SGOTM 06 - Misfits

Spoiler UploadLog :
Here is your Session Turn Log from 1400 AD to 1460 AD:

Turn 290, 1400 AD: Churchill's Galleon (4.40) vs Ragnar's Caravel (3.30)
Turn 290, 1400 AD: Combat Odds: 78.3%
Turn 290, 1400 AD: (Extra Combat: -10%)
Turn 290, 1400 AD: (Plot Defense: +10%)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (83/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (66/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (49/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (77/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (32/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (54/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (31/100HP)
Turn 290, 1400 AD: Ragnar's Caravel is hit for 23 (8/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (15/100HP)
Turn 290, 1400 AD: Churchill's Galleon is hit for 17 (0/100HP)
Turn 290, 1400 AD: Ragnar's Caravel has defeated Churchill's Galleon!
Turn 290, 1400 AD: You have trained a War Elephant in London. Work has now begun on a Maceman.
Turn 290, 1400 AD: Athens celebrates "We Love the Monarch Day"!!!
Turn 290, 1400 AD: The borders of Athens have expanded!
Turn 290, 1400 AD: You have constructed a Aqueduct in Masttown. Work has now begun on a Maceman.
Turn 290, 1400 AD: The borders of Kumbi Saleh have expanded!

Turn 291, 1406 AD: You have trained a Chariot in Sparta. Work has now begun on a Chariot.
Turn 291, 1406 AD: Athens celebrates "We Love the Monarch Day"!!!
Turn 291, 1406 AD: You have trained a Chariot in Carthage. Work has now begun on a Chariot.
Turn 291, 1406 AD: You have constructed a Granary in Thapsus. Work has now begun on a Courthouse.
Turn 291, 1406 AD: You have declared war on Cyrus!

Turn 292, 1412 AD: You have constructed a Barracks in Horico. Work has now begun on a Catapult.
Turn 292, 1412 AD: You have trained a Chariot in Hastings. Work has now begun on a Chariot.

Turn 293, 1418 AD: Churchill's Galleon (4.00) vs Cyrus's Caravel (3.30)
Turn 293, 1418 AD: Combat Odds: 70.7%
Turn 293, 1418 AD: (Plot Defense: +10%)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (82/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (78/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (56/100HP)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (64/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (34/100HP)
Turn 293, 1418 AD: Churchill's Galleon is hit for 18 (46/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (12/100HP)
Turn 293, 1418 AD: Cyrus's Caravel is hit for 22 (0/100HP)
Turn 293, 1418 AD: Churchill's Galleon has defeated Cyrus's Caravel!
Turn 293, 1418 AD: You have trained a Chariot in Sparta. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained a Trebuchet in Athens. Work has now begun on a Maceman.
Turn 293, 1418 AD: You have trained a Maceman in Masttown. Work has now begun on a Maceman.
Turn 293, 1418 AD: You have trained a Chariot in Canterbury. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained Buddhist Missionary in Utica. Work has now begun on Buddhist Missionary.
Turn 293, 1418 AD: You have trained a Chariot in Carthage. Work has now begun on a Chariot.
Turn 293, 1418 AD: You have trained a Chariot in Timbuktu. Work has now begun on a Forge.
Turn 293, 1418 AD: Barbarian's Longbowman (7.20) vs Churchill's Pikeman (12.60)
Turn 293, 1418 AD: Combat Odds: 4.4%
Turn 293, 1418 AD: (Extra Combat: -20%)
Turn 293, 1418 AD: (Extra Combat: +10%)
Turn 293, 1418 AD: (Barbarian Combat: +5%)
Turn 293, 1418 AD: (Plot Defense: +75%)
Turn 293, 1418 AD: (Fortify: +20%)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (85/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (74/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (48/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (70/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (55/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (40/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (25/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (10/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman is hit for 26 (22/100HP)
Turn 293, 1418 AD: Churchill's Pikeman is hit for 15 (0/100HP)
Turn 293, 1418 AD: Barbarian's Longbowman has defeated Churchill's Pikeman!

Turn 294, 1424 AD: You have discovered Feudalism!
Turn 294, 1424 AD: You have trained a Maceman in London. Work has now begun on a Catapult.
Turn 294, 1424 AD: Nottingham celebrates "We Love the Monarch Day"!!!

Turn 295, 1430 AD: Buddhism has spread in Athens.
Turn 295, 1430 AD: You have discovered Guilds!
Turn 295, 1430 AD: Nottingham celebrates "We Love the Monarch Day"!!!
Turn 295, 1430 AD: You have trained a Maceman in Masttown. Work has now begun on a Maceman.
Turn 295, 1430 AD: You have circumnavigated the Globe! Your ships receive a +1 Movement bonus!

Turn 296, 1436 AD: Your Catapult has reduced the defenses of Uppsala to 51%!
Turn 296, 1436 AD: Your Trebuchet has reduced the defenses of Uppsala to 0%!

Turn 297, 1442 AD: The enemy has been spotted near Horico!
Turn 297, 1442 AD: You have plundered 7? from the Fishing Boats!
Turn 297, 1442 AD: Hinduism has spread in Sparta.
Turn 297, 1442 AD: You have trained Buddhist Missionary in Utica. Work has now begun on Buddhist Missionary.

