SGOTM 04 - Geezers

hm...well, after being the largest proponent of looking north, I'm not sure if I like the new position or not...so I'll leave it to everyone else to decide lol

I uploaded the new save, unfortunately, I wasn't able to take a screenshot before I had to close out and leave to run some errands.

Well it was a risk we had to take, We will catch up. You know that old saying; improvise, adapt and overcome. I vote to settle on the current spot and after building the WB, War and worker, we should pop rush the settler with 1 citizen (I guess that is all we are able to rush with :rolleyes: ). Lets hope we can find copper nearby and skip archery.

Science for me is Mining, BW, AH, and Masonry.

BTW, we will have more 3 commerce costal tiles at the new spot and more cottage areas.:D

My son is threatening with sudden power loss:lol: . So I gotto go. 3.5 year olds.:cry: :mischief: :crazyeye: :confused:
 
Here's the new screenshot in case there is someone not able to load the game atm.



If we'd had this info on turn 1 I'd probably have voted for settle in place but as it is now it seems like we could settle in north site and then have the south site as a good second (or third etc depending what else we find) city to come. North is good it just isn't as good as it looked before we could see it. :)
 
hm...well, after being the largest proponent of looking north, I'm not sure if I like the new position or not...so I'll leave it to everyone else to decide lol

An interesting exercise in the perils of looking a gift horse in the mouth. :cry:

I'm torn being saying we might as well settle since we're here and saying let's go back to the original spot. :confused: The key thing for me is the large amount of trees we can chop in the original location.

On balance I suppose I have to very reluctantly say settle since we're here. I suspect mark is tucked up in bed, which is where I'm also heading shortly as it's nearly 01:30, so you probably won't get his view for another seven or eight hours.
 
I think the main thing I like about settling north (where we are) is that we have a good second city site. If we settle back at start we'd have to move further south to get the gems in another city and it looks like we may be headed into jungle that way.
 
I would settle north where the settler is now. It will be a great production site and we will have a good second city in the south without overlapping, so my vote would be for settling the northern site.
 
alright, since no one is absolutely opposed to the idea, I'll go ahead and settle in place. We do lose some forests there, but it adds a great southern city site along the coast that can pick up 3 of the 4 forests we lost.

I'll also go Mining>BW and workboat first. I'm gonna play out a little on the test save Htadus put down to decide the optimal way to get to BW and growth in our city fastest
 
I generated a few maps and edited one with the basic layout to look like what is shown on the map. It is attached in the bottom for anyone to look or use.

Ran 3 tests, each without pop rushing and revolting immidiately to Slavery. Techs: Mining, BW, Agri(should have been AH), Archery and started Masonry. I mined the forested plains hill for all tests.

1. Warrior, WB, worker and settler
Sum: Completed BW on turn 32, worker on 37 and settler on 52, and started Masonry on 52.
2. WB, Warrior, worker and settler
Sum: Completed BW on turn 30, worker on 36 and settler on 50, and started Masonry on 51.


3. WB working the GF, Warrior, worker and settler
Sum: Completed BW on turn 29, worker on 36 and settler on 50, and started Masonry on 50.

I just tested on your map and, after moving to our current position, got Mining>BW>AH>Agri done and Masonry half finished by turn 57.
Got 2 warriors, 1 settler, and 1 worker built by turn 56. Nidaros is size 2 after a pop rush to finish the settler. Pigs are pastured and farm is half built.
Build was WB>Warrior>Warrior(half built>Worker>Settler>Warrior(finished with overflow)

I'll do one more test using a less hammer intensive start and see what difference it makes...Ideally, Nidaros grows just as I finish a warrior so I don't have to wait on a worker.
 
lol third post...

I did one other test, doing 6 turns of all hammers, then using a forest for growth when building the WB. Doing this, I got the worker and settler by turn 56, Mining>BW>AH done and Masonry with 4 turns left at turn 56. Also have pigs pastured and 2 hills mined.

In my last test, I prioritized food and got a WB late, but by turn 58, we had Mining>BW>AH done, Masonry with 3 turns left, settler, worker, Nidaros was size 3 instead of being whipped, and we had 1 mine, pigs pastured, and a second mine with 3 turns left.

In this position, with an early worker, we can have a huge, powerhouse capital quickly..there's at least 4 hills to mine, 2 base hammers, and 3 food resources, of which fish is actually the weakest...Pigs give 6 food, carn gives 6 food, and fish gives 4 at first, 5 after we get the trading Post, which we'll be wanting to be sure to build in our coastal cities...gives +1 food AND +1 movement to naval units.

So, now to the actual save :) I'll post my report after I upload it.
 
I'm curious why we are building so many warriors? I play at a lower level but I almost never build ANY warriors in my personal games and I've never had an AI attack me before I had time to build barracks and then archers. In this case we start at war which would make a difference but wondering if maybe one of the warriors could be a scout?
 
lol third post...

In this position, with an early worker, we can have a huge, powerhouse capital quickly..there's at least 4 hills to mine, 2 base hammers, and 3 food resources, of which fish is actually the weakest...Pigs give 6 food, carn gives 6 food, and fish gives 4 at first, 5 after we get the trading Post, which we'll be wanting to be sure to build in our coastal cities...gives +1 food AND +1 movement to naval units.

So, now to the actual save :) I'll post my report after I upload it.

The fish will give us 5 food +3gold. And on the test I also had archary completed and at turn 57 would have about 3 turns left on Masonry. I hope you get to see this post before playing.

Please post a map when we have discoverd more.
 
I'm curious why we are building so many warriors? I play at a lower level but I almost never build ANY warriors in my personal games and I've never had an AI attack me before I had time to build barracks and then archers. In this case we start at war which would make a difference but wondering if maybe one of the warriors could be a scout?

