LotR29 Angry Aztecs
Version: Latest of Civ5
Civ: Montezuma of the Aztecs
Difficulty: Immortal
Map: Standard-size, standard # of opponents, continents, high water level
Win Condition: Domination (all enabled but anything but domination feels/counts
as a loss)
Variant: ANGRY! (described below) Basically, we will not have happy people once we cross a certain threshold fairly early in the game
Start Date: As soon as filled
Sign ups:
Arathorn
Methos
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See first post for general rules and notes and such. 24/72. No worker steals. Maximal ethics.
ANGRY! Rules
(under construction)
Restrictions:
Policies:
No Legalism (in Tradition)
No Meritocracy (in Liberty)
No garrisoning cities if Military Caste (Honor) is active
No Piety at all
No Protectionism (Commerce)
No Humanism(Rationalism) or Sovereignty (Rationalism)
No Planned Economy (Order)
Buildings:
Circus
Colosseum
Courthouse
Theatre
Stadium
Wonders:
Eiffel Tower
Notre Dame
The Hanging Gardens
War:
Can not raze or puppet cities must capture every city.
My thoughts:
Unhappiness has multiple effects.
At low levels, it cuts excess food by 75%. That means cities essentially stop growing and/or grow very slowly. This is not a huge deal, and its often temporary (though it wont be for us). Population can be gained in other ways!
At high levels, it also cuts production by 50% and eliminates the chance to build settlers. Well, we can still grow our population
, but we cant found additional cities. That kinda hurts. Production also becomes relatively a complete loser to gold. By this point, I expect well be very heavy into trading posts. Buy units cheaply, upgrade em, etc. Food and hammers are both semi-nixed at this point.
Also, at high levels, our troops "lose effectiveness". I dont know what this means. 33% loss of combat strength? I think I saw that somewhere, but it's hard to tell for certain. Something like that wouldnt surprise me. Well find out for sure. But itll make our accumulation of additional population more challenging.
I should point out that the map settings will mean well have to tech a fair ways at least to Navigation. Fortunately, beakers are only indirectly affected by happiness (by way of population growth). So we will need/want a large population base. And research agreements might be valuable or they might not be. Something to keep in mind and discuss.
Potential sign-ups, do note difficulty level and variant nature of this. Please be ready to at least consider the possibility of defeat. We will need good play and good discussion and good luck to beat this, maybe
.
Please sign up in the LotR thread.
Arathorn