SGOTM 06 - Misfits

Those look pretty reasonable to me...

How about coastal cities?
 
Check Athens to make sure there are NEVER specialists... NEVER.

:salute: OK.

The settling trap (tm) by MoA... lets see if it works? I hope I set it up right... MoA Check it?

Might work, I hope you don't mind me doubting a little, but we will see where it goes.

There is a worker mining the gold. The turn it finishes please swap the Plains Cottage to the mine Ffor +6 GPT :)
Currently we can run 50% at -8gpt. So that will make it -5GPT and add 3 beakers :)

:salute: OK.

Hope you have some fun :)

marowaker => Up to climb the boredome hole...

I'm going to have fun climbing the boredom hole?!?:confused:
Anyway, I should be able to play sometime in the next 24 hours.

Visiting all the cities on our continent at 1 step a turn starting from Hastings => Utica => Cathage => MM is 40 steps/turns. So we have maybe 1 more 'peacefull' set, after that London should be (allmost) ready with Forge => Courthouse to start getting more units Axemen and Catapults.

I know this is a long term plan, but I don't know what this means I should do. Do you mean that if the settler trap works, let it grow, take it and move onto Hannibal, or just not attack him at all?

And please use other promotions than Combat and CR sparingly and thoughtfully. Cover or Woodsman will not do us much good vs Gunpowders...

:salute: OK.

4 Catapults (2 vets)
7 Axemen (4 CR3)
1 spear
2 WE
Are right now just near that settler trap... that should atleast be enough to take down Hannibal shouldnt it?

Never taken down a civ with that few units but then again, we have been pillaging Hannibal since the dawn of time. Only time will tell.

EDIT: Just checked the save.

Is the workboat at the far north exploring or taking a cruise to a fish site?

At Mastown(What is up with this name?) Just keep hooking up resources and mining hills?

Athens is building an Aquaduct. Since I was told off for building one last time, I presume the HG is being built in Athens. Wouldn't this mess up our GS? And isn't TGL going in there?

We are researching poly. Is this for theo or lit?

Volendam (the names get worse) requires us to raze Goth. When are we going to do that?
 
This is what I was thinking for a fish town up norht to be called Volendam

Volendam is a little fishing town in the NL that wants to be on the World version of Monopoly... :( Atleast they will have a nice spot on this world. And it fits to... They drink a lot (wine), they be as stupid as a ... tho this one seems to look like a horse. There music is called the paling sound (or fish music) and their women .... well... (fill in last resource) :lol:

At least they don't have the crabs!

The settling trap (tm) by MoA... lets see if it works? I hope I set it up right... MoA Check it?

That'll work okay if Hanny comes from the south... But you need a unit ON the iron, or they just might settle on it. If it's MM (more likely), you need a hole at the top to let him in. He WANTS to settle on the ruins, we want him (with the new dotmap) one WEST of the ruins. So...

thesettlertrap.jpg


If we move the middle axe down one, and the spear NE, the settler has a way in (blue line). You might consider one more unit where the spear would be... that closes the "box". Will they walk into it? Be fun to find out! :lol:

@Maro - Doubt away! I have my doubts, too... But in this case, there's nothing to lose!

YES MoA I love WEs, but they dont upgrade untill Cavs.... well maybe mix in a WE or two... And please use other promotions than Combat and CR sparingly and thoughtfully. Cover or Woodsman will not do us much good vs Gunpowders...

I used to upgrade everything... Now I wait. Sometimes I'll use cover if I see lots of archers, but usually won't at all. I think C2 is just as good.

So who gets to whack Hannibal? Are we going to wait a few turns to see if the trap works? (Wouldn't it be cool if it does!)
 
I have caught up and read up. I spent last weekend in Louisville, and when i came home got strep and a 104 fever. Everything seems to be going great, i'll pickup when the set comes round next to give me time to rehab and catchup some more.
 
Might work, I hope you don't mind me doubting a little, but we will see where it goes.
I doubt very much it will work. + offcourse the new dotmap puts N at an allmost impossible spot... but ... you never know.

I know this is a long term plan, but I don't know what this means I should do. Do you mean that if the settler trap works, let it grow, take it and move onto Hannibal, or just not attack him at all?
We need to be (close) to beeing able to build the FP. IIRC there are some courthouses building and a courthouse should be the first builds/whips in Utica and Carthage.
Mind! I allready put hammers into a courthouse in London while waiting for the forge to finish up. Forge => Courthouse => Settler for B? or Volendam... => Cats/units ?

