SGOTM 04 - Geezers

Wow, they all have Paper. That is usually my 'go to' tech as the AI never researches it early and I can usually sell for it for heaps.

I think Liberalism would be very tough from here.
 
I think we have virtually no chance at Liberalism from this point...Don't forget we need Philo as well, Gandhi already has that, and likely is well on his way to Education.

I think going for Printing Press makes the most sense, because it is something the AI generally ignores on Warlords, at least for awhile. So...I'd say trade with Mehmed, then get Engineering, then the next turn see if we can get Guilds from Hannibal(he's the one with knights already, right?) If we are lucky, they won't go trading away Astro yet so we can get something the next turn still.

I'd also see how much cash you could get from everyone by selling our WM...I recently got over 500 gold in one turn from 4 AI when I first became able to sell my WM...it tends to be an easy source of gold when needed.
 
Summary

Attack force near Old Sarai. The world is less peaceful. Brennus declared war on Izzy and Mehmed declared war on Brennus. :crazyeye: Washington is Hannibal's vassal. Thanks to Astronomy and subsequent trades we are less behind on the tech front.

Turn 270 - 1280 AD
MM Ning-hsia for production. Move GG from El Do to Nidaros. Rush caravel in Yayoi. Time to Astro increases to 3 turns.

Turn 271 - 1286 AD
El Do Forge -> Catapult, IronSheep Forge -> Crossbow, Yayoi Caravel -> Courthouse. Caravel sent W to scout Ghandhi's land further.

:blush: Discover the GG can't create a military academy until we know Education. Send GG to Uppsala. Rush library in New Karakorum . MM New Sarai for production.

Turn 272 - 1292 AD
Meet hindu Washington (annoyed).
Nidaros Caravel -> Xbow, Uppsala Beserker -> Catapult, New Karakorum Library -> Granary.
Washington capitulates to Hannibal. :ack: Settle Robert E. Lee in Uppsala as military instructor. A couple of Izzy's caravels appear near Ning-hsia.

Turn 273 - 1298 AD
Astro comes in. Pfft! Guilds has a pre-requisite of Feudalism. Select Engineering as placeholder. See what the AI will give for Astro. In the process learn that Hannibal has knights and Brennus has musketmen. Stop to ask team for views on way forward. Following comments I trade Mehmed Astro for Drama, Feudalism, Theology, Paper and 50 gold. Following a useful nugget of information in aelf's challenge thread I put a turn into Engineering.

IBT:
Brennus declares on Izzy. ;) Copper pops by Yayoi. :D

Turn 274 - 1304 AD
Trade Brennus Astro for Engineering, Guilds and 30 gold. Start research into Printing Press.

Turn 275 - 1310 AD
Nidaros Xbow -> Galleon, El Do Catapult -> Pikeman. Rush Granary in New Karakorum. Trade Sugar for Fish to Mehmed.

Turn 276 - 1316 AD
Uppsala Catapult -> Galleon, IronSheep Xbow -> Courthouse, New Sarai Catapult -> Market, New Karakorum Granary -> Courthouse.

IBT:
A pair of Ghandhi's marauding caravels kill our caravel. Sigh. At least we killed one of their caravels.

Turn 277 - 1322 AD
New Sarai grows and becomes unhappy due to WW.

Turn 278 - 1328 AD
Moving troops and scouting.

Turn 279 - 1334 AD
Nidaros Galleon -> Stable. Mehmed declares war on Brennus. :eek: A well promoted LB, trebuchet and settler stop for a breather right next to my attack force. Shortly thereafter we acquire another worker. :lol: Move the rest of the attack force into Khan's lands.

Turn 280 - 1340 AD
Promote the two zerks with CR1. They are healing just outside Khan's borders. I have left the main attack force for Jenarie to move. There are also outstanding promotions for Jenarie to decide. Details of Old Sarai defence below:

Spoiler :




Autolog

Spoiler :

Turn 271 (1286 AD)
El Dorado-sala begins: Catapult
Iron Sheep begins: Crossbowman
Yayoi begins: Courthouse
Nidaros finishes: Caravel
Uppsala finishes: Berserker
New Karakorum finishes: Library
Contact made: American Empire

Turn 272 (1292 AD)
Nidaros begins: Crossbowman
Uppsala begins: Catapult
New Karakorum begins: Granary
Caravel promoted: Combat I
Tech learned: Astronomy
El Dorado-sala grows: 7