Turn 298, 1448 AD: The enemy has been spotted near Horico!
Turn 298, 1448 AD: The enemy has been spotted near Nottingham!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (5.35)
Turn 298, 1448 AD: Combat Odds: 17.0%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +10%)
Turn 298, 1448 AD: (City Defense: +70%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (3 Units)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (77/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (54/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (83/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (31/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (66/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (49/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 17 (32/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (8/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 23 (0/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 298, 1448 AD: Your Trebuchet has died trying to attack a Longbowman!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (3.88)
Turn 298, 1448 AD: Combat Odds: 45.1%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Defense: +25%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (2 Units)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (73/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (54/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (80/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (60/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (40/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (35/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (20/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 19 (16/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 20 (0/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 298, 1448 AD: Your Trebuchet has died trying to attack a Longbowman!
Turn 298, 1448 AD: Churchill's Trebuchet (4.00) vs Ragnar's Crossbowman (2.62)
Turn 298, 1448 AD: Combat Odds: 92.1%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Attack: -145%)
Turn 298, 1448 AD: Your Trebuchet has caused collateral damage! (1 Unit)
Turn 298, 1448 AD: Churchill's Trebuchet is hit for 16 (84/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (61/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (38/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (15/100HP)
Turn 298, 1448 AD: Ragnar's Crossbowman is hit for 23 (0/100HP)
Turn 298, 1448 AD: Churchill's Trebuchet has defeated Ragnar's Crossbowman!
Turn 298, 1448 AD: Your Trebuchet has destroyed a Crossbowman!
Turn 298, 1448 AD: Churchill's Maceman (8.00) vs Ragnar's Longbowman (3.03)
Turn 298, 1448 AD: Combat Odds: 99.6%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +10%)
Turn 298, 1448 AD: (City Defense: +70%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: (City Attack: -75%)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 22 (10/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (83/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (66/100HP)
Turn 298, 1448 AD: Churchill's Maceman is hit for 17 (49/100HP)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 22 (0/100HP)
Turn 298, 1448 AD: Churchill's Maceman has defeated Ragnar's Longbowman!
Turn 298, 1448 AD: Your Maceman has destroyed a Longbowman!
Turn 298, 1448 AD: Churchill's Crossbowman (7.20) vs Ragnar's Pikeman (5.15)
Turn 298, 1448 AD: Combat Odds: 92.7%
Turn 298, 1448 AD: (Extra Combat: -20%)
Turn 298, 1448 AD: (Extra Combat: +10%)
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (Combat: -50%)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (55/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman is hit for 18 (82/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (34/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (13/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman is hit for 18 (64/100HP)
Turn 298, 1448 AD: Ragnar's Pikeman is hit for 21 (0/100HP)
Turn 298, 1448 AD: Churchill's Crossbowman has defeated Ragnar's Pikeman!
Turn 298, 1448 AD: Your Crossbowman has destroyed a Pikeman!
Turn 298, 1448 AD: Churchill's War Elephant (8.00) vs Ragnar's Longbowman (1.94)
Turn 298, 1448 AD: Combat Odds: 100.0%
Turn 298, 1448 AD: (Plot Defense: +28%)
Turn 298, 1448 AD: (Fortify: +25%)
Turn 298, 1448 AD: (City Defense: +25%)
Turn 298, 1448 AD: (Hills: +25%)
Turn 298, 1448 AD: Ragnar's Longbowman is hit for 21 (0/100HP)
Turn 298, 1448 AD: Churchill's War Elephant has defeated Ragnar's Longbowman!
Turn 298, 1448 AD: Your War Elephant has destroyed a Longbowman!
Turn 298, 1448 AD: You have captured Uppsala!!!
Turn 298, 1448 AD: You have destroyed the city of Uppsala!!!
Turn 298, 1448 AD: You have plundered 11? from the Cottage!
Turn 298, 1448 AD: You have discovered Banking!

Turn 299, 1454 AD: The enemy has been spotted near Horico!
Turn 299, 1454 AD: The revolution has begun!!!
Turn 299, 1454 AD: Churchill adopts Vassalage!
Turn 299, 1454 AD: Churchill adopts Mercantilism!
Turn 299, 1454 AD: Churchill adopts Theocracy!
Turn 299, 1454 AD: Cyrus adopts Theocracy!

Turn 300, 1460 AD: The enemy has been spotted near Nottingham!
Turn 300, 1460 AD: Churchill's Galleon (4.00) vs Hannibal's Trireme (2.20)
Turn 300, 1460 AD: Combat Odds: 98.7%
Turn 300, 1460 AD: (Plot Defense: +10%)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (74/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (48/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (22/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (0/100HP)
Turn 300, 1460 AD: Churchill's Galleon has defeated Hannibal's Trireme!
Turn 300, 1460 AD: Your Galleon has destroyed a Trireme!
Turn 300, 1460 AD: Buddhism has spread in Masttown.
Turn 300, 1460 AD: You have plundered 3? from the Hamlet!
Turn 300, 1460 AD: You have plundered 11? from the Cottage!
Turn 300, 1460 AD: You have plundered 3? from the Fishing Boats!


Hmz, I have allready razed a city... but notice this island city

Also saladin allready has an island city :(. So dispite me razing the Confusian holy city allready... Later I thought... with the islands do we want to keep cities and go for Domination OR just Conquest?

We meet the "Guy in blue" Mr Cyrus... who automagicaly losses a Caravel that strayed to close.


Our circumvention galleon(s) sail by the Arabia capitol. Wowsers.... :eek:

We had better bring some Formation Grens and/or Pikes to deal with those on defense.

