zyxy
Warmongering Fool
Checking in. Lots of good thoughts going around already! Here's my two cents.
Capitol: can build workboats and a warrior I guess, after that relatively little to do, maybe a wonder, or some infra (courthouse?). Palace "jump" asap is a good idea I think.
Settling: sooner or later we will have to bite the bullet and settle our second town. I don't see much reason to wait, and there is a good reason not to: the sooner we settle, the sooner we can grow and overcome the maintenance problem. The best spot visible right now is NW IMO. It would be a good commerce town (river, coast), and I would rather get that than a good production town, because we need the money to fund further expansion. Obviously a culture expansion is needed to grab rice, fish and the hill. This we can get early by building obelisk (requires Mysticism), Stonehenge (Myst), or founding a religion (Myst + at least one more tech). Stonehenge has the advantage that we get expansions for free in all other towns (for a while), and it gives great prophet points. OTOH, obelisks are quite cheap.
Research: Mysticism seems important, and we also need something to defend ourselves - warriors will not do well, probably. Archers are quite effective, and although archery is a dead end tech, we may need it early on. BW is another good early goal, so that we can chop some forests around Osaka to aid early production. This will keep our worker(s) busy early on. Pottery is useful midrange, to get more commerce. I don't think agriculture, AH or sailing is a priority, we have plenty of food, and no need for health resources or horse based units. IW is needed midrange to locate iron and possibly start a war with swords (if not axes). Longer run, we can aim for CoL (courts) and Civil Service (Sams).
Conquest: Macemen are strong for conquest, and Samurai are even better. We should try to most of our conquering with these guys, and perhaps even an early war with axes/swords. Our traits help too: 1 free combat promo (only for melee and gunpowder units!); and organized allows us to run the fairly expensive civics Theocracy and Vassalage. Together with a rax that gives 10 XP units for three more promo's!
We can try to use diplo for a divide and conquer strat, i.e., everybody fights. Aggressive AI should be helpful for that.
Religion: It would be helpful to get one, to run Organized Religion and later Theocracy. If we research Myst first, then we can see whether Hinduism or Buddhism is feasible. OTOH, maybe we'll be first to CoL, then this is not such a high priority.
Capitol: can build workboats and a warrior I guess, after that relatively little to do, maybe a wonder, or some infra (courthouse?). Palace "jump" asap is a good idea I think.
Settling: sooner or later we will have to bite the bullet and settle our second town. I don't see much reason to wait, and there is a good reason not to: the sooner we settle, the sooner we can grow and overcome the maintenance problem. The best spot visible right now is NW IMO. It would be a good commerce town (river, coast), and I would rather get that than a good production town, because we need the money to fund further expansion. Obviously a culture expansion is needed to grab rice, fish and the hill. This we can get early by building obelisk (requires Mysticism), Stonehenge (Myst), or founding a religion (Myst + at least one more tech). Stonehenge has the advantage that we get expansions for free in all other towns (for a while), and it gives great prophet points. OTOH, obelisks are quite cheap.
Research: Mysticism seems important, and we also need something to defend ourselves - warriors will not do well, probably. Archers are quite effective, and although archery is a dead end tech, we may need it early on. BW is another good early goal, so that we can chop some forests around Osaka to aid early production. This will keep our worker(s) busy early on. Pottery is useful midrange, to get more commerce. I don't think agriculture, AH or sailing is a priority, we have plenty of food, and no need for health resources or horse based units. IW is needed midrange to locate iron and possibly start a war with swords (if not axes). Longer run, we can aim for CoL (courts) and Civil Service (Sams).
Conquest: Macemen are strong for conquest, and Samurai are even better. We should try to most of our conquering with these guys, and perhaps even an early war with axes/swords. Our traits help too: 1 free combat promo (only for melee and gunpowder units!); and organized allows us to run the fairly expensive civics Theocracy and Vassalage. Together with a rax that gives 10 XP units for three more promo's!
We can try to use diplo for a divide and conquer strat, i.e., everybody fights. Aggressive AI should be helpful for that.
Religion: It would be helpful to get one, to run Organized Religion and later Theocracy. If we research Myst first, then we can see whether Hinduism or Buddhism is feasible. OTOH, maybe we'll be first to CoL, then this is not such a high priority.





, my thoughts on strategy. I've already rambled at length about our capitol, so this time I'll concentrate on the people of Ikegawa, the avenger.
). I haven't tested any of this, but I have the distinct feeling that we'd be better off in the long run the faster we can get to Slavery, after a certain point when we can really make use of it. But we must survive the first turns, or else all is lost. I'm going to run a few test games with some of these setups, but I have only so much time. It would be nice if you guys could test some of these scenarios as well, to see if they have any chance of working in practice.