SGOTM 03 - Peanut

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Nov 24, 2006.

  1. DaviddesJ

    DaviddesJ Deity

    Joined:
    May 5, 2003
    Messages:
    4,390
    Location:
    Burlingame CA
    Seems we should go to MailMan next, if he's still with us (last post here was Feb 13).
     
  2. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    I am still here, just posted at SGOTM4. (played it last night)
    I can probably play in 36 hours. So this is a got it (unless ainwood steps in)
    Since I last looked at the game about a month ago, I didn't have anything wise to say.
     
  3. DaviddesJ

    DaviddesJ Deity

    Joined:
    May 5, 2003
    Messages:
    4,390
    Location:
    Burlingame CA
    Now there's a flurry of activity on the CFR-W thread. Maybe they are reading our thread....
     
  4. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    I took us to the first vote:
    we got 676 out of needed 785 of 1267.
    see picture for the actual votes.

    Other point of intrest.
    - we lost a city in the first IBT. nothing I could have done about it.
    - I user the GG to create another medic3
    - we got GE. I used him to get broadway.
    - I gifted copper to England. we have olny 1 for "you gave us resources" with her



    THE SAVE

    Turn 304 (1484 AD)
    Moscow begins: Cossack
    Novgorod begins: The Eiffel Tower
    Novgorod begins: Hollywood
    Novgorod begins: Broadway
    Ivan the Terrible (Cossack) promoted: Lead by Warlord
    Ivan the Terrible (Cossack) promoted: Combat I
    Ivan the Terrible (Cossack) promoted: Medic I
    Ivan the Terrible (Cossack) promoted: Medic II
    Ivan the Terrible (Cossack) promoted: Medic III
    Cossack defeats (11.40/15): Spanish Catapult
    Athens begins: Work Boat
    Calixtlahuaca begins: Lighthouse
    Atzcapotzalco begins: Lighthouse
    Novgorod finishes: Broadway
    Knossos grows: 10
    Beijing grows: 11
    Shanghai grows: 18
    Ecbatana finishes: Theatre
    Calixtlahuaca's borders expand
    Teotihuacan's borders expand

    Turn 305 (1490 AD)
    Moscow finishes: Cossack
    Rostov grows: 13
    Yaroslavl' grows: 14
    Argos grows: 10
    Sparta grows: 11
    Corinth grows: 13
    Shanghai's borders expand
    Xian grows: 8
    Tarsus grows: 10
    Ecbatana grows: 6
    Yekaterinburg grows: 2
    Confucianism has spread: Smolensk
    Taoism has spread: Arpinum (Roman Empire)

    Turn 306 (1496 AD)
    Moscow begins: Cossack
     
  5. DaviddesJ

    DaviddesJ Deity

    Joined:
    May 5, 2003
    Messages:
    4,390
    Location:
    Burlingame CA
    Is ainwood or Phabuk available? If I have another set, with my travel schedule, I'd prefer to play next week.
     
  6. klarius

    klarius ... !

    Joined:
    May 30, 2004
    Messages:
    4,200
    Location:
    Germany
    Well, we should be able to get Vicky back in line.
    Gift technologies to her. We have still physics, electricity, radio and mass media, but can only gift one every turn.
    That hopefully gives a "shared technology" point.

    Revolt to representation for a "wisely chosen civic" point. We lose 2 points with Gandhi, but as Gandhi also likes Mansa that shouldn't be a problem.

    I would say accept Isa's capitulation, to get her votes w/o further military action, to free troops for Huayna.

    Get Huayna, either by conquest, or capitulation.

    That should give enough votes, maybe not doable for the next vote, but for the vote after that.

    If we pick up a second vassal point there comes the tricky point ;), we have to disband military then to lower our power :eek:. So that option should not be pulled before we are sure we don't need further conquest. :)
     
  7. civ_steve

    civ_steve Deity Retired Moderator GOTM Staff

    Joined:
    Mar 25, 2002
    Messages:
    3,866
    Location:
    formerly Santa Clarita, California
    Getting very close! klarius' suggestions sound good. Mailman - you still have it, so see what you can do. Good Luck!
     
  8. klarius

    klarius ... !

    Joined:
    May 30, 2004
    Messages:
    4,200
    Location:
    Germany
    A little bit more digging in the SDK got another quirk.
    Q: Why we cannot bribe Vicky to war though she's pleased as well with us as with Mansa?
    A: The attitude relevant to trades (in contrast to the attitude_val relevant for diplo vote) is the average of the attitude towards the team (Mansa and us = pleased) and all the vassals. Every vassal counting as much as the whole team. So Vicky is annoyed to us wrt to trade, because she is annoyed with our vassals. Even one cautious towards a vassal would cause cautious, because of integer truncation arithmetic.
    Well done Firaxis :p.

