
    Sevo answer for me ----> private message
     
  8. Sevo

    Sevo Leaf on the Wind

    Joined:
    Nov 26, 2005
    Messages:
    511
    Location:
    Chicago, IL
    That was one of my hopes, actually! It's great when people include civilopedia entries for the mods and whatnot, and no one would bother to do it with the pedia all contorted the way it was.
     
  9. Gaia013

    Gaia013 Chieftain

    Joined:
    Dec 4, 2005
    Messages:
    4
    It is better than old Civilopedia. :goodjob: :goodjob:
     
  10. mamimo

    mamimo Warlord

    Joined:
    Nov 15, 2005
    Messages:
    101
    I must say this community is the best thing that happened to CIV developers, all there BUGS & MISSHEPS are beinf taken care by all of you!
    Thanks Sevo, I will certenly use your MOD.
    Q : Can you put the small icons near the name or it's too much?
     
  11. Norstroem

    Norstroem Chieftain

    Joined:
    Dec 18, 2005
    Messages:
    3
    Greate work Sevo.
    I just wanna give possitive critics.
    1. I cant select the first entry in the submenu without selecting another first
    2. When I view the histrory for an entry and goes back it resets the mark to the first entry.
     
  12. Sevo

    Sevo Leaf on the Wind

    Joined:
    Nov 26, 2005
    Messages:
    511
    Location:
    Chicago, IL
    That was my idea when I first conceptualized this mod. What I really wanted was a list that looked like the "What do you want to build in this city" in-game popup. Unfortunately the python code is limited and I was basically stuck with what I could find examples of in the code. There doesn't seem to be any way to make an icon list with labels that is still clickable AND scrollable, at least from what I can view; strangely I can't find code for the in game city-build popup anywhere. (Anyone who knows where that nugget is?) I finally compromised with this, but I would like to add the little icons down the road.

    These are probably the two existing bugs I'm aware of. I'll look into them, I don't think they'll be hard to fix. (I took some time off yesterday to see Narnia after my marathon coding session on Friday!)
     
  13. Sevo

    Sevo Leaf on the Wind

    Joined:
    Nov 26, 2005
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    Location:
    Chicago, IL
    The first bug is fixed. Took me a while to track down the problem.

    The second bug, I think, is fixed as well. When I changed the program flow slightly to correct the first prob, I think it corrected the second as everything seems to work right now. Let me know if there are any more problems.
     
  14. mknash

    mknash Chieftain

    Joined:
    Nov 2, 2005
    Messages:
    12
    Location:
    Manchester, UK
    Brilliant Stuff Sir.

    This is just what i've been needing.. already my civ is improving as i actually use the pedias now

    cheers
     
  15. Gaias

    Gaias Earthman

    Joined:
    Mar 9, 2005
    Messages:
    348
    Location:
    Only place that matters... Alberta
    This is much more organized and intuitive than the vanilla Civopedia. Thank you for taking the time and energy to fix the ghastly thing to a proper Civopedia! :goodjob:

    Just one thing, are you able to add titles above the icons? It would be easy to quickly identify what the icon is.

    Also, is there a way to disable the animation for the buildings/units/wonders? I find this feature of the current Civopedia to be completely redundant.
     
  16. Glinka

    Glinka Prince

    Joined:
    Dec 18, 2005
    Messages:
    367
    You apparently missed this in the same thread, posted by Sevo:

    There doesn't seem to be any way to make an icon list with labels that is still clickable AND scrollable, at least from what I can view...
     
  17. duderally

    duderally Chieftain

    Joined:
    Nov 2, 2005
    Messages:
    6
    thanks sevo this is a must have mod! :worship: if you can manage to someday get the icons in there you should get firaxis to incorporate this into the official game.
     
  18. Exavier

    Exavier Destroyer of Worlds

    Joined:
    Nov 14, 2005
    Messages:
    906
    Location:
    Phoenix, Arizona, USA
    Definatly a nice job... Think i will include this into my composite mod with the next update :p
     
  19. didaskalia7

    didaskalia7 Nightmare Proportions

    Joined:
    Aug 2, 2004
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    84
    Location:
    In a van down by the river
    Very Kewl ! :goodjob: I agree, now its user friendly!:thumbsup: :thumbsup:
     
  20. Sevo

    Sevo Leaf on the Wind

    Joined:
    Nov 26, 2005
    Messages:
    511
    Location:
    Chicago, IL
    Done.:D I think someone else requested this over on Apolyton. I figure not everyone will want the anims out (I like 'em), so I left the choice to you guys.

    To get rid of the anims, you just have to edit the CvPediaMain.py file in the archive (it's easy!). I put a very clearly defined section right near the top with the line
    Code:
    self.animations = True
    To disable the animations just change this to
    Code:
    self.animations = False
    and it will kill the improvement, bonus, building, and unit anims. (The leaderhead anims are left in). By default all the animations are left on.
     

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