Bulbing guilds from 8 turns down to 1 :) adding a whopping 1938 beakers


Our first units were put on foreign land...


While our units at Hannibals are having some pillaging fun (I really hate to lose those Senior troops). Our galleons make the world be round

I suggest taking first that flat land city... maybe even wait for a Mace or two to come on over.

*Wabush*

OK Those were the cultural defenses of Uppsala.
I upped research to 70%, to get banking in 3 turns. Now that is a good techrate :)
How sad that we can only keep it exactly those 3 turns.

The techsituation...

Poor saladin with his unit overload is on the short end of the technological situation. I propose we take on Cyrus next, after releaving Ragnar of his teching abilities (i.e. he is down to that Island city)

The seige of Uppsalla was delayed a turn while reinforcements arrived (if only as defensive aids) After sacrificing two Trebs :( the rest was cleanup....


Banking is in, so I revolt.

I have tried to put a hold on as many unit builds as possible to pick up the XP. So there are a few cities with some units queed...
Masttown, London and Athens offcourse are among them and all 3 also have Buddism now spread to them (from Utica)

I started farming Utica to be able to work the hammers. I suggest farming/workshopping it up, except for the 3 Villages.

I have spammed some cheap Chariots for MP purposses, there are now 11 Chariots in Masttown to help with happiness anywhere. Because we have HBR now we can no longer build any cheap units. Cheapest one will be LB at 75 hammers or Catapult at 60.
As I was spamming Chariots we now have some Knights in que cause I appearently misjudged the discovery of Guilds vs the Chariot builds :(
Massbuilding Catapults may be a good idea to ready a mass upgrade to Cannons and flatten the other continent with them. While we build Macemen/XBows (add a few pikes) from the GG-Trio.

Try to delay any unit builds from cities (if possible) untill we can spread Buddism to them for the +2 XP. Then again they get to 7 xp... so not quite the third promotion...

The Save has been MM-ed for Mercantalism, but it is in the blind as to hammers and such... so maybe redo the MM once we get out of revolt?
i.e. I put a Scientist in London, but maybe an Engineer would be more valuable?
 
Hmz, I have allready razed a city... but notice this island city
Also saladin allready has an island city :(. So dispite me razing the Confusian holy city allready... Later I thought... with the islands do we want to keep cities and go for Domination OR just Conquest?

Domination would mean keeping quite some cities (we have to double our current land area!!!), which would completely ruin our weak economy, I fear.
Or razing the cities and mass-building settlers in the end ...

I think that even with their island-cities, Conquest will be faster. With the highly-promoted units we'll have after cleaning up that continent, these poor island cities won't be much of a problem. Of course, we would have to set up some logistics to bring enough units to all the islands, but it will be faster than Domination, IMHO!


namliaM said:
While our units at Hannibals are having some pillaging fun (I really hate to lose those Senior troops) ... I suggest taking first that flat land city... maybe even wait for a Mace or two to come on over.

Yes, I think we'll have to wait for some Maces, because our best Attacker (C2-CR3-Axe) only has 70%-odds against these LBs, who are not on a hill and not promoted to CG ... :(
The other Axe and the WE only have 59-65% ...

And his capital is on a hill, with CG1-LBs ...


namliaM said:
Poor saladin with his unit overload is on the short end of the technological situation. I propose we take on Cyrus next, after releaving Ragnar of his teching abilities (i.e. he is down to that Island city)

:agree:


namliaM said:
So there are a few cities with some units queed...
Masttown, London and Athens offcourse are among them and all 3 also have Buddism now spread to them (from Utica)

IMHO, there are too many units queued at the moment ... the next player will have to take a look at that, once out of revolt.


namliaM said:
Massbuilding Catapults may be a good idea to ready a mass upgrade to Cannons and flatten the other continent with them. While we build Macemen/XBows (add a few pikes) from the GG-Trio.

:agree:


namliaM said:
Try to delay any unit builds from cities (if possible) untill we can spread Buddism to them for the +2 XP. Then again they get to 7 xp... so not quite the third promotion...

I think our religion-spread does look quite good at the moment. 9 out of 16 cities already are buddist ... the most important ones for now are Sparta and Hastings, I think!




At the moment, we are running 20%:science: only. We probably are able to run 40% and being breaking-even. Because I suggest we race to Steel ASAP!
And I think there are not many units left worth upgrading: there are both Axes on Hanni's island, but they cannot be upgraded at the moment; and there a CR2-Sword in Coventry, who could be worth upgraded for 155:gold:.

But apart from them: there are Axes in Sparta and Kumbi Saleh, but I think they are not really worth upgrading. And the ones in Athens, Masttown and Carthage surely aren't worth the cost!

Beside that, in London, Athens and Masttown, we can build better units from scratch. So my vote goes to: don't care about money to upgrade, and keep research as high as possible!
 
Are we keeping any cities? I wouldn't mind a nice production city with a port... especially the way they've teched! Once they get Astro, they'll be making galleons. Let's hope we have frigates ready. (Or are we going to make some ironclads for home defense?

The LAST thing we want is for Salad or Cy to show up at our island with a couple boatloads of troops! So let's keep an eye on the techs to make sure they aren't able to come attack us...

EDIT: Maybe Cy will build Versailles for us!


"We had better bring some Formation Grens and/or Pikes to deal with those on defense."

How about some cannons?! Yeah... Cannons! :drool:

EDIT #2: So, who thinks we've met all our rivals? (I also agree on taking out Cy after Raggy...)
 
