SGOTM 01 - Chaos

AlanH

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Welcome to your C_IV SGOTM 1 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest. I hope you enjoy the game.

This game will be played in Civ4, patched to v1.61.

This first SGOTM will not feature any advanced variant.. the winner simply will be the team that wins the game at the earliest game date with either domination or a diplomatic victory. All victory conditions are still enabled though, with exception of Space Race, so you have to avoid getting another type of victory (and of course prevent the AIs from winning).

Individual start files for all teams will be available on the SGOTM Progress and Results Page at midnight, server local time, at the start of May 12.

Here's the start position.


Map Parameters
Playable Civ - Hapshepsut of Egypt
World size - Standard
Difficulty - Monarch
Landform - Mystery
Game Speed - Epic

Permanent Alliances are turned on (can form permanent alliances after either communism or fascism is researched)
Space race is disabled.
Egypt is locked into war with Huayna Capac of the Incas.
Egypt is locked into peace with an unknown civilization.

The map is hand built, and therefore may not have a standard configuration.

Please visit the following links to ensure that you are adequately prepared:
Civ4 SGOTM reference thread

Notes:

A. ONLY Civilization4 v1.61 is supported for this SGOTM. All teams will compete for a single award - the Gold Laurels.

B. All teams must play the sponsored variant - victory will be awarded for the fastest victory by either domination or diplomacy.

C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.

Good luck to your team, and remember rule #1: Enjoy your game :D
 
Hi team,

I recommend moving the settler sw onto the plains hill (to get the extra hammer and the cows), begin research on Animal Husbandry (for the cows and to reveal horses), and start a worker. A mix of cottaged and farmed flood plains will give us flexibility. We don't know what's to the west which will influence how Thebes shapes up.

Other early research priorities are Pottery and Bronze Working. Archers will not be very effective against Huyana.

Only domination or diplomatic victories are allowed. I've never gone for diplo so don't know much about that path except stay friendly.

Looking forward to it.

HookEmHorns
 
So, are we playing to win or come last? Domination or Diplomatic victory - I have experience either way (just pls stop telling me what to do).

Edit: Rats - thought I would be first - missed by 1 minute. Note - these threads are OPEN to the other teams so no spoiler conversation / tactics or sure win hints!

Further Edit plus WARNING: If you a member of another team OR have contact with another team, then rack off, on your bike sunshine, skat, varmoose vermin, etc - you are not allowed in here to see our chaotic ways. If you stay, and read then know that we have filled our reports with red herrings to confuse the unchaotic. Also, Dr Chaotica will come visit your little domain and apply a suitable a$$ whipping!
 
Yea, take off you hosers!!!

I really have no preference right now for domination or diplomatic. I do see one issue though. For domination, we have to make sure that the civilization that we are locked into peace with doesn't get big enough to prevent our domination.
 
My thoughts is that, either way (dom or dip), we have to do the following:

1) find who we are locked in peace with - suggest try and declare war via dipolmacy screen with everyone we meet
2) control / stiffle Huayna - but do not eliminate him until partner from a) is also at war with Huayna
3) form a Permanent Alliances with a) - note, cannot form alliance until we have a defense pact - cannot form defense pact until both a) and us are at peace - hence until Huayna is no more.

So, suggested actions:
1) defend ourselves
2) find Huayna and stiffle
3) find 'at peace' partner
4) build relationship with 'at peace' partner (either religion, trading, war with Huayna, etc)
5) finish off Huayna
6) form defense pact with 'at peace' partner
7) form alliance with 'at peace' partner
8) win either by diplomacy of domination
 
Hi crew. Welcome Hook, this will be fun.

Nice suggestions all.

What we also need to decide, is how to do an Sgotm in Chaos fashion.
If we decide to go for earliest win, we can't have anyone whipping citizens every turn, giving our cities away to other civs (ruff), and declaring war on anyone he sees. There are lots of things we can open for, though:
mostly concerning the way the reports are made.
 
To the lurker, you might have figured out that our chaotic thread is not our play, but our reporting. Here is the key to understanding the Chaos thread. Team members - feel free to suggest additions and alterations.

Key Phrases marking the whole paragraph as 'real' else 'fake':

* On the other hand ...
* It is best if ...
* It would be a mistake if ...
* Would you consider ...
* Lets cut the crap ...


In formatting to mark words 'real'

* italics
* formatted the color blue

Pictures

* Any print from the game with a heading ... "Here is a picture ..." is real
* Any print from the game with a heading ... "Here is a photo ... " is fake
 
Ruff_Hi,

Interesting thoughts but I see no value in establishing a permanent alliance with our "friend." It will in no way help to make sure that our resources are used most effectively.

I recommend that we focus on our own development and let our "friend" find his or her own way.

Your ideas on use of graphics will really help in our ability to communicate, both amongst ourselves and for those reading afterwards.

Hook 'Em Horns
 
I see that we are getting off on the right foot.
 
Code:
I see that we are getting off on the right foot.

Don't you mean, "I see that we are getting off on the right foot"?

Because I really don't think we are getting off on the right foot. I was leaning more towards the left one myself.
 
chriseay said:
Because I really don't think we are getting off on the right foot. I was leaning more towards the left one myself.
I thought my statement was chaotic enough and could be read either way.
 
Hey guys.
I have no previous succession game experience but I'm eager to help the team.

I've won plenty of times on Monarch, but never won by domination and only once on diplo. I am a warmonger but won't go to far to destroy our economy.

I think that moving the settle towards the cows is a good idea but i think we should try and get bronze working then rush a near by enemy with axes, the axes will also help against Huayna.
 
Hey guys!
Just to let you know I have no previous succession game experience but I'm eager to help the team.

I've won plenty of times on Monarch, but never won by domination and only once on diplo. I am a warmonger but won't go to far to destroy our economy.

I think that moving the settle towards the cows is a good idea but i think we should try and get bronze working then rush a near by enemy with axes.

(sorry for posting twice. did not know i had posted it already.)
 
We should settle in place, but we should start with a warrior and not a worker. On the other hand, settling on the plains hill might be a good idea. Huayana will be sure to not attack us if he starts close. On the other hand, we need to be sure that we are protected in case he is close. Animal husbandry would be a good start, but I would like to get both hunting (to scout), archery, and bronze working (for axemen, probably the best defense against the quecha).
 
I don't like the plains hill move. There is usually a resource in the normal fat cross anyway. However, you never know with a modified map.

Re: Tech: I would rather have AH than hunting. BW sounds good

I play 4 fun: check your PM


edited for emphasis
 
I disagree on moving the settler to the plains hill. Six flood plains just means too much unhealtiness.
 
On the other hand, if we do decide to move to the plains hill. I think the first player should post a screen of the revealed land for discussion before settling the city.
 
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