Do we just want to build up Masttown right now? Or use it allready to produce a couple of units?
Buildup would be something like: Granary => Forge => Lighthouse => Barracks => HE I think...
Maybe insert a courthouse someplace?
Or should we reverse Forge and Lighthouse?

For units ASAP:
Granary => Barracks => Units.

Never taken down a civ with that few units but then again, we have been pillaging Hannibal since the dawn of time. Only time will tell.
It should be enough, in particular if we go Carthage => Utica, Utica is on a freaking hill and that might hurt a little. But time will tell.

Is the workboat at the far north exploring or taking a cruise to a fish site?
Currently it is on a cruise to find out
1) Why that barb city was up there... well fish of the coast... doesnt change Volendam in my oppinion.
2)
a. Where does that land "north pole" (land up north) lead
b. does it form a bridge to someplace nice OR someplace AI
c. where possible see if there are any resources (beaver/Silver) up there worth getting.
3) Add nets to either B or Volendam.
4) If we dont lose it to a barb galley.

At Mastown(What is up with this name?) Just keep hooking up resources and mining hills?
:lol: Ask MASTif_of_Ar
Yes we are mostly just hooking up farms and mines.... and the pasture offcourse on the cow.
Keep the two riverside forrests for now tho, untill we can more reliably get at food estimations. I dont think we need that many farms there... and dont know about the ratio of workshops we can put there.
Also untill guilds workshops are worse than forrests.... so I would leave them.

Athens is building an Aquaduct. Since I was told off for building one last time, I presume the HG is being built in Athens. Wouldn't this mess up our GS? And isn't TGL going in there?
All true
Not really beeing told off tho... the Aqua wasnt really needed I think... We are indeed planning on HG and yes it will mess up the GS IF we let it finish.
So make sure to not let it finish, this can lead to one of 2 things
1) We get HG and +1 pop in all our cities
2) We dont get HG and convert some hammers into gold. At the cost of i.e. the courthouse (180 hammers) we send 360 hammers towards HG and net 360 hammers.

TGL will be build using the GE.

We are researching poly. Is this for theo or lit?
Either ... and possibly Monarchy so we can hook up that wine.
Monotheism, Monarchy, Literature those are targets ATM IMHO

Literature we want/need to have in 25 turns when the GS pops from Horico and it is a 15 turn research at 40% and +6gpt.
At 50% and -8gpt (good for 12 turns of research) towards Poly, Mono, Monarchy is a total of 11 turns.
So it looks like Monarchy => Literature is possible assuming we can shave of one turn some place.

Volendam (the names get worse) requires us to raze Goth. When are we going to do that?
Whats wrong with Volendam? It is a perfectly normal name (in the Netherlands :) ) I can think of a few more dutch city names....
TjieTjerkstradeel
Scheviningen
Lutjebroek

You will probably love them too :)

Might be a good place to train some troops... or use Aryan for basic training and use the slightly more experienced troops to kill Goth.

MoA said:
If we move the middle axe down one, and the spear NE, the settler has a way in (blue line). You might consider one more unit where the spear would be... that closes the "box". Will they walk into it? Be fun to find out! :lol:
Offcourse I made the new dotty after my set... so appologies there.

I dont know what Hannibal would do walk around all those units? :crazyeye:
MM might just slot right in there.... It is worth a shot if it works it can save us a settler, which is great! If not it may have cost us a few GPT, for having units outside our borders.

MoA said:
So who gets to whack Hannibal? Are we going to wait a few turns to see if the trap works? (Wouldn't it be cool if it does!)
Hmz, I would love to build FP ASAP in Carthage, this means with a whipped Courthouse in both Carthage and Utica we need 4 more courthouses.
1 is nearly finished in London
05 turns in London (not in que so REMEMBER this one!)
37 turns in Horico (minus 22 turns from two chops = 15)
29 turns in Sparta (add the Ivory on the next growth or chop a forrest to speed it up a little)
15 turns in Hastings

So just about 15 turns from now i.e. Maro to prepare and CfL to execute the fall of Carthage/Hannibal.

AG said:
I have caught up and read up. I spent last weekend in Louisville, and when i came home got strep and a 104 fever. Everything seems to be going great, i'll pickup when the set comes round next to give me time to rehab and catchup some more.
Be well AG, thanks for checking in tho. Hope you dont mind us skipping you for the moment.