Are we keeping any cities? I wouldn't mind a nice production city with a port... especially the way they've teched! Once they get Astro, they'll be making galleons. Let's hope we have frigates ready. (Or are we going to make some ironclads for home defense?

What about Masttown? It's a nice production city with a port, no???


Mastiff_of_Ar said:
EDIT: Maybe Cy will build Versailles for us!

Now, that would be nice. In that case, we could think about keeping some cities, and maybe Domination. But if not, I think it's much faster to kill everything, everyone, everywhere :mwaha:


Mastiff_of_Ar said:
EDIT #2: So, who thinks we've met all our rivals? (I also agree on taking out Cy after Raggy...)

Nothing to think here. We HAVE met all the rivals. There were 6 to start, 4 left: Cyrus, Ragnar, Saladin and Hannibal :crazyeye: ;)
 
What about Masttown? It's a nice production city with a port, no???

A great one, for sure. I was thinking if we found one in a strategic location to watch for passing ship, it could be a good thing. I'd like to believe they'll never get a chance to come back at us... but I'd prefer to be prepared, too.

Now, that would be nice. In that case, we could think about keeping some cities, and maybe Domination. But if not, I think it's much faster to kill everything, everyone, everywhere :mwaha:

I'm not expecting it, but... you never know.

I'm with you. Let's kill 'em all! :aargh:

Nothing to think here. We HAVE met all the rivals. There were 6 to start, 4 left: Cyrus, Ragnar, Saladin and Hannibal :crazyeye: ;)

Did you read that in the starting message? I didn't. I could be modified, right? Or did I miss something... :confused:


EDIT: Oh, once we have a good view of the continents a position, we might want to stop for a few days and work on an attack plan. Just shuttling troops over will eventually do the job, but with several galleons, making some pronged attacks to divide the opponents troops is a good move. Also, we might send some after Salad to keep him busy...
 
Did you spot that monster stack waiting for us in Mecca? Two pronged attack?? Geez...

Galleons move 5 tiles while units move 3 so it may be 2 times as fast but we need some more boats to shuttle units eventually.

Ragnars land seems to be a bit that is sticking out from the main continent with Cyrus as his neighbour directly to the east. Then Saladin as Cyrus' immediat nothern neighbour. Lets not worry to much about that yet... but stomp Ragnar good and fast :)
While we keep reinforcing our front line, and try to save up some catapults/trebs for upgrades to cannons.
This and this alone could for me be a reason to keep ONE city abroad as upgrade station for any troops we have over there.

@MoA there ARE 4 rivals left. Look at the victory screen!
 
[I upped research to 70%, to get banking in 3 turns. Now that is a good techrate :)
How sad that we can only keep it exactly those 3 turns.

The seige of Uppsalla was delayed a turn while reinforcements arrived (if only as defensive aids) After sacrificing two Trebs :( the rest was cleanup....

Looks like you just bought us two more turns with the 179 :gold: from the burning of Uppsalla! If we aren't going to upgrade many units (I'm with CfL on that idea.), I say we run that science hot whenever we can.

They have gunpowder, so we'll be meeting some muskets. Nothing polishes off cites like cannons at this point. :p

EDIT: Also, I think we should use the circumnav galleons to sweep the rest of the ocean. I don't trust Gyathaar enough to think there isn't some island SE of us somewhere with easy attack access.
 
Did you spot that monster stack waiting for us in Mecca? Two pronged attack?? Geez...

Galleons move 5 tiles while units move 3 so it may be 2 times as fast but we need some more boats to shuttle units eventually.

Okay, a dozen pronged attack! :lol: Whatever will work for us. But best to start mapping out the unit/ship builds and landing spots. We seem to buid boats fast. Will drydocks be worthwhile?

Ragnars land seems to be a bit that is sticking out from the main continent with Cyrus as his neighbour directly to the east. Then Saladin as Cyrus' immediat nothern neighbour. Lets not worry to much about that yet... but stomp Ragnar good and fast :)

Okay, I'm good with that. As long as they don't come riding down on us while we're doing it. Set up a scouting party or two?

While we keep reinforcing our front line, and try to save up some catapults/trebs for upgrades to cannons.
This and this alone could for me be a reason to keep ONE city abroad as upgrade station for any troops we have over there.

Nidaros is closer to our capitol than Athens! Is there an overseas penalty like in BtS?

@MoA there ARE 4 rivals left. Look at the victory screen!

Does that show them all even unnamed? :confused:
 
Nidaros is closer to our capitol than Athens! Is there an overseas penalty like in BtS?

No, there is no oversea penalty, AFAIK. So, we might want to keep it to upgrade our units?!? Could be a good idea :mischief: But I still think we cannot keep many cities ...


Mastiff_of_Ar said:
Does that show them all even unnamed? :confused:

Yes, it is. It tells you immediately on the first turn that there are 'x' rival to be defeated for Conquest-victory! ;)
 
Will drydocks be worthwhile?
IMHO no... we should not need that many boats...

MoA said:
Nidaros is closer to our capitol than Athens! Is there an overseas penalty like in BtS?
No no overseas penalty... but it does drive up the cost for ALL cities.
And what does it bring really? 21 hammers (if we workshop it and add an Engineer, saving the Town)

25 hammers (forge) makes for a cannon/gren every 6 turns.
Then in my experience once you have a city abroad and you are at war... the AI comes hunting down your city.


