namliaM
Deity
Spoiler UploadLog :
Here is your Session Turn Log from 1400 AD to 1460 AD:
Turn 290, 1400 AD: Churchill's Galleon (4.40) vs Ragnar's Caravel (3.30)
Turn 290, 1400 AD: Combat Odds: 78.3%
Turn 290, 1400 AD: (Extra Combat: -10%)
Turn 290, 1400 AD: (Plot Defense: +10%)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (83/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (66/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (49/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (77/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (32/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (54/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (31/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (8/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (15/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (0/100HP)
Turn 290, 1400 AD: Ragnar's Caravel has defeated Churchill's Galleon!
Turn 290, 1400 AD: You have trained a War Elephant in London. Work has now begun on a Maceman.
Turn 290, 1400 AD: Athens celebrates "We Love the Monarch Day"!!!
Turn 290, 1400 AD: The borders of Athens have expanded!
Turn 290, 1400 AD: You have constructed a Aqueduct in Masttown. Work has now begun on a Maceman.
Turn 290, 1400 AD: The borders of Kumbi Saleh have expanded!
Turn 291, 1406 AD: You have trained a Chariot in Sparta. Work has now begun on a Chariot.
Turn 291, 1406 AD: Athens celebrates "We Love the Monarch Day"!!!
Turn 291, 1406 AD: You have trained a Chariot in Carthage. Work has now begun on a Chariot.
Turn 291, 1406 AD: You have constructed a Granary in Thapsus. Work has now begun on a Courthouse.
Turn 291, 1406 AD: You have declared war on Cyrus!
Turn 292, 1412 AD: You have constructed a Barracks in Horico. Work has now begun on a Catapult.
Turn 292, 1412 AD: You have trained a Chariot in Hastings. Work has now begun on a Chariot.
Turn 293, 1418 AD: Churchill's Galleon (4.00) vs Cyrus's Caravel (3.30)
Turn 293, 1418 AD: Combat Odds: 70.7%
Turn 293, 1418 AD: (Plot Defense: +10%)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (82/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (78/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (56/100HP)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (64/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (34/100HP)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (46/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (12/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (0/100HP)
Turn 293, 1418 AD: Churchill's Galleon has defeated Cyrus's Caravel!
Turn 293, 1418 AD: You have trained a Chariot in Sparta. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained a Trebuchet in Athens. Work has now begun on a Maceman.
Turn 293, 1418 AD: You have trained a Maceman in Masttown. Work has now begun on a Maceman.
Turn 293, 1418 AD: You have trained a Chariot in Canterbury. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained Buddhist Missionary in Utica. Work has now begun on Buddhist Missionary.
Turn 293, 1418 AD: You have trained a Chariot in Carthage. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained a Chariot in Timbuktu. Work has now begun on a Forge.
Turn 293, 1418 AD: Barbarian's Longbowman (7.20) vs Churchill's Pikeman (12.60)
Turn 293, 1418 AD: Combat Odds: 4.4%
Turn 293, 1418 AD: (Extra Combat: -20%)
Turn 293, 1418 AD: (Extra Combat: +10%)
Turn 293, 1418 AD: (Barbarian Combat: +5%)
Turn 293, 1418 AD: (Plot Defense: +75%)
Turn 293, 1418 AD: (Fortify: +20%)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (85/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (74/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (48/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (70/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (55/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (40/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (25/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (10/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (22/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (0/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman has defeated Churchill's Pikeman!
Turn 294, 1424 AD: You have discovered Feudalism!
Turn 294, 1424 AD: You have trained a Maceman in London. Work has now begun on a Catapult.
Turn 294, 1424 AD: Nottingham celebrates "We Love the Monarch Day"!!!
Turn 295, 1430 AD: Buddhism has spread in Athens.
Turn 295, 1430 AD: You have discovered Guilds!
Turn 295, 1430 AD: Nottingham celebrates "We Love the Monarch Day"!!!
Turn 295, 1430 AD: You have trained a Maceman in Masttown. Work has now begun on a Maceman.
Turn 295, 1430 AD: You have circumnavigated the Globe! Your ships receive a +1 Movement bonus!
Turn 296, 1436 AD: Your Catapult has reduced the defenses of Uppsala to 51%!
Turn 296, 1436 AD: Your Trebuchet has reduced the defenses of Uppsala to 0%!
Turn 297, 1442 AD: The enemy has been spotted near Horico!
Turn 297, 1442 AD: You have plundered 7? from the Fishing Boats!
Turn 297, 1442 AD: Hinduism has spread in Sparta.
Turn 297, 1442 AD: You have trained Buddhist Missionary in Utica. Work has now begun on Buddhist Missionary.
Turn 298, 1448 AD: The enemy has been spotted near Horico!
Turn 298, 1448 AD: The enemy has been spotted near Nottingham!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (5.35)
Turn 298, 1448 AD: Combat Odds: 17.0%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +10%)