IMPORTANT NOTE:
Keep your eye on our eastern border with MM he is due for sending us some more Skirmishers. If you can, kill them inside our borders for the GG points.

Note on Collosus:
Athens can build a courthouse in 14 turns, it will save 4 gpt.
The Colossus is a 16 turn build and will yield 3 gpt in Athens and 2GPP (merchant...). It will also add 1GPT to Masttown, B and Volendam.
So for 2 turns extra we get +2GPT and +2GPP, not to bad for a useless wonder?? On the otherhand we will have that wonder for a very short time with Astro beeing #1 on our hit list.
 
Mind! I allready put hammers into a courthouse in London while waiting for the forge to finish up. Forge => Courthouse => Settler for B? or Volendam... => Cats/units ?

Agree on that! The settler should be used to get B up, IMHO.

Volendam requires Goth to be razed first, and I don't think we are in a hurry to get rid of these Barb cities. I would finish off the AIs first, and then raze these cities on the units' way home to Masttown to bord the ships ... Or use units that come too late to join the fun on our continent ...


namliaM said:
Do we just want to build up Masttown right now? Or use it allready to produce a couple of units?
Buildup would be something like: Granary => Forge => Lighthouse => Barracks => HE I think...
Maybe insert a courthouse someplace?
Or should we reverse Forge and Lighthouse?

For units ASAP:
Granary => Barracks => Units.

Here, my vote goes to building up the city first. We should have enough units to eliminate Hannibal; add a few units built in London to get rid of Skirmish-Mansa, and by that time, Masttown should be ready to spam units to leave the continent ...


namliaM said:
Whats wrong with Volendam? It is a perfectly normal name (in the Netherlands :) ) I can think of a few more dutch city names....
TjieTjerkstradeel
Scheviningen
Lutjebroek

You will probably love them too :)

I can bring in some luxembourgish names as well, if you want to. For english-speaking people, there should be quite a few funny ones, I think.

On the other hand, we don't have anything like 'TjieTjerkstradeel' :crazyeye:


namliaM said:
So just about 15 turns from now i.e. Maro to prepare and CfL to execute the fall of Carthage/Hannibal.

:) I like that plan. I'm ready for it!


namliaM said:
Note on Collosus:
Athens can build a courthouse in 14 turns, it will save 4 gpt.
The Colossus is a 16 turn build and will yield 3 gpt in Athens and 2GPP (merchant...). It will also add 1GPT to Masttown, B and Volendam.
So for 2 turns extra we get +2GPT and +2GPP, not to bad for a useless wonder?? On the otherhand we will have that wonder for a very short time with Astro beeing #1 on our hit list.

I don't think Athens should 'waste' its hammers on the collosus. There are enough things to be built after HG/TGL. Courthouse, Ships (WB and galley for city B), Settlers (for the eastern part of the continent, after the fall of Hannibal and MM), Galleons to transport London's and Masttown's units to our oversea 'friends' ...
 
We need to be (close) to beeing able to build the FP. IIRC there are some courthouses building and a courthouse should be the first builds/whips in Utica and Carthage.
Mind! I allready put hammers into a courthouse in London while waiting for the forge to finish up. Forge => Courthouse => Settler for B? or Volendam... => Cats/units ?

Seems easy enough to understand.

Whats wrong with Volendam? It is a perfectly normal name (in the Netherlands :) ) I can think of a few more dutch city names....
TjieTjerkstradeel
Scheviningen
Lutjebroek

You will probably love them too :)

Well, I can't be too bad against city names if I play civ iv (The 2nd zulu city name, was it Unmungundvlovo or something like that?) It is just that we are playing as the English.

BTW, Volendam is better then TijeTjerkstradeel (did I spell that right?).

I can bring in some luxembourgish names as well, if you want to. For english-speaking people, there should be quite a few funny ones, I think.

On the other hand, we don't have anything like 'TjieTjerkstradeel' :crazyeye:

Well................... We don't have anything in Australia like that either.

So just about 15 turns from now i.e. Maro to prepare and CfL to execute the fall of Carthage/Hannibal.

I am sorry, but what does Cfl mean? And the Forbidden Palace isn't going to immedietly start in Carthage due to the fact that we have pillaged like mad and it needs a Courthouse first.

IMPORTANT NOTE:
Keep your eye on our eastern border with MM he is due for sending us some more Skirmishers. If you can, kill them inside our borders for the GG points.