MoA said:
Does that show them all even unnamed? :confused:
Just to confirm, yes.
 
marowaker => wake UP Maro !

ZZZZZZzzzzzzzzz..............:sleep:
......wha?
...Oh, that's right.

Feel free to kill me as I completly forgot about this thread for a while.:spank: :hammer2:

Seems I came at the right time. We have Cyrus, Saladin and Ragnar to deal with? Interesting.

Chances are that I can and intend to play in 24 hours so discuss my turnset until then.

Until then :sleep:
 
so discuss my turnset until then.

Until then :sleep:

LOL

Goals:
- Build some units
- Research steel
- Whack Ragnar good, if need be move on to cyrus...

Cyrus seems to be due SW of Ragnar, do we want to leave Ragnar "hanging" with 2-3 cities while we kill Cyrus or Remove Ragnar from this continent first with the risk of those Camel archers comming to hunt us down?
 
LOL

Goals:
- Build some units
- Research steel
- Whack Ragnar good, if need be move on to cyrus...

Cyrus seems to be due SW of Ragnar, do we want to leave Ragnar "hanging" with 2-3 cities while we kill Cyrus or Remove Ragnar from this continent first with the risk of those Camel archers comming to hunt us down?


Well, we definitely want a few pikes along with the troops...
 
Well, we definitely want a few pikes along with the troops...

definatly definalty definaltly. I have nothing more to add, as everything seems pretty good as far as i've read. But then again....

We'll want some patrols around the islands to keep them there. We also will want possibly 1-2 knights or other fast movers to keep in the razed fog to keep them from re-settling the area, saladin for example has a settler ready to go in his capitol. But we should raze all mainland cities.

Looking at the tech tree, i assume steel will be the last tech we get, due to needing the funds to upgrade an army of CR3 Grenadiers.
 
Looking at the tech tree, i assume steel will be the last tech we get, due to needing the funds to upgrade an army of CR3 Grenadiers.

In general, I agree, but once our Army is upgraded, we might want to consider researching Music i.e., to build Culture in order to combat WW.

Or Printing Press (Paper still needed, I think :confused:), for more commerce, if we don't need to build money due to what we earn for razing their cities ...
 
Spoiler UploadLog :
Here is your Session Turn Log from 1460 AD to 1520 AD:

Turn 300, 1460 AD: Churchill's Galleon (4.00) vs Hannibal's Trireme (2.20)
Turn 300, 1460 AD: Combat Odds: 98.7%
Turn 300, 1460 AD: (Plot Defense: +10%)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (74/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (48/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (22/100HP)
Turn 300, 1460 AD: Hannibal's Trireme is hit for 26 (0/100HP)
Turn 300, 1460 AD: Churchill's Galleon has defeated Hannibal's Trireme!
Turn 300, 1460 AD: Buddhism has spread in Masttown.
Turn 300, 1460 AD: Isambard Kingdom Brunel (Great Engineer) has been born in a far away land!

Turn 301, 1466 AD: The anarchy is over! Your government is re-established.
Turn 301, 1466 AD: The Hagia Sophia has been built in a far away land!
Turn 301, 1466 AD: Ragnar adopts Mercantilism!