Turn 298, 1448 AD: (City Defense: +70%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (3 Units)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (77/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (54/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (83/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (31/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (66/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (49/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (32/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (8/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (0/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 298, 1448 AD: Your Trebuchet has died trying to attack a Longbowman!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (3.88)
Turn 298, 1448 AD: Combat Odds: 45.1%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Defense: +25%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (2 Units)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (73/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (54/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (80/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (60/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (40/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (35/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (20/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (16/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (0/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 298, 1448 AD: Your Trebuchet has died trying to attack a Longbowman!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Crossbowman (2.62)
Turn 298, 1448 AD: Combat Odds: 92.1%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (1 Unit)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 16 (84/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (61/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (38/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (15/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (0/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet has defeated Ragnar's Crossbowman!
Turn 298, 1448 AD: Your Trebuchet has destroyed a Crossbowman!
Turn 298, 1448 AD: Churchill's Maceman (8.00) vs Ragnar's Longbowman (3.03)
Turn 298, 1448 AD: Combat Odds: 99.6%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +10%)
Turn 298, 1448 AD: (City Defense: +70%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -75%)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 22 (10/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (83/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (66/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (49/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 22 (0/100HP)
Turn 298, 1448 AD: Churchill's Maceman has defeated Ragnar's Longbowman!
Turn 298, 1448 AD: Your Maceman has destroyed a Longbowman!
Turn 298, 1448 AD: Churchill's Crossbowman (7.20) vs Ragnar's Pikeman (5.15)
Turn 298, 1448 AD: Combat Odds: 92.7%
Turn 298, 1448 AD: (Extra Combat: -20%)
Turn 298, 1448 AD: (Extra Combat: +10%)
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (Combat: -50%)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (55/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman is hit for 18 (82/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (34/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (13/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman is hit for 18 (64/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (0/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman has defeated Ragnar's Pikeman!
Turn 298, 1448 AD: Your Crossbowman has destroyed a Pikeman!
Turn 298, 1448 AD: Churchill's War Elephant (8.00) vs Ragnar's Longbowman (1.94)
Turn 298, 1448 AD: Combat Odds: 100.0%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Defense: +25%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 21 (0/100HP)
Turn 298, 1448 AD: Churchill's War Elephant has defeated Ragnar's Longbowman!
Turn 298, 1448 AD: Your War Elephant has destroyed a Longbowman!
Turn 298, 1448 AD: You have captured Uppsala!!!
Turn 298, 1448 AD: You have destroyed the city of Uppsala!!!
Turn 298, 1448 AD: You have plundered 11? from the Cottage!
Turn 298, 1448 AD: You have discovered Banking!
Turn 299, 1454 AD: The enemy has been spotted near Horico!
Turn 299, 1454 AD: The revolution has begun!!!
Turn 299, 1454 AD: Churchill adopts Vassalage!
Turn 299, 1454 AD: Churchill adopts Mercantilism!
Turn 299, 1454 AD: Churchill adopts Theocracy!
Turn 299, 1454 AD: Cyrus adopts Theocracy!
Turn 300, 1460 AD: The enemy has been spotted near Nottingham!
Turn 300, 1460 AD: Churchill's Galleon (4.00) vs Hannibal's Trireme (2.20)
Turn 300, 1460 AD: Combat Odds: 98.7%
Turn 300, 1460 AD: (Plot Defense: +10%)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (74/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (48/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (22/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (0/100HP)
Turn 300, 1460 AD: Churchill's Galleon has defeated Hannibal's Trireme!
Turn 300, 1460 AD: Your Galleon has destroyed a Trireme!
Turn 300, 1460 AD: Buddhism has spread in Masttown.
Turn 300, 1460 AD: You have plundered 3? from the Hamlet!
Turn 300, 1460 AD: You have plundered 11? from the Cottage!
Turn 300, 1460 AD: You have plundered 3? from the Fishing Boats!