Understood.

Note on Collosus:
Athens can build a courthouse in 14 turns, it will save 4 gpt.
The Colossus is a 16 turn build and will yield 3 gpt in Athens and 2GPP (merchant...). It will also add 1GPT to Masttown, B and Volendam.
So for 2 turns extra we get +2GPT and +2GPP, not to bad for a useless wonder?? On the otherhand we will have that wonder for a very short time with Astro beeing #1 on our hit list.

I don't think we should build the colossus since the other AI's might already be working on it. Also Astro is high priority.

Everything else is considered understood.
 
And the Forbidden Palace isn't going to immedietly start in Carthage due to the fact that we have pillaged like mad and it needs a Courthouse first.
Yes courthouse first, still it is a first build I think. Whip the Courthouse ASAP and follow with the FP. If we want to build FP asap we need IIRC 6 courthouses (dont have the game atm) which means 1 in both Utica and Carthage and the 4 in our own cities... that is why the 15 turns...

With a lot of luck (probably not tho), hannibal will have build his own courthouse in both Utica and Carhage AND the courthouse will survive the capture in both cities. But highly unlikely...

Maybe we should run like 20% science and save up money to run a higher % when the Academy is in place?? We delay Monarchy till later (we dont need it before Astro anyway).
Then go high % to Optics...

OK OK so we dont build the Collosus I just thought the observation was worth writing down. After all Collosus > Courthouse even now... but Collosus needs 2 turns production = what 30 hammers or so more?
 
Well if we all prefer, we can go back using full names instead :)

BTW
Colossus = 375 hammers
Courthouse = 180 (+100% for having copper = 360)

So in effect the Colossus is a full 7.5 hammers more expensive than the courthouse... which we would then still have to build...
But then again it is good for maybe 30-40 turns after researching Lit.... so yeah I guess we have better things to build.
 
Well if we all prefer, we can go back using full names instead :)

BTW
Colossus = 375 hammers
Courthouse = 180 (+100% for having copper = 360)

So in effect the Colossus is a full 7.5 hammers more expensive than the courthouse... which we would then still have to build...
But then again it is good for maybe 30-40 turns after researching Lit.... so yeah I guess we have better things to build.

Or... we can build it to one turn of completion and take the cash! :)
 
Or... we can build it to one turn of completion and take the cash! :)

We could IF some AI builds it some time... of which you cannot be sure :( I dont know what happens to part-build wonders after they are obsoleted tho...
 
Kick butt!
 
Kick butt!

Well, this was a fairly non-military round, but it was still fun anyway.

Spoiler Upload log :
Here is your Session Turn Log from 800 AD to 950 AD:

Turn 220, 800 AD: You have discovered Polytheism!

Turn 222, 830 AD: The borders of London have expanded!

Turn 223, 845 AD: You have discovered Monotheism!

Turn 224, 860 AD: Canterbury has been founded.

Turn 225, 875 AD: London celebrates "We Love the Monarch Day"!!!

Turn 226, 890 AD: London celebrates "We Love the Monarch Day"!!!
Turn 226, 890 AD: You have constructed a Courthouse in London. Work has now begun on a Forge.
Turn 226, 890 AD: Chuang-Tzu (Great Prophet) has been born in a far away land!

Turn 228, 920 AD: The enemy has been spotted near Sparta!
Turn 228, 920 AD: The enemy has been spotted near Nottingham!
Turn 228, 920 AD: You have discovered Monarchy!

Turn 229, 935 AD: The enemy has been spotted near Sparta!
Turn 229, 935 AD: The enemy has been spotted near Nottingham!
Turn 229, 935 AD: Churchill's War Elephant (9.60) vs Hannibal's Archer (3.30)
Turn 229, 935 AD: Combat Odds: 100.0%
Turn 229, 935 AD: (Extra Combat: -20%)
Turn 229, 935 AD: (Extra Combat: +10%)
Turn 229, 935 AD: Hannibal's Archer is hit for 32 (68/100HP)
Turn 229, 935 AD: Churchill's War Elephant is hit for 12 (88/100HP)
Turn 229, 935 AD: Churchill's War Elephant is hit for 12 (76/100HP)
Turn 229, 935 AD: Hannibal's Archer is hit for 32 (36/100HP)
Turn 229, 935 AD: Churchill's War Elephant is hit for 12 (64/100HP)
Turn 229, 935 AD: Hannibal's Archer is hit for 32 (4/100HP)
Turn 229, 935 AD: Hannibal's Archer is hit for 32 (0/100HP)
Turn 229, 935 AD: Churchill's War Elephant has defeated Hannibal's Archer!
Turn 229, 935 AD: Your War Elephant has destroyed a Archer!
Turn 229, 935 AD: The borders of Athens have expanded!