    For diplo vote only the attitude_val towards us and Mansa is relevant. This is currently 10-3=7 for us and 4+x for Mansa. x= 0..3 depending on random at game start.
    We need x=3 to get her short term :(. We need 16 sum to get the 8 average needed for diplo vote. We can get an immediate +1 for civic and probably a +1 for shared tech. Every other point for civic needs 10 turns. The only other fast thing is shared war (8 turns per 2 points) and we cannot bribe her to war, because of the quirk mentioned above :(.
    We messed up some things long ago (that includes me :)). We still import furs from Mansa, though we have our own. Mansa could export otherwise to Vicky (he has no bonus trade with her). And we export crabs to Vicky, which could also be delivered by Mansa. But it's too late now to make a difference.

    OK, long write up, what's the point.
    We can probably get up to enough gains from Huayna shortly (maybe even in the 4 turns to the next vote), if Vicky votes for us. But that works only with 2 points more for us (civic and shared tech) and the most favorable RNG in the beginning.
    We can further gain another 2 points 1 every 10 turns by keeping the civics, which still might not be enough. Or we can try to win w/o Vicky.

    So my amended suggestion is: do the above mentioned things to please Vicky, but also declare on Saladin as next target. Currently, declaring on Saladin doesn't come with a diplo penalty with our friends. And maybe Mansa does something (one can hope).
     
  9. ainwood

    ainwood Consultant. Administrator

    Joined:
    Oct 5, 2001
    Messages:
    30,083
    Sorry guys - I'm really struggling to find any time at all.....
     
  10. Phabuk

    Phabuk Warlord

    Joined:
    Dec 6, 2005
    Messages:
    103
    ok i can play if it is my turn... within 48 hours
     
  11. DaviddesJ

    DaviddesJ Deity

    Joined:
    May 5, 2003
    Messages:
    4,390
    Location:
    Burlingame CA
    Is MailMan going to play more than 3 turns, or are we on to the next player?
     
  12. civ_steve

    civ_steve Deity Retired Moderator GOTM Staff

    Joined:
    Mar 25, 2002
    Messages:
    3,866
    Location:
    formerly Santa Clarita, California
    Here's the last roster posted:

    DaviddesJ
    ainwood - up but not available
    civ_steve - played recently
    malekithe - played recently
    klarius - played recently
    MailMan <-- Just played 3 turns
    Phabuk - on deck

    So ... MailMan should play at least to another UN vote (IMO), or pass it if he wants. Please post what you'd like to do.

    ainwood could claim it next, but it sounds like he has no time available; we'll assume we're skipping ainwood unless he posts a strong got-it.

    Phabuk is next in line.

    Let's give MailMan another 12 hours or so to respond if he'd like to play some more. If not, Phabuk can post a got-it.
     
  13. civ_steve

    civ_steve Deity Retired Moderator GOTM Staff

    Joined:
    Mar 25, 2002
    Messages:
    3,866
    Location:
    formerly Santa Clarita, California
    OK, that should be enough time for MailMan to respond.

    Phabuk - you can post a 'got-it' now if you like. After 24 hours, DaviddesJ is turned on to post a 'got-it' (and I sense he'd like to close it out :) ). And if ainwood or MailMan can play, they can still post 'got-it' as well. So first to post claims it.

    I think klarius has explained the things we can do to gain the last 100+ or so votes we need to win. Good Luck to the next player!
     
  14. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    Please continue with the roster. I could barley find free time to play those 3 turns.
     
  15. civ_steve

    civ_steve Deity Retired Moderator GOTM Staff

    Joined:
    Mar 25, 2002
    Messages:
    3,866
    Location:
    formerly Santa Clarita, California
    Thanks for letting us know, MailMan. OK, ainwood, Phabuk or DaviddesJ - please post a 'got-it' if you'd like to finish this off!
     
  16. ainwood

    ainwood Consultant. Administrator

    Joined:
    Oct 5, 2001
    Messages:
    30,083
    I can't play today or tomorrow (WOTM 07 preparations). I can POSSIBLY play on friday night, but saturday morning our time is looking more likely.

    IE: If anyone can take it in the next 60 hours from the timestamp of this post, then go for it.
     
  17. civ_steve

    civ_steve Deity Retired Moderator GOTM Staff

    Joined:
    Mar 25, 2002
    Messages:
    3,866
    Location:
    formerly Santa Clarita, California
    Ok, it looks like ainwood can play this Saturday, but the save is open until then. If malekithe or klarius (or Phabuk, DaviddesJ or MailMan) wish to claim it, please do so. Just post a 'got-it' here first.
     
  18. ainwood

    ainwood Consultant. Administrator

    Joined:
    Oct 5, 2001
    Messages:
    30,083
    Last chance, fellas! I've NEVER won by diplomacy before, so there's a good chance I'll ruin it :mischief: If no-one takes it in the next 3-4 hours, I will.
     
  19. civ_steve

    civ_steve Deity Retired Moderator GOTM Staff

    Joined:
    Mar 25, 2002
    Messages:
    3,866
    Location:
    formerly Santa Clarita, California
    There's a first time for everything! :) And klarius has some good points on what to do to get the last votes we need. Good Luck!
     
  20. malekithe

    malekithe King

    Joined:
    Feb 5, 2006
    Messages:
    755
    It's all yours. Good luck!
     

Share This Page