Turn 290, 1400 AD: Churchill's Galleon (4.40) vs Ragnar's Caravel (3.30)
Turn 290, 1400 AD: Combat Odds: 78.3%
Turn 290, 1400 AD: (Extra Combat: -10%)
Turn 290, 1400 AD: (Plot Defense: +10%)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (83/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (66/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (49/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (77/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (32/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (54/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (31/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (8/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (15/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (0/100HP)
Turn 290, 1400 AD: Ragnar's Caravel has defeated Churchill's Galleon!
Turn 290, 1400 AD: You have trained a War Elephant in London. Work has now begun on a Maceman.
Turn 290, 1400 AD: Athens celebrates "We Love the Monarch Day"!!!
Turn 290, 1400 AD: The borders of Athens have expanded!
Turn 290, 1400 AD: You have constructed a Aqueduct in Masttown. Work has now begun on a Maceman.
Turn 290, 1400 AD: The borders of Kumbi Saleh have expanded!
Turn 291, 1406 AD: You have trained a Chariot in Sparta. Work has now begun on a Chariot.
Turn 291, 1406 AD: Athens celebrates "We Love the Monarch Day"!!!
Turn 291, 1406 AD: You have trained a Chariot in Carthage. Work has now begun on a Chariot.
Turn 291, 1406 AD: You have constructed a Granary in Thapsus. Work has now begun on a Courthouse.
Turn 291, 1406 AD: You have declared war on Cyrus!
Turn 292, 1412 AD: You have constructed a Barracks in Horico. Work has now begun on a Catapult.
Turn 292, 1412 AD: You have trained a Chariot in Hastings. Work has now begun on a Chariot.
Turn 293, 1418 AD: Churchill's Galleon (4.00) vs Cyrus's Caravel (3.30)
Turn 293, 1418 AD: Combat Odds: 70.7%
Turn 293, 1418 AD: (Plot Defense: +10%)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (82/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (78/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (56/100HP)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (64/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (34/100HP)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (46/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (12/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (0/100HP)
Turn 293, 1418 AD: Churchill's Galleon has defeated Cyrus's Caravel!
Turn 293, 1418 AD: You have trained a Chariot in Sparta. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained a Trebuchet in Athens. Work has now begun on a Maceman.
Turn 293, 1418 AD: You have trained a Maceman in Masttown. Work has now begun on a Maceman.
Turn 293, 1418 AD: You have trained a Chariot in Canterbury. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained Buddhist Missionary in Utica. Work has now begun on Buddhist Missionary.
Turn 293, 1418 AD: You have trained a Chariot in Carthage. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained a Chariot in Timbuktu. Work has now begun on a Forge.
Turn 293, 1418 AD: Barbarian's Longbowman (7.20) vs Churchill's Pikeman (12.60)
Turn 293, 1418 AD: Combat Odds: 4.4%
Turn 293, 1418 AD: (Extra Combat: -20%)
Turn 293, 1418 AD: (Extra Combat: +10%)
Turn 293, 1418 AD: (Barbarian Combat: +5%)
Turn 293, 1418 AD: (Plot Defense: +75%)
Turn 293, 1418 AD: (Fortify: +20%)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (85/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (74/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (48/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (70/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (55/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (40/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (25/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (10/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (22/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (0/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman has defeated Churchill's Pikeman!
Turn 294, 1424 AD: You have discovered Feudalism!
Turn 294, 1424 AD: You have trained a Maceman in London. Work has now begun on a Catapult.
Turn 294, 1424 AD: Nottingham celebrates "We Love the Monarch Day"!!!
Turn 295, 1430 AD: Buddhism has spread in Athens.
Turn 295, 1430 AD: You have discovered Guilds!
Turn 295, 1430 AD: Nottingham celebrates "We Love the Monarch Day"!!!
Turn 295, 1430 AD: You have trained a Maceman in Masttown. Work has now begun on a Maceman.
Turn 295, 1430 AD: You have circumnavigated the Globe! Your ships receive a +1 Movement bonus!
Turn 296, 1436 AD: Your Catapult has reduced the defenses of Uppsala to 51%!
Turn 296, 1436 AD: Your Trebuchet has reduced the defenses of Uppsala to 0%!
Turn 297, 1442 AD: The enemy has been spotted near Horico!
Turn 297, 1442 AD: You have plundered 7? from the Fishing Boats!
Turn 297, 1442 AD: Hinduism has spread in Sparta.
Turn 297, 1442 AD: You have trained Buddhist Missionary in Utica. Work has now begun on Buddhist Missionary.
Turn 298, 1448 AD: The enemy has been spotted near Horico!
Turn 298, 1448 AD: The enemy has been spotted near Nottingham!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (5.35)
Turn 298, 1448 AD: Combat Odds: 17.0%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +10%)
