Might work, I hope you don't mind me doubting a little, but we will see where it goes.
I doubt very much it will work. + offcourse the new dotmap puts N at an allmost impossible spot... but ... you never know.
I know this is a long term plan, but I don't know what this means I should do. Do you mean that if the settler trap works, let it grow, take it and move onto Hannibal, or just not attack him at all?
We need to be (close) to beeing able to build the FP. IIRC there are some courthouses building and a courthouse should be the first builds/whips in Utica and Carthage.
Mind! I allready put hammers into a courthouse in London while waiting for the forge to finish up. Forge => Courthouse => Settler for B? or Volendam... => Cats/units ?
Do we just want to build up Masttown right now? Or use it allready to produce a couple of units?
Buildup would be something like: Granary => Forge => Lighthouse => Barracks => HE I think...
Maybe insert a courthouse someplace?
Or should we reverse Forge and Lighthouse?
For units ASAP:
Granary => Barracks => Units.
Never taken down a civ with that few units but then again, we have been pillaging Hannibal since the dawn of time. Only time will tell.
It should be enough, in particular if we go Carthage => Utica, Utica is on a freaking hill and that might hurt a little. But time will tell.
Is the workboat at the far north exploring or taking a cruise to a fish site?
Currently it is on a cruise to find out
1) Why that barb city was up there... well fish of the coast... doesnt change Volendam in my oppinion.
2)
a. Where does that land "north pole" (land up north) lead
b. does it form a bridge to someplace nice OR someplace AI
c. where possible see if there are any resources (beaver/Silver) up there worth getting.
3) Add nets to either B or Volendam.
4) If we dont lose it to a barb galley.
At Mastown(What is up with this name?) Just keep hooking up resources and mining hills?

Ask MASTif_of_Ar
Yes we are mostly just hooking up farms and mines.... and the pasture offcourse on the cow.
Keep the two riverside forrests for now tho, untill we can more reliably get at food estimations. I dont think we need that many farms there... and dont know about the ratio of workshops we can put there.
Also untill guilds workshops are worse than forrests.... so I would leave them.
Athens is building an Aquaduct. Since I was told off for building one last time, I presume the HG is being built in Athens. Wouldn't this mess up our GS? And isn't TGL going in there?
All true
Not really beeing told off tho... the Aqua wasnt really needed I think... We are indeed planning on HG and yes it will mess up the GS
IF we let it finish.
So make sure to not let it finish, this can lead to one of 2 things
1) We get HG and +1 pop in all our cities
2) We dont get HG and convert some hammers into gold. At the cost of i.e. the courthouse (180 hammers) we send 360 hammers towards HG and net 360 hammers.
TGL will be build using the GE.
We are researching poly. Is this for theo or lit?
Either ... and possibly Monarchy so we can hook up that wine.
Monotheism, Monarchy, Literature those are targets ATM IMHO
Literature we want/need to have in 25 turns when the GS pops from Horico and it is a 15 turn research at 40% and +6gpt.
At 50% and -8gpt (good for 12 turns of research) towards Poly, Mono, Monarchy is a total of 11 turns.
So it looks like Monarchy => Literature is possible assuming we can shave of one turn some place.
Volendam (the names get worse) requires us to raze Goth. When are we going to do that?
Whats wrong with Volendam? It is a perfectly normal name (in the Netherlands

) I can think of a few more dutch city names....
TjieTjerkstradeel
Scheviningen
Lutjebroek
You will probably love them too
Might be a good place to train some troops... or use Aryan for basic training and use the slightly more experienced troops to kill Goth.
MoA said:
If we move the middle axe down one, and the spear NE, the settler has a way in (blue line). You might consider one more unit where the spear would be... that closes the "box". Will they walk into it? Be fun to find out!
Offcourse I made the new dotty after my set... so appologies there.
I dont know what Hannibal would do walk around all those units?
MM might just slot right in there.... It is worth a shot if it works it can save us a settler, which is great! If not it may have cost us a few GPT, for having units outside our borders.
MoA said:
So who gets to whack Hannibal? Are we going to wait a few turns to see if the trap works? (Wouldn't it be cool if it does!)
Hmz, I would love to build FP ASAP in Carthage, this means with a whipped Courthouse in both Carthage and Utica we need 4 more courthouses.
1 is nearly finished in London
05 turns in London (not in que so REMEMBER this one!)
37 turns in Horico (minus 22 turns from two chops = 15)
29 turns in Sparta (add the Ivory on the next growth or chop a forrest to speed it up a little)
15 turns in Hastings
So just about 15 turns from now i.e. Maro to prepare and CfL to execute the fall of Carthage/Hannibal.
AG said:
I have caught up and read up. I spent last weekend in Louisville, and when i came home got strep and a 104 fever. Everything seems to be going great, i'll pickup when the set comes round next to give me time to rehab and catchup some more.
Be well AG, thanks for checking in tho. Hope you dont mind us skipping you for the moment.
IMPORTANT NOTE:
Keep your eye on our eastern border with MM he is due for sending us some more Skirmishers. If you can, kill them inside our borders for the GG points.
Note on Collosus:
Athens can build a courthouse in 14 turns, it will save 4 gpt.
The Colossus is a 16 turn build and will yield 3 gpt in Athens and 2GPP (merchant...). It will also add 1GPT to Masttown, B and Volendam.
So for 2 turns extra we get +2GPT and +2GPP, not to bad for a useless wonder?? On the otherhand we will have that wonder for a very short time with Astro beeing #1 on our hit list.