Turn 302, 1472 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (8.70)
Turn 302, 1472 AD: Combat Odds: 0.4%
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +25%)
Turn 302, 1472 AD: (City Defense: +70%)
Turn 302, 1472 AD: (Hills: +25%)
Turn 302, 1472 AD: (City Attack: -100%)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 29 (71/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 29 (42/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 29 (13/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 13 (87/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 29 (0/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 302, 1472 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (8.00)
Turn 302, 1472 AD: Combat Odds: 1.3%
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +25%)
Turn 302, 1472 AD: (City Defense: +70%)
Turn 302, 1472 AD: (Hills: +25%)
Turn 302, 1472 AD: (City Attack: -100%)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 28 (72/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 28 (44/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 28 (16/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 28 (0/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 302, 1472 AD: Churchill's Catapult (5.00) vs Ragnar's Longbowman (13.52)
Turn 302, 1472 AD: Combat Odds: 0.2%
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +25%)
Turn 302, 1472 AD: (City Defense: +70%)
Turn 302, 1472 AD: (Hills: +25%)
Turn 302, 1472 AD: Churchill's Catapult is hit for 32 (68/100HP)
Turn 302, 1472 AD: Churchill's Catapult is hit for 32 (36/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 12 (80/100HP)
Turn 302, 1472 AD: Churchill's Catapult is hit for 32 (4/100HP)
Turn 302, 1472 AD: Churchill's Catapult is hit for 32 (0/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman has defeated Churchill's Catapult!
Turn 302, 1472 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (6.96)
Turn 302, 1472 AD: Combat Odds: 4.4%
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +25%)
Turn 302, 1472 AD: (City Defense: +70%)
Turn 302, 1472 AD: (Hills: +25%)
Turn 302, 1472 AD: (City Attack: -100%)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 27 (73/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 27 (46/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 27 (19/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 14 (66/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 27 (0/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 302, 1472 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (5.74)
Turn 302, 1472 AD: Combat Odds: 14.2%
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +25%)
Turn 302, 1472 AD: (City Defense: +70%)
Turn 302, 1472 AD: (Hills: +25%)
Turn 302, 1472 AD: (City Attack: -100%)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 26 (74/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 26 (48/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 26 (22/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 26 (0/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 302, 1472 AD: Churchill's Maceman (9.60) vs Ragnar's Longbowman (8.91)
Turn 302, 1472 AD: Combat Odds: 61.2%
Turn 302, 1472 AD: (Extra Combat: -20%)
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +25%)
Turn 302, 1472 AD: (City Defense: +70%)
Turn 302, 1472 AD: (Hills: +25%)
Turn 302, 1472 AD: (City Attack: -20%)
Turn 302, 1472 AD: Churchill's Maceman is hit for 21 (79/100HP)
Turn 302, 1472 AD: Churchill's Maceman is hit for 21 (58/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 18 (48/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 18 (30/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 18 (12/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 18 (0/100HP)
Turn 302, 1472 AD: Churchill's Maceman has defeated Ragnar's Longbowman!
Turn 302, 1472 AD: Churchill's Trebuchet (4.00) vs Ragnar's Musketman (3.84)
Turn 302, 1472 AD: Combat Odds: 66.1%
Turn 302, 1472 AD: (Extra Combat: +10%)
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +20%)
Turn 302, 1472 AD: (City Defense: +45%)
Turn 302, 1472 AD: (City Attack: -145%)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 22 (78/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 22 (56/100HP)
Turn 302, 1472 AD: Ragnar's Musketman is hit for 17 (45/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 22 (34/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 22 (12/100HP)
Turn 302, 1472 AD: Ragnar's Musketman is hit for 17 (28/100HP)
Turn 302, 1472 AD: Churchill's Trebuchet is hit for 22 (0/100HP)
Turn 302, 1472 AD: Ragnar's Musketman has defeated Churchill's Trebuchet!
Turn 302, 1472 AD: Churchill's Maceman (8.00) vs Ragnar's Longbowman (6.00)
Turn 302, 1472 AD: Combat Odds: 83.4%
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +25%)
Turn 302, 1472 AD: (City Defense: +70%)
Turn 302, 1472 AD: (Hills: +25%)
Turn 302, 1472 AD: (City Attack: -45%)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 18 (32/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 18 (14/100HP)
Turn 302, 1472 AD: Ragnar's Longbowman is hit for 18 (0/100HP)
Turn 302, 1472 AD: Churchill's Maceman has defeated Ragnar's Longbowman!
Turn 302, 1472 AD: Churchill's Maceman (8.00) vs Ragnar's Berserker (6.00)
Turn 302, 1472 AD: Combat Odds: 87.4%
Turn 302, 1472 AD: (Extra Combat: +20%)
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +25%)
Turn 302, 1472 AD: (City Attack: -45%)
Turn 302, 1472 AD: (Combat: -50%)
Turn 302, 1472 AD: (Combat: +50%)
Turn 302, 1472 AD: Ragnar's Berserker is hit for 20 (40/100HP)
Turn 302, 1472 AD: Ragnar's Berserker is hit for 20 (20/100HP)
Turn 302, 1472 AD: Churchill's Maceman is hit for 20 (80/100HP)
Turn 302, 1472 AD: Ragnar's Berserker is hit for 20 (0/100HP)
Turn 302, 1472 AD: Churchill's Maceman has defeated Ragnar's Berserker!
Turn 302, 1472 AD: Churchill's War Elephant (8.80) vs Ragnar's Musketman (5.04)
Turn 302, 1472 AD: Combat Odds: 97.3%
Turn 302, 1472 AD: (Extra Combat: -10%)
Turn 302, 1472 AD: (Extra Combat: +10%)
Turn 302, 1472 AD: (Plot Defense: +25%)
Turn 302, 1472 AD: (Fortify: +20%)
Turn 302, 1472 AD: (City Defense: +45%)
Turn 302, 1472 AD: Ragnar's Musketman is hit for 17 (11/100HP)
Turn 302, 1472 AD: Ragnar's Musketman is hit for 17 (0/100HP)
Turn 302, 1472 AD: Churchill's War Elephant has defeated Ragnar's Musketman!
Turn 302, 1472 AD: You have captured Nidaros!!!
Turn 302, 1472 AD: You have destroyed the city of Nidaros!!!
Turn 302, 1472 AD: London can no longer work on The Hagia Sophia. The lost ? is converted into 120?!
Turn 302, 1472 AD: You have trained a Catapult in Sparta. Work has now begun on a Trebuchet.
Turn 302, 1472 AD: You have trained a Trebuchet in Masttown. Work has now begun on a Maceman.
Turn 302, 1472 AD: You have trained a Knight in Carthage. Work has now begun on a Catapult.
Turn 302, 1472 AD: Ragnar's Berserker (8.80) vs Churchill's Maceman (6.66)
Turn 302, 1472 AD: Combat Odds: 77.9%
Turn 302, 1472 AD: (Extra Combat: -10%)
Turn 302, 1472 AD: (Fortify: +5%)
Turn 302, 1472 AD: (Combat: -75%)
Turn 302, 1472 AD: (Combat: +50%)
Turn 302, 1472 AD: Churchill's Maceman is hit for 22 (78/100HP)
Turn 302, 1472 AD: Churchill's Maceman is hit for 22 (56/100HP)
Turn 302, 1472 AD: Churchill's Maceman is hit for 22 (34/100HP)
Turn 302, 1472 AD: Churchill's Maceman is hit for 22 (12/100HP)
Turn 302, 1472 AD: Churchill's Maceman is hit for 22 (0/100HP)
Turn 302, 1472 AD: Ragnar's Berserker has defeated Churchill's Maceman!