The lowely warriors are slow but much more useful as the cities grow with HR. Also in some cases become extreamly usefull units to upgrade with the promotions they usually earn from barbs.
 
I'm curious why we are building so many warriors? I play at a lower level but I almost never build ANY warriors in my personal games and I've never had an AI attack me before I had time to build barracks and then archers. In this case we start at war which would make a difference but wondering if maybe one of the warriors could be a scout?

Since Thrallia's built a settler the second warrior is presumably to escort the settler. As for the first warrior that's to guard Nidaros.

Once whilst starting an always war game I actually had my warrior out scouting and an enemy warrior strolled in and razed my capital before my warrior could get back in time. :blush: A very swift game.

Ok, probably unlikely to happen to us but mortifying if it did.

EDIT: Cross post with Htadus.
 
Aye I knew what warrior one and two were up to but in one post he mentioned a third warrior and I wasn't sure why more warriors then settlers although the third could have been for the next settler built. And I guess with always war we'd have to play a lot more defensive then I'm used to because having our game over before it really starts would be... bad. :)

Hmm reading it again I think that third warrior was actually the second warrior finishing.

Build was WB>Warrior>Warrior(half built>Worker>Settler>Warrior(finished with overflow)
 
Turn 0(4000BC): Explore southern city site, explore northern city site
IBT: Nothing
Turn 1(3970BC): Found Nidaros at northern site. Nidaros: Workboat. Science set to Mining
IBT:
Turn 2(3940BC): Nothing
IBT: Nothing
Turn 3(3910BC): Nothing
IBT: Nothing
Turn 4(3880BC): Exploring SE reveals a TON of jungle to the south of us...eventually it will yield some great cottage spam
IBT: Nothing
Turn 5(3850BC): Find a river with sugar along it.
IBT: Nothing
Turn 6(3820BC): Found the E coast. Gems along the coast, clams and fish available within that fat cross as well.
IBT: Nothing
Turn 7(): Gandhi found across the channel. He's got some good looking resources there
IBT: Nothing
Turn 8(): Hut popped for 25 gold
IBT: Nothing
Turn 9(): Lots of hills on our continent
IBT: Nothing
Turn 10(): Exploring...
IBT: Nothing
Turn 11(): Scout is attacked by a wolf
IBT: Nothing
Turn 12(): I find 3 desert hills with gold in them!
IBT:
Turn 13(): Mining>BW
IBT: Nothing
Turn 14(): Nidaros WB>Warrior
IBT: Nothing
Turn 15(): Nothing
IBT: Nothing
Turn 16(): Scout fortifies against a panther
IBT: Khan finds us with his scout
Turn 17(): Scout defeats panther, gets Woodsman Promotion
IBT: Nothing
Turn 18(): Discover another good production/food site. Corn/Sheep, coast, and 5 hills
IBT: Nothing
Turn 19(): Scout defeats Lion
IBT: Nothing
Turn 20(): Nidaros grows to size 2
IBT: Nothing
Turn 21(): Northern exploration finished. Khan must be to the south of us
IBT: Nothing
Turn 22(): Moving south
IBT: Nothing
Turn 23(): Scout killed by a lion :(
IBT:
Turn 24(): Nothing
IBT: Nothing
Turn 25(): Nidaros Warrior>Warrior
IBT: Nothing
Turn 26(): Nidaros grows to size 3
IBT: Nothing
Turn 27(): Nidaros changes to Worker
IBT: Nothing
Turn 28(): Nothing
IBT: Nothing
Turn 29(): Nothing
IBT: Nothing
Turn 30(): BW>AH. Revolt to slavery. We'll need it quickly, and the earlier we revolt, the less it costs us
IBT: Nothing
Turn 31(): Copper discovered 1NW of Nidaros ;) I was expecting either copper or horses within our new city limits
IBT: Nothing
Turn 32(): Nothing
IBT: Nothing
Turn 33(): Nothing
IBT: Nothing
Turn 34(): Hinduism founded in a distant land
IBT: Nothing
Turn 35(): Nothing
IBT: Nothing
Turn 36(): Forest grows in our former starting site :)
IBT: Nothing
Turn 37(): Nothing
IBT: Nothing
Turn 38(): Khan revolts to Slavery
IBT: Nothing
Turn 39(): Nothing
IBT: Nothing
Turn 40(): Nidaros Worker>Settler

Summary: We lost our explorer, but he had explored most of our Eastern land and all of our Nothern land. I found a number of good city sites, Gandhi, and met Khan. Khan is located to the south.

We've got copper being mined right now, it will be finished in 5 or 6 turns.AH is being worked on and a settler should be built next. Unfortunately, I forgot to change the build from warrior to settler.
 
I decided that because we were likely to have copper in our starting radius, I wanted to get the WB done quickly so I could get 4 food/3 commerce from the fish ASAP to get copper displayed. Thus, I prioritized hammers until the WB was finished, then prioritized food until we were size 3 so that we could get BW finished and a worker finished to start work on the copper.

It won't automatically be connected when it is done, so we'll be able to continue building warriors until we want to connect it. I think another scout should be slipped in after the settler so we can continue scouting to the south of our starting position.

I'll post screenshots in a bit, my wife is hurrying me to finish though to take care of her computer...it needs a new antivirus software before I'll let her get online on it.
 
Don't forget to upload the save as well. :)

EDIT: I see it now.
 
Hi guys, just dropping in to say 'hi' and 'good luck'!

I'm still lurking around to see how you get on in SGOTM04 :) I'll follow your progress with interest...
 
Hi guys, just dropping in to say 'hi' and 'good luck'!

I'm still lurking around to see how you get on in SGOTM04 :) I'll follow your progress with interest...

Thanks for the good wishes. :D
 
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