Turn 273 (1298 AD)
Research begun: Engineering
----------------------------New entries----------------------------
Turn 273 (1298 AD)
Tech learned: Drama
Tech learned: Feudalism
Tech learned: Theology
Tech learned: Paper

Turn 274 (1304 AD)
Tech learned: Guilds
Tech learned: Engineering
Research begun: Printing Press
Nidaros finishes: Crossbowman
El Dorado-sala finishes: Catapult

Turn 275 (1310 AD)
Nidaros begins: Galleon
El Dorado-sala begins: Pikeman
Uppsala finishes: Catapult
Iron Sheep finishes: Crossbowman
New Sarai finishes: Catapult
New Karakorum finishes: Granary

Turn 276 (1316 AD)
Uppsala begins: Galleon
Iron Sheep begins: Courthouse
New Sarai begins: Market
New Karakorum begins: Courthouse
New Sarai grows: 7
Caravel defeats (1.80/3): Indian Caravel
Caravel loses to: Indian Caravel (3.00/3)

Turn 277 (1322 AD)
Yayoi's borders expand
Phrygian grows: 3

Turn 278 (1328 AD)
Nidaros grows: 12
Nidaros finishes: Galleon

Turn 279 (1334 AD)
Nidaros begins: Stable
Berserker promoted: Cover
Berserker defeats (4.64/8): Mongolian Longbowman
Berserker promoted: Combat II
Berserker defeats (6.88/8): Mongolian Trebuchet
Iron Sheep grows: 11
New Karakorum's borders expand
Sanchu grows: 2

Turn 280 (1340 AD)
Berserker promoted: City Raider I
Berserker promoted: City Raider I


Turn Log:

Spoiler :

Turn 270, 1280 AD: Barbarian's Archer (3.00) vs Geezers's Chariot (4.00)
Turn 270, 1280 AD: Combat Odds: 26.7%
Turn 270, 1280 AD: Geezers's Chariot is hit for 17 (83/100HP)
Turn 270, 1280 AD: Barbarian's Archer is hit for 23 (77/100HP)
Turn 270, 1280 AD: Barbarian's Archer is hit for 23 (54/100HP)
Turn 270, 1280 AD: Barbarian's Archer is hit for 23 (31/100HP)
Turn 270, 1280 AD: Barbarian's Archer is hit for 23 (8/100HP)
Turn 270, 1280 AD: Barbarian's Archer is hit for 23 (0/100HP)
Turn 270, 1280 AD: Geezers's Chariot has defeated Barbarian's Archer!

Turn 271, 1286 AD: Leonidas (Great General) has been born in a far away land!
Turn 271, 1286 AD: Washington has capitulated and is now a vassal state of Hannibal

Turn 272, 1292 AD: You have discovered Astronomy!
Turn 272, 1292 AD: James Clerk Maxwell (Great Scientist) has been born in a far away land!

Turn 273, 1298 AD: You have discovered Drama!
Turn 273, 1298 AD: You have discovered Feudalism!
Turn 273, 1298 AD: You have discovered Theology!
Turn 273, 1298 AD: You have discovered Paper!
Turn 273, 1298 AD: You have discovered a source of Copper near Yayoi!
Turn 273, 1298 AD: Brennus has declared war on Isabella!
Turn 273, 1298 AD: Charlemagne (Great General) has been born in a far away land!

Turn 274, 1304 AD: You have discovered Guilds!
Turn 274, 1304 AD: You have discovered Engineering!

Turn 276, 1316 AD: The enemy has been spotted near Yayoi!
Turn 276, 1316 AD: Gandhi's Caravel (3.30) vs Geezers's Caravel (3.00)
Turn 276, 1316 AD: Combat Odds: 68.1%
Turn 276, 1316 AD: (Extra Combat: -10%)
Turn 276, 1316 AD: Geezers's Caravel is hit for 20 (80/100HP)
Turn 276, 1316 AD: Gandhi's Caravel is hit for 19 (81/100HP)
Turn 276, 1316 AD: Gandhi's Caravel is hit for 19 (62/100HP)
Turn 276, 1316 AD: Gandhi's Caravel is hit for 19 (43/100HP)
Turn 276, 1316 AD: Geezers's Caravel is hit for 20 (60/100HP)
Turn 276, 1316 AD: Gandhi's Caravel is hit for 19 (24/100HP)
Turn 276, 1316 AD: Gandhi's Caravel is hit for 19 (5/100HP)
Turn 276, 1316 AD: Gandhi's Caravel is hit for 19 (0/100HP)
Turn 276, 1316 AD: Geezers's Caravel has defeated Gandhi's Caravel!
Turn 276, 1316 AD: Gandhi's Caravel (3.00) vs Geezers's Caravel (1.80)
Turn 276, 1316 AD: Combat Odds: 96.4%
Turn 276, 1316 AD: Geezers's Caravel is hit for 22 (38/100HP)
Turn 276, 1316 AD: Geezers's Caravel is hit for 22 (16/100HP)
Turn 276, 1316 AD: Geezers's Caravel is hit for 22 (0/100HP)
Turn 276, 1316 AD: Gandhi's Caravel has defeated Geezers's Caravel!

Turn 277, 1322 AD: The enemy has been spotted near Yayoi!
Turn 277, 1322 AD: Nidaros will grow to size 12 on the next turn
Turn 277, 1322 AD: The borders of Yayoi have expanded!
Turn 277, 1322 AD: New Tech(s) to trade: Hannibal

Turn 278, 1328 AD: The enemy has been spotted near Nidaros!
Turn 278, 1328 AD: The enemy has been spotted near Yayoi!
Turn 278, 1328 AD: Nidaros has grown to size 12
Turn 278, 1328 AD: Iron Sheep will grow to size 11 on the next turn
Turn 278, 1328 AD: Iron Sheep will become unhealthy on the next turn
Turn 278, 1328 AD: Sanchu will grow to size 2 on the next turn
Turn 278, 1328 AD: St. Augustine (Great Prophet) has been born in a far away land!
Turn 278, 1328 AD: Mehmed II has declared war on Brennus!
Turn 278, 1328 AD: New Karakorum's cultural boundary is about to expand.
Turn 278, 1328 AD: New Tech(s) to trade: Isabella

Turn 279, 1334 AD: The enemy has been spotted near Uppsala!
Turn 279, 1334 AD: The enemy has been spotted near Yayoi!
Turn 279, 1334 AD: Geezers's Berserker (8.80) vs Genghis Khan's Longbowman (4.80)
Turn 279, 1334 AD: Combat Odds: 98.3%
Turn 279, 1334 AD: (Extra Combat: -10%)
Turn 279, 1334 AD: (Combat: -25%)
Turn 279, 1334 AD: Geezers's Berserker is hit for 14 (86/100HP)
Turn 279, 1334 AD: Genghis Khan's Longbowman is hit for 26 (74/100HP)
Turn 279, 1334 AD: Genghis Khan's Longbowman is hit for 26 (48/100HP)
Turn 279, 1334 AD: Geezers's Berserker is hit for 14 (72/100HP)
Turn 279, 1334 AD: Genghis Khan's Longbowman is hit for 26 (22/100HP)
Turn 279, 1334 AD: Geezers's Berserker is hit for 14 (58/100HP)
Turn 279, 1334 AD: Genghis Khan's Longbowman is hit for 26 (0/100HP)
Turn 279, 1334 AD: Geezers's Berserker has defeated Genghis Khan's Longbowman!
Turn 279, 1334 AD: Your Berserker has destroyed a Longbowman!
Turn 279, 1334 AD: Geezers's Berserker (9.60) vs Genghis Khan's Trebuchet (4.80)
Turn 279, 1334 AD: Combat Odds: 99.1%
Turn 279, 1334 AD: (Extra Combat: -20%)
Turn 279, 1334 AD: (Extra Combat: +20%)
Turn 279, 1334 AD: Genghis Khan's Trebuchet is hit for 28 (72/100HP)
Turn 279, 1334 AD: Genghis Khan's Trebuchet is hit for 28 (44/100HP)
Turn 279, 1334 AD: Geezers's Berserker is hit for 14 (86/100HP)
Turn 279, 1334 AD: Genghis Khan's Trebuchet is hit for 28 (16/100HP)
Turn 279, 1334 AD: Genghis Khan's Trebuchet is hit for 28 (0/100HP)
Turn 279, 1334 AD: Geezers's Berserker has defeated Genghis Khan's Trebuchet!
Turn 279, 1334 AD: Your Berserker has destroyed a Trebuchet!
Turn 279, 1334 AD: You have captured a Worker
Turn 279, 1334 AD: Iron Sheep has grown to size 11
Turn 279, 1334 AD: Iron Sheep has become unhealthy
Turn 279, 1334 AD: The borders of New Karakorum have expanded!
Turn 279, 1334 AD: Sanchu has grown to size 2
Turn 279, 1334 AD: Sun Tzu (Great General) has been born in Bibracte (Brennus)!
Turn 279, 1334 AD: Diyarbakir (Mehmed II) has been captured by the Celtic Empire!!!
Turn 279, 1334 AD: New Tech(s) to trade: Mehmed II

Turn 280, 1340 AD: The enemy has been spotted near New Sarai!
Turn 280, 1340 AD: The enemy has been spotted near Uppsala!