Turn 303, 1478 AD: Churchill's Maceman (8.00) vs Ragnar's Pikeman (4.28)
Turn 303, 1478 AD: Combat Odds: 98.8%
Turn 303, 1478 AD: (Extra Combat: +10%)
Turn 303, 1478 AD: (Combat: -50%)
Turn 303, 1478 AD: Churchill's Maceman is hit for 14 (86/100HP)
Turn 303, 1478 AD: Churchill's Maceman is hit for 14 (72/100HP)
Turn 303, 1478 AD: Churchill's Maceman is hit for 14 (58/100HP)
Turn 303, 1478 AD: Ragnar's Pikeman is hit for 27 (73/100HP)
Turn 303, 1478 AD: Churchill's Maceman is hit for 14 (44/100HP)
Turn 303, 1478 AD: Ragnar's Pikeman is hit for 27 (46/100HP)
Turn 303, 1478 AD: Churchill's Maceman is hit for 14 (30/100HP)
Turn 303, 1478 AD: Ragnar's Pikeman is hit for 27 (19/100HP)
Turn 303, 1478 AD: Ragnar's Pikeman is hit for 27 (0/100HP)
Turn 303, 1478 AD: Churchill's Maceman has defeated Ragnar's Pikeman!
Turn 303, 1478 AD: Churchill's Maceman (7.52) vs Ragnar's Pikeman (4.28)
Turn 303, 1478 AD: Combat Odds: 96.8%
Turn 303, 1478 AD: (Extra Combat: +10%)
Turn 303, 1478 AD: (Combat: -50%)
Turn 303, 1478 AD: Ragnar's Pikeman is hit for 26 (74/100HP)
Turn 303, 1478 AD: Ragnar's Pikeman is hit for 26 (48/100HP)
Turn 303, 1478 AD: Ragnar's Pikeman is hit for 26 (22/100HP)
Turn 303, 1478 AD: Churchill's Maceman is hit for 14 (80/100HP)
Turn 303, 1478 AD: Churchill's Maceman is hit for 14 (66/100HP)
Turn 303, 1478 AD: Ragnar's Pikeman is hit for 26 (0/100HP)
Turn 303, 1478 AD: Churchill's Maceman has defeated Ragnar's Pikeman!
Turn 303, 1478 AD: You have trained a Trebuchet in London. Work has now begun on a Catapult.
Turn 303, 1478 AD: You have trained a Catapult in Horico. Work has now begun on a Trebuchet.
Turn 303, 1478 AD: You have trained a Catapult in Athens. Work has now begun on a Maceman.
Turn 303, 1478 AD: You have trained a Maceman in Masttown. Work has now begun on a Maceman.
Turn 303, 1478 AD: Ragnar has agreed to become a vassal state of Saladin

Turn 304, 1484 AD: Churchill's Crossbowman (7.20) vs Ragnar's Berserker (6.15)
Turn 304, 1484 AD: Combat Odds: 79.7%
Turn 304, 1484 AD: (Extra Combat: -20%)
Turn 304, 1484 AD: (Extra Combat: +20%)
Turn 304, 1484 AD: (Combat: -50%)
Turn 304, 1484 AD: Churchill's Crossbowman is hit for 18 (82/100HP)
Turn 304, 1484 AD: Ragnar's Berserker is hit for 21 (79/100HP)
Turn 304, 1484 AD: Ragnar's Berserker is hit for 21 (58/100HP)
Turn 304, 1484 AD: Churchill's Crossbowman is hit for 18 (64/100HP)
Turn 304, 1484 AD: Ragnar's Berserker is hit for 21 (37/100HP)
Turn 304, 1484 AD: Ragnar's Berserker is hit for 21 (16/100HP)
Turn 304, 1484 AD: Churchill's Crossbowman is hit for 18 (46/100HP)
Turn 304, 1484 AD: Ragnar's Berserker is hit for 21 (0/100HP)
Turn 304, 1484 AD: Churchill's Crossbowman has defeated Ragnar's Berserker!
Turn 304, 1484 AD: You have trained a Pikeman in York. Work has now begun on a Knight.
Turn 304, 1484 AD: John Stuart Mill (Great Merchant) has been born in Athens (Churchill)!
Turn 304, 1484 AD: You have constructed a Barracks in Canterbury. Work has now begun on a Knight.

Turn 305, 1490 AD: Clearing a Forest has created 44 ? for Horico.