Turn 230, 950 AD: The enemy has been spotted near Sparta!
Turn 230, 950 AD: Clearing a Forest has created 44 ? for Horico.


EDIT:I can't seem to find the autolog for this turnset. I will find it next time.

Only 3 things happened that were interesting. First was the settler trap. When I saw them I was like 'OMG it might work'


It didn't:


They never settled. I moved one guy out but they almost escaped. They are currently still trapped inside the unit trap. Fell free to kill them.

Next thing was that I founded city I with the settler nearby


That is what I guessed would be happening anyway. It is a amazing site.

And finally, the only combat for the round was one lone archer of Hanny's going for the northern city. The WE quickly took care of him.

Civ4ScreenShot0003.JPG


Apart from that, nothing interesting happened.

The dotmap

ChrisFromLux => UP to destroy
Mastiff_of_Ar => On Deck to destroy
ArcadicGamer => Will probably miss out on killing Hannibal
namliaM => Got bored
marowaker => Finished trapping Hanny's units

Late EDIT: BTW, I delete my pictures so that is why they are not here. Do not be suprised if pictures from other games show up. I promise this will not happen in the future.
 
Try using the IMG tags instead of the URL ones... then the pictures are viewable right in the post without clicking :)

Autolog is in the Warlords\Autolog folder right besides the Warlords\Screenshots and Warlords\Saves folders

Only 3 things happened that were interesting. First was the settler trap. When I saw them I was like 'OMG it might work'
It might still work, if we dont kill them... we dont need the worker anyway! So... move away in orderly fassion towards Utica... and maybe... just maybe... Could be a cool new stratagy you can post on the strategy forum MoA. Atleast they moved there... I never expected even that.

Civ4ScreenShot0000.JPG


Civ4ScreenShot0002.JPG


Civ4ScreenShot0001.JPG


It is a amazing site.
I agree

And finally, the only combat for the round was one lone archer of Hanny's going for the northern city. The WE quickly took care of him.

Civ4ScreenShot0003.JPG
Nice and judging from the Pic + Log you killed the Archer inside our culture :)

Time to "move out" on hannibal CfL !
 
Comments on the save:
- Why finish the courthouse before the Forge in London?
- York can work a grass cottage > hill cottage for +1 food.
- Athens, why dont we build HG to within 1 turn? Then to start the courthouse? Or is the wow 5gpt saved in Athens that valuable?
Or is the courthouse inteded for the WHIP? Athens is at the happy cap and at +12 food about to grow again...
And its "avoid" growth button is clicked... That is important to notice! And mention, did you click that Maro?
We can whip the Courthouse for 3 pop now, continue with HG (dont let it finish!) and switch to settler(s) to avoid growing into unhappyness. This makes London free to go unit popping... Mostly Catapults, Swords, Axemen and mix in a few WE ;)
- Monarchy
We researched monarchy for the wine, but it still needs hooking up (more so for next person, not directed at you Maro, cause you just finished Monarchy)
- City B
We still need to chop that forrest on that location... and get a worker to the Cows...

As for future research:
Optics is our target I think, with Calander mixed in someplace.
 
- Why finish the courthouse before the Forge in London?

Well, I thought we were meant to build the courthouses in 15 turns.

- York can work a grass cottage > hill cottage for +1 food.

That must have escaped my attention.

- Athens, why dont we build HG to within 1 turn? Then to start the courthouse? Or is the wow 5gpt saved in Athens that valuable?
Or is the courthouse inteded for the WHIP? Athens is at the happy cap and at +12 food about to grow again...
And its "avoid" growth button is clicked... That is important to notice! And mention, did you click that Maro?
We can whip the Courthouse for 3 pop now, continue with HG (dont let it finish!) and switch to settler(s) to avoid growing into unhappyness. This makes London free to go unit popping... Mostly Catapults, Swords, Axemen and mix in a few WE ;)

Has our economy improved enough to ignore 5gpt? I am sorry for my mistake if it has. The next player can whip the courthouse.

And I have changed the URL tags to IMG tags. I will soon post the autolog.
 
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