EDIT: Cross post with Thrallia. :ack: I keep forgetting about flogging the WM.
 
Nice work, Sam. So much can happen in 10 turns. I think I am starting to lose track of where everything is at. I will need to take a close look at the save.

How does everyone think we are placed at the moment.
 
I do not mean to be rude, but I can not see how anyones any graph can give us a clue as to how well Gandhi is doing. We on the other hand know our Gandhi is doing very well thank you and our biggest concern should be if he is dreaming of cultural glory. If that the case we just need to take one or 2 of those cities out of commission. But from what I hear AI rarely go for culture. I also think the fact that Gandhi is at war with us all the time, leads him to stay powerful too.
 
no, Gandhi won't go for culture. As for the graphs...the only thing they can tell us anymore is when/if the other teams start migrating away from their original position.

CFR lost 80% of their culture, but grew in power, so they've purposely given up their starting position already...other than that, I can't tell anything from anyone else's graphs anymore except that VQ seems to be attempting a cultural victory of their own lol
 
I will not be able to play today, so you can take it, Jenarie. I still have to catch up and take a look at the save. We are quite far in the game, so we are not in a hurry. :)

I think the goals for the next sets are to keep on pounding Khan and to build up a force to move our home.

Nice set, Sam. :goodjob:
 
:goodjob: yes, it looks good...I think that for our relocation force, if we truly wish to take out Izzy rather than simply find an empty continent...that we will need 4 galleons of Zerks, 2 galleons of Trebs(much better for city attacking than cats), and a couple galleons of workers/settlers.

We'll also need to decide if we wish to take over her cities or simply raze/resettle them.

Techwise: I wonder if we shouldn't either trade for Banking right now, or research it immediately.

Banking gives access to Mercantilism...and right now, Mercantilism/Representation would give us a nice big tech boost...that would enable us to then research Printing Press faster and regain any lost commerce from trade routes.
 
:goodjob: yes, it looks good...I think that for our relocation force, if we truly wish to take out Izzy rather than simply find an empty continent...that we will need 4 galleons of Zerks, 2 galleons of Trebs(much better for city attacking than cats), and a couple galleons of workers/settlers.

We'll also need to decide if we wish to take over her cities or simply raze/resettle them.

I doubt that there's an empty continent to find. Mehmed attacking Brennus may mean that there's more left of Izzy's land for us. However I think we need to remember that it's not just a matter of giving Ghandhi land but also slowing down any opposition, both military and scientific. Spies need lots of gold so we may still want to hang onto our southern lands.

Techwise: I wonder if we shouldn't either trade for Banking right now, or research it immediately.

Banking gives access to Mercantilism...and right now, Mercantilism/Representation would give us a nice big tech boost...that would enable us to then research Printing Press faster and regain any lost commerce from trade routes.

Well, Banking will take 8 turns at our current research rate. Add a turn for revolting to Mercantilism and you're up to 9 turns. Printing Press is 13 turns away at our current research rate. I'm not convinced the numbers support your case. Am I missing something?
 
nothing you missed, just me...I didn't have a chance to check the save when I posted that, I just thought it was worth noting and bringing up for discussion.

It'd be nicer if we could just trade for Banking, then we'd lose 1 turn for a revolt and gain a couple turns on Printing Press.
 
Before doing anything else I tried everything I could think of to trade for banking - even up to asking our friends to gift it to us - and it was no go. :)

Banking is faster research then printing press but almost everyone has it so would be worthless to trade. From what I can see, no one has printing press yet so even if we don't get it first we should hopefully get it early enough to get something for it.

I'm looking over everything now and unless I run into any big questions I'll go ahead and play tonight.
 
Looks like we can trade our two extra gems to Brennus and Mehmed. Pick up a happy and a health resource in return.
 
0) Turn 280 - 1340 AD

Trade Brennus gems for silver.
Move army next to Old Sarai to bombard next turn.
Minor MMing to take advantage of extra happiness from trade.

1) Turn 281 - 1346 AD

IBT: Our gpt changes magically from -16 to +6. Printing press changes from 13 turns to 10 turns. I'm trying to figure out why but popups to deal with before I can look...

Nidaros - Stable finishes ---> Knight (3)
I wouldn't normally build one at this point but as we have a stable and a military instructer it might be nice to have a knight or two to chase down anything that lands on our beaches.

Ok realy really odd... it told me a stable finished but it has a galleon now ready which is what I think was in production there... game glitch? Did we have a stable here earlier? 'Cause we have one now...

Old Sarai cats bombard from 50% to 22%.

I can't figure out what happened with the gpt and the sudden jump in research. Added to the odd Nidaros build I'm scared something is bugged. Saving and uploading here and will send a PM to AlanH to make sure everything is ok and we don't have a problem with our save.

I haven't finished turn 1 - haven't looked at MMing or trades yet but I'm really freaked by the two turn improvement of the research plus gaining over 20gpt for no reason I can see. It is probably something stupid I missed but with the stable/galleon thing I'm just afraid something may be wrong.

Here is your Session Turn Log from 1340 AD to 1346 AD:

Spoiler :
Turn 280, 1340 AD: The enemy has been spotted near New Sarai!
Turn 280, 1340 AD: The enemy has been spotted near Uppsala!
Turn 280, 1340 AD: El Dorado-sala will grow to size 8 on the next turn
Turn 280, 1340 AD: New Karakorum will grow to size 2 on the next turn
Turn 280, 1340 AD: Haithabu will grow to size 3 on the next turn
Turn 280, 1340 AD: Mehmed II adopts Free Market!
Turn 280, 1340 AD: Mehmed II adopts Theocracy!
Turn 280, 1340 AD: El Dorado-sala's cultural boundary is about to expand.
Turn 280, 1340 AD: New Tech(s) to trade: Gandhi, Hannibal, Mehmed II, Brennus, Isabella

Turn 281, 1346 AD: The enemy has been spotted near Uppsala!
Turn 281, 1346 AD: The enemy has been spotted near Yayoi!
Turn 281, 1346 AD: Your Catapult has reduced the defenses of Old Sarai to 44%!
Turn 281, 1346 AD: Your Catapult has reduced the defenses of Old Sarai to 39%!
Turn 281, 1346 AD: Your Catapult has reduced the defenses of Old Sarai to 33%!
Turn 281, 1346 AD: Your Catapult has reduced the defenses of Old Sarai to 28%!
Turn 281, 1346 AD: Your Catapult has reduced the defenses of Old Sarai to 22%!


Edit: Crosspost x2. The-Hawk, I saw one of those two trades on my own but missed the other will pick it up when I start up again.
 
Thanks Thrallia. I HOPE I'm freaking out for no reason but I've never seen gpt magically jump IBT like that before. I'd have ignored it and asumed I was seeing things if it wasn't for the odd build thing at the same time. The popup TOLD me I'd just build a stable but I think Sam had it building a galleon which is what is sitting there awaiting move orders atm.

Am I allowed to go back and re-load his save when I'm working on the next turn? I'm not sure so haven't double checked what he had in que.
 
the GPT change seems to be as a result of increased trade with other civs...I think perhaps "Turn 280, 1340 AD: New Tech(s) to trade: Gandhi, Hannibal, Mehmed II, Brennus, Isabella" means they all learned some new tech at the same time(what a coincidence), probably Banking or some other trade increasing tech, which gave them all an extra trade route or something...enabling us to take advantage of that.

The galleon, Sam built toward the end of his turnset:
Turn 279 - 1334 AD
Nidaros Galleon -> Stable.

I assume he left it alone as he built it during his 9th turn, so you could do stuff with it during your turnset. The stable finished quite fast too
 
Ok so I freaked out for nothing. I figured I must be but I looked at all the cities and didn't remember the stable building.

Maybe I can delete my PM to Alan if he hasn't gotten it yet.

Edit: Not sure if you can unsend so sent another one telling him to ignore my previous.

So um... anyone else have any comments/suggestions? We haven't really talked much lately.

Not sure what to do with the galleon. I could move it around toward Old Sarai so we could ferry troops across to wipe out Khan after taking it? Not sure if we really decided if we were wiping him out or leaving him on his own little island.

Its pretty odd cause I really don't think it asked me for instructions the turn before which is why I thought it was new. But this has been a really long day today so I probably shouldn't even be playing atm. Will play tomorrow afternoon. Was only playing tonight cause my turn has been so long already and I didn't want to hold it up more but I'm really not up to doing a good job tonight. :(
 
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