Turn 298, 1448 AD: (City Defense: +70%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (3 Units)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (77/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (54/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (83/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (31/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (66/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (49/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (32/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (8/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (0/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 298, 1448 AD: Your Trebuchet has died trying to attack a Longbowman!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (3.88)
Turn 298, 1448 AD: Combat Odds: 45.1%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Defense: +25%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (2 Units)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (73/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (54/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (80/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (60/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (40/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (35/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (20/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (16/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (0/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 298, 1448 AD: Your Trebuchet has died trying to attack a Longbowman!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Crossbowman (2.62)
Turn 298, 1448 AD: Combat Odds: 92.1%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (1 Unit)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 16 (84/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (61/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (38/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (15/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (0/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet has defeated Ragnar's Crossbowman!
Turn 298, 1448 AD: Your Trebuchet has destroyed a Crossbowman!
Turn 298, 1448 AD: Churchill's Maceman (8.00) vs Ragnar's Longbowman (3.03)
Turn 298, 1448 AD: Combat Odds: 99.6%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +10%)
Turn 298, 1448 AD: (City Defense: +70%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -75%)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 22 (10/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (83/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (66/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (49/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 22 (0/100HP)
Turn 298, 1448 AD: Churchill's Maceman has defeated Ragnar's Longbowman!
Turn 298, 1448 AD: Your Maceman has destroyed a Longbowman!
Turn 298, 1448 AD: Churchill's Crossbowman (7.20) vs Ragnar's Pikeman (5.15)
Turn 298, 1448 AD: Combat Odds: 92.7%
Turn 298, 1448 AD: (Extra Combat: -20%)
Turn 298, 1448 AD: (Extra Combat: +10%)
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (Combat: -50%)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (55/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman is hit for 18 (82/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (34/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (13/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman is hit for 18 (64/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (0/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman has defeated Ragnar's Pikeman!
Turn 298, 1448 AD: Your Crossbowman has destroyed a Pikeman!
Turn 298, 1448 AD: Churchill's War Elephant (8.00) vs Ragnar's Longbowman (1.94)
Turn 298, 1448 AD: Combat Odds: 100.0%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Defense: +25%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 21 (0/100HP)
Turn 298, 1448 AD: Churchill's War Elephant has defeated Ragnar's Longbowman!
Turn 298, 1448 AD: Your War Elephant has destroyed a Longbowman!
Turn 298, 1448 AD: You have captured Uppsala!!!
Turn 298, 1448 AD: You have destroyed the city of Uppsala!!!
Turn 298, 1448 AD: You have plundered 11? from the Cottage!
Turn 298, 1448 AD: You have discovered Banking!
Turn 299, 1454 AD: The enemy has been spotted near Horico!
Turn 299, 1454 AD: The revolution has begun!!!
Turn 299, 1454 AD: Churchill adopts Vassalage!
Turn 299, 1454 AD: Churchill adopts Mercantilism!
Turn 299, 1454 AD: Churchill adopts Theocracy!
Turn 299, 1454 AD: Cyrus adopts Theocracy!
Turn 300, 1460 AD: The enemy has been spotted near Nottingham!
Turn 300, 1460 AD: Churchill's Galleon (4.00) vs Hannibal's Trireme (2.20)
Turn 300, 1460 AD: Combat Odds: 98.7%
Turn 300, 1460 AD: (Plot Defense: +10%)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (74/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (48/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (22/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (0/100HP)
Turn 300, 1460 AD: Churchill's Galleon has defeated Hannibal's Trireme!
Turn 300, 1460 AD: Your Galleon has destroyed a Trireme!
Turn 300, 1460 AD: Buddhism has spread in Masttown.
Turn 300, 1460 AD: You have plundered 3? from the Hamlet!
Turn 300, 1460 AD: You have plundered 11? from the Cottage!
Turn 300, 1460 AD: You have plundered 3? from the Fishing Boats!
Hmz, I have allready razed a city... but notice this island city

Also saladin allready has an island city
. So dispite me razing the Confusian holy city allready... Later I thought... with the islands do we want to keep cities and go for Domination OR just Conquest?We meet the "Guy in blue" Mr Cyrus... who automagicaly losses a Caravel that strayed to close.

Our circumvention galleon(s) sail by the Arabia capitol. Wowsers....

We had better bring some Formation Grens and/or Pikes to deal with those on defense.
Bulbing guilds from 8 turns down to 1
adding a whopping 1938 beakers
Our first units were put on foreign land...

While our units at Hannibals are having some pillaging fun (I really hate to lose those Senior troops). Our galleons make the world be round

I suggest taking first that flat land city... maybe even wait for a Mace or two to come on over.
*Wabush*

OK Those were the cultural defenses of Uppsala.
I upped research to 70%, to get banking in 3 turns. Now that is a good techrate

How sad that we can only keep it exactly those 3 turns.
The techsituation...

Poor saladin with his unit overload is on the short end of the technological situation. I propose we take on Cyrus next, after releaving Ragnar of his teching abilities (i.e. he is down to that Island city)
The seige of Uppsalla was delayed a turn while reinforcements arrived (if only as defensive aids) After sacrificing two Trebs
the rest was cleanup....
Banking is in, so I revolt.

I have tried to put a hold on as many unit builds as possible to pick up the XP. So there are a few cities with some units queed...
Masttown, London and Athens offcourse are among them and all 3 also have Buddism now spread to them (from Utica)
I started farming Utica to be able to work the hammers. I suggest farming/workshopping it up, except for the 3 Villages.
I have spammed some cheap Chariots for MP purposses, there are now 11 Chariots in Masttown to help with happiness anywhere. Because we have HBR now we can no longer build any cheap units. Cheapest one will be LB at 75 hammers or Catapult at 60.
As I was spamming Chariots we now have some Knights in que cause I appearently misjudged the discovery of Guilds vs the Chariot builds

Massbuilding Catapults may be a good idea to ready a mass upgrade to Cannons and flatten the other continent with them. While we build Macemen/XBows (add a few pikes) from the GG-Trio.
Try to delay any unit builds from cities (if possible) untill we can spread Buddism to them for the +2 XP. Then again they get to 7 xp... so not quite the third promotion...
The Save has been MM-ed for Mercantalism, but it is in the blind as to hammers and such... so maybe redo the MM once we get out of revolt?
i.e. I put a Scientist in London, but maybe an Engineer would be more valuable?

only. We probably are able to run 40% and being breaking-even. Because I suggest we race to Steel ASAP!
.



Whatever will work for us. But best to start mapping out the unit/ship builds and landing spots. We seem to buid boats fast. Will drydocks be worthwhile?
But I still think we cannot keep many cities ...