Turn 306, 1496 AD: Your Catapult has reduced the defenses of Bjørgvin to 0%!
Turn 306, 1496 AD: Churchill's Trebuchet (4.00) vs Ragnar's Longbowman (4.00)
Turn 306, 1496 AD: Combat Odds: 43.2%
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +70%)
Turn 306, 1496 AD: (City Attack: -145%)
Turn 306, 1496 AD: Churchill's Trebuchet is hit for 20 (80/100HP)
Turn 306, 1496 AD: Ragnar's Longbowman is hit for 20 (80/100HP)
Turn 306, 1496 AD: Churchill's Trebuchet is hit for 20 (60/100HP)
Turn 306, 1496 AD: Churchill's Trebuchet is hit for 20 (40/100HP)
Turn 306, 1496 AD: Ragnar's Longbowman is hit for 20 (60/100HP)
Turn 306, 1496 AD: Ragnar's Longbowman is hit for 20 (40/100HP)
Turn 306, 1496 AD: Churchill's Trebuchet is hit for 20 (20/100HP)
Turn 306, 1496 AD: Churchill's Trebuchet is hit for 20 (0/100HP)
Turn 306, 1496 AD: Ragnar's Longbowman has defeated Churchill's Trebuchet!
Turn 306, 1496 AD: Churchill's Maceman (8.62) vs Ragnar's Longbowman (2.88)
Turn 306, 1496 AD: Combat Odds: 100.0%
Turn 306, 1496 AD: (Extra Combat: -10%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +70%)
Turn 306, 1496 AD: (City Attack: -75%)
Turn 306, 1496 AD: Ragnar's Longbowman is hit for 26 (14/100HP)
Turn 306, 1496 AD: Ragnar's Longbowman is hit for 26 (0/100HP)
Turn 306, 1496 AD: Churchill's Maceman has defeated Ragnar's Longbowman!
Turn 306, 1496 AD: Churchill's Maceman (9.02) vs Ragnar's Pikeman (3.45)
Turn 306, 1496 AD: Combat Odds: 99.9%
Turn 306, 1496 AD: (Extra Combat: -20%)
Turn 306, 1496 AD: (Extra Combat: +10%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Attack: -45%)
Turn 306, 1496 AD: (Combat: -50%)
Turn 306, 1496 AD: Ragnar's Pikeman is hit for 31 (61/100HP)
Turn 306, 1496 AD: Churchill's Maceman is hit for 12 (82/100HP)
Turn 306, 1496 AD: Ragnar's Pikeman is hit for 31 (30/100HP)
Turn 306, 1496 AD: Churchill's Maceman is hit for 12 (70/100HP)
Turn 306, 1496 AD: Ragnar's Pikeman is hit for 31 (0/100HP)
Turn 306, 1496 AD: Churchill's Maceman has defeated Ragnar's Pikeman!
Turn 306, 1496 AD: You have captured Bjørgvin!!!
Turn 306, 1496 AD: You have destroyed the city of Bjørgvin!!!
Turn 306, 1496 AD: Churchill's Catapult (5.00) vs Hannibal's Longbowman (9.00)
Turn 306, 1496 AD: Combat Odds: 1.9%
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +25%)
Turn 306, 1496 AD: Churchill's Catapult is hit for 26 (74/100HP)
Turn 306, 1496 AD: Churchill's Catapult is hit for 26 (48/100HP)
Turn 306, 1496 AD: Churchill's Catapult is hit for 26 (22/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 15 (85/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 15 (70/100HP)
Turn 306, 1496 AD: Churchill's Catapult is hit for 26 (0/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman has defeated Churchill's Catapult!
Turn 306, 1496 AD: Churchill's War Elephant (10.40) vs Hannibal's Longbowman (8.10)
Turn 306, 1496 AD: Combat Odds: 71.6%
Turn 306, 1496 AD: (Extra Combat: -30%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +25%)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 18 (82/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 22 (68/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 18 (64/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 22 (46/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 18 (46/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 18 (28/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 22 (24/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 22 (2/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 22 (0/100HP)
Turn 306, 1496 AD: Churchill's War Elephant has defeated Hannibal's Longbowman!
Turn 306, 1496 AD: Churchill's War Elephant (10.40) vs Hannibal's Longbowman (6.30)
Turn 306, 1496 AD: Combat Odds: 90.0%
Turn 306, 1496 AD: (Extra Combat: -30%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +25%)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 17 (83/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 17 (66/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 17 (49/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 17 (32/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 23 (47/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 23 (24/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 17 (15/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 23 (1/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 17 (0/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman has defeated Churchill's War Elephant!
Turn 306, 1496 AD: Churchill's Knight (10.00) vs Hannibal's Longbowman (0.12)
Turn 306, 1496 AD: Combat Odds: 100.0%
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +25%)
Turn 306, 1496 AD: (Amphibious Attack: +50%)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 25 (0/100HP)
Turn 306, 1496 AD: Churchill's Knight has defeated Hannibal's Longbowman!
Turn 306, 1496 AD: You have captured Sicca!!!
Turn 306, 1496 AD: You have destroyed the city of Sicca!!!
Turn 306, 1496 AD: You have trained a Knight in Hastings. Work has now begun on a Catapult.
Turn 306, 1496 AD: Hannibal's Longbowman (6.60) vs Churchill's War Elephant (2.91)
Turn 306, 1496 AD: Combat Odds: 99.4%
Turn 306, 1496 AD: (Extra Combat: -10%)
Turn 306, 1496 AD: (Extra Combat: +30%)
Turn 306, 1496 AD: Hannibal's Longbowman is hit for 20 (80/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 19 (9/100HP)
Turn 306, 1496 AD: Churchill's War Elephant is hit for 19 (0/100HP)
Turn 306, 1496 AD: Hannibal's Longbowman has defeated Churchill's War Elephant!

Turn 307, 1502 AD: The enemy has been spotted near Utica!
Turn 307, 1502 AD: Buddhism has spread in Sparta.
Turn 307, 1502 AD: Churchill's Knight (13.00) vs Hannibal's Longbowman (5.28)
Turn 307, 1502 AD: Combat Odds: 99.9%
Turn 307, 1502 AD: (Extra Combat: -30%)
Turn 307, 1502 AD: (Extra Combat: +10%)
Turn 307, 1502 AD: Hannibal's Longbowman is hit for 29 (51/100HP)
Turn 307, 1502 AD: Churchill's Knight is hit for 13 (87/100HP)
Turn 307, 1502 AD: Hannibal's Longbowