namliaM
Deity
I upgraded him from a warrior, it seems to be too valuable for MP
Is that smart in a situation where we are stuck at 20% research?
I upgraded him from a warrior, it seems to be too valuable for MP
I upgraded him from a warrior, it seems to be too valuable for MP
!
)
for 2 turns was enough, because Corinth's units were moved back to Sparta, which considerably lowered our unit-costs!
, and Iron Working was researched.
, and get +2
/turn. Here's a view of our finances:Presume we finish the lib first 80 hammers left / 6 per turn = 15 turns from now
Presume we start the Aquaduct 150 hammers / 6 + 5 (we work the Copper mine) 150 / 11 = 14 turns
Finaly we start Hanging Gardens (remember stone bonus) 450 - (88 * 2) Chops = 274 hammers left / (11 * 2) = 13 turns
So even without trying but beelining for HG it takes 15 + 14 + 13 = 42 turns only... so lets be carefull IF we deside to go after HG
namliaM said:Also is HG more valuable to us as a actuall wonder or we could build it untill maxed without finishing it and allow another civ to build it for the GOLD bonus.

Ideal time to finish the granary is actually halfway growing, but heck...and this also means we can build the granary before Athens grows again!
Hmmm, in general, I quite like the HG.
In our case, this means 1 pop in 7 (or 8) cities = 7 more cottages (and 1 mine in A) we can work!

and added commerce and food from the Bananananananas) obsoleets Stonehedge (no more free culture)
from the gold)
also allows building of Temples and Monastaries should Christianity spread)
That is the paradox we are dealing with... The one pop in every city (instantly) can really help +8 pop = 2 more units supported as well.
Plus all our cities are not even close to their Happy limit yet... So it is an option![]()
But they should normally all have Mathematics since quite some time ...namliaM said:On the save:
- London
Finish the Market and then swap the commerceless hill for the river cottage?
Changing the Hill to the river cottage NOW makes CoL 4 turns at 100% instead of 5)
we can get at the moment!namliaM said:And what should London build after the Market? Units/What units? Colloseum? Settler?
I think we can use a settler "pretty soon" to settle I.
namliaM said:- York
The worker easts of york is building a cottage, this needs to change to a farm! Otherwize York doesnt have enough food to work its tiles.
Or we can wait for CS, and farm a tile south of York (chained to the rice) but we need an additional farm there (or build a Windmill, but Farm + Cottage > Windmill I think)
namliaM said:- "City A"
Why start by mining a hill? I know we need the production there but generaly food>Hammers in early cities. Then the food (after 15 turns) will come from the fish. (See Athens!)

namliaM said:- Athens
Lib => Workboat => Granary would be a nice que?
Work the fish after the lib is finished and GROW, ATM it can grow 5 pop.
Adding Clams, Copper, Grass cottage (allready there), Grass Cottage (To be build on the opposite side of the water) and the Plains Cottage to be build due east.

namliaM said:General
- Research
Finaly we are gettings someplace. 50% at -7, once the market in London finishes: 50% at -3.
For now tho: Run 0% research two more turns then burn 100% for CoL then back to 0% again?

namliaM said:What is our next research target after CoL? Below turncounts are based on 50% research rates.
Literature (15 turns for HE/NE/GL)
Calander (8 turns for +2and added commerce and food from the Bananananananas)
Metal Casting (13 turns for Forge and +1from the gold)
Archery (2 turns for added MPs should we need them?)
CS (26 turns for burocacy, but no mor bulbing Astro!)
Monarchy (14 turns for the wine and addedalso allows building of Temples and Monastaries should Christianity spread)
namliaM said:- VPP Hannibal
Why are these units inside his borders? Special reason? If not remove them... as they are trigering unit builds from hannibal.

That's what we earn when running on 0% science for 11 turns![]()
. It won't happen again.I editted my post to reflect both the 18 turns of Literature and the obsoletion of Monuments/stonehedge with Calander.Literature = 18 turns! We also need Polytheism, which is 3 turns at 50%.
I think I prefer going for Literature first, if we get a GE in Athens. That way, he can build the GL. After that, I would go for Calendar, but watch the timing so that 2 new cities (A and I) pop their borders before monuments obsolete!?!
Any other cities we want/need/must/must not settle before obsoleting Stonehedge?
E and G seem to be to swamped with MM culture atm to be settled.
Of course, building HG also depends on what the others AI's are doing. They are probably expanding peacefully, trading techs and building wonders!?!
On the other hand, they don't seem to have stone, as Alex has build most wonders ...But they should normally all have Mathematics since quite some time ...
But now, I vote for building it, if we manage to! And take the money if the AI beats us ...
I agree on that, because at the moment, we have enough units to take out Hannibal without problems and defend against MM ...
And we need everywe can get at the moment!
As said above, I would not build new units now. Building another settler now would also give a monument (= free culture) to the new cities, before they go obsolete with Calendar.
Hmmm, with all these green, juicy tiles around York, as well as the rice, I didn't even think to check if they would need more food. But you're right, of course; we need 1 more food.![]()
Did you see that there's a worker farming below the GG and the settler?
If yes, than my explanation is that I'm mining the hill because it's the only other tile I was able to improve (except pre-clearing jungle, of course)
I get bored with their names.Dont forget the Aquaduct.I agree, here. That would make the Athens que:
Lib => Workboat => Granary => HG
I agree... But I would not mind keeping Hannibal or MM around for a while longer. They can spring us a Great priest/Shrine hopefully, that would REALLY help a lot.I think we'll need a couple more cats to finish the job. These units can come from London while swapping with a settler (For city I). Once that settler is done, we make enough units to take down (and keep) Timbuktu. I think our economy will be much better by then (And have gold from killing Hanny cities), and will allow us to expand into the area where MM culture is now preventing it.
Name it anything you want, Masstown sound funny enough for a Mass unit production facility.I'm going to settle A, right? Can I name it something? Mastiffville?I get bored with their names.
But, where is the GG headed? City A (Masttown)? It will be a fine production city...

Just make sure to go 1 turn 0% to let those 2 libs finish. After research CoL the important thing is to shut down research, I for one am not completely clear on what our next research goal is.Here's what I have so far:
- I'm going 2 turns zero research, then 100% to CoL. I think we're agreed there.
Check and make sure it will not starve!- I'm leaving Horico alone... I trust you guys know exactly what you're going with the GPs.
Settle the GG in city A, is my vote.- Found A (I'll wait on the word for the GG) Clear and build after clearing (farms and mines).
Like I said, I dont know about going after any AI atm... we are about to get CoL and Courthouses allround (inluding London even if for only 1 gpt).- Slaughter and raze Korkouane - then head to Carthage. IMPORTANT: He can reach some islands now, and if we let him get off the continent, he'll be harder to kill.
Question: Do we leave Utica? It's where we are planning City K. It'll be after my turn for sure, but something to ponder.
Yes...EDIT: Does everyone realize we're 2 turns from a GP in Athens?! It's either an GE or a GP.
), when he should have gone one SW and started another cottage for Athens. He'll be there doing that in the next turnset.
But, if that's the worst that happens, maybe we can live with it?
Dont forget the Aquaduct.
I agree... But I would not mind keeping Hannibal or MM around for a while longer. They can spring us a Great priest/Shrine hopefully, that would REALLY help a lot.
The longer we keep either around without them doing much/any damage to us, they can grow them cottages and pop Great people. Wouldnt it be nice to take Timbuktu with Shrine and Acadamy in place??
Name it anything you want, Masstown sound funny enough for a Mass unit production facility.![]()
Just make sure to go 1 turn 0% to let those 2 libs finish. After research CoL the important thing is to shut down research, I for one am not completely clear on what our next research goal is.
Check and make sure it will not starve!
Settle the GG in city A, is my vote.
)Like I said, I dont know about going after any AI atm... we are about to get CoL and Courthouses allround (inluding London even if for only 1 gpt).
Going out to slaughter anything will (once again) break our still fragile Economy, granted war booty can be nice...
But unless we have immediat reasons to capture/keep/raze anything (like Athens) I dont see a reason we cannot keep them AIs around a little longer if only to grow those cottages for us.
Offcourse we want to keep (as much as possible) hannibal without resources, but to raze that lovely holy city in a perfect spot...![]()
It will atleast have some building surviving our raid and for the moment we
1) Cannot keep it
2) Cannot (imho) push our economy again to go on walkabout with our army
3) Have London churning out units again, while it can build a Courthouse.
Carthage could be a nice place to the the FP but we have to be able to build it first.
While we are holding for CoL Nottingham can get a workboat out to see why Goth is out there. This workboat we maybe can use for "MassVille" instead of the workboat from Athens, saving 45 hammers in Athens which turn into 90 hammers on the HG.
That workboat is a 12 turn build tho... and needs some 15-20 turns travel to get to "MassVille" so the workboat from Athens I think is still needed.
Buildque for Massville: Granary > Lighthouse > Courthouse? > Barracks > HE
Also we need to balance farms vs Workshops there...
To clearcut "MassVille" and get it started I would probably get the (gold mining) worker from Hastings and the idle worker from Sparta to join in the chopping fun. We need the two workers at York I think, lots of cottaging still to do there.
Dont know about farming the current tile tho, we can add a farm later with CS. It is a shame to waste worker turns there... tho a farm earlier will help it grow... faster = more cottages worked earlier = more commerce... So I guess the farm there is better than the Cottage.

Granary first in Masttown will allow it to grow faster = more hammers sooner = more units
AI generate lots of GP from running i.e. Priests, actually pillaging his high return tiles makes the chance of him running a priest higher cause it is better to work the priest than the land tile... Offcourse if he get a priest... its the question of what he does with it.
I would HATE to destroy Carthage, if only because of its "perfect" location... If we wait till we get a few courthouses allround and can build the FP (which is not all that far away I dont think). In which case we can keep Carthage and settle the cities around it pretty quickly due to the FP in Carthage.... without to much of a hit to our Economy... or do we want to put the FP elsewhere??
With just Carthage and Utica IMHO Hannibal is allready not a real threat... I worry more about MM but Going after Skirmishers on hills inside cities = no fun while we have only Axemen...
On whipping the Granary ... I would rather build the granary and whip after completing it, much faster regrowing... So instead of building the Aquaduct, whipping the Granary... reversing that would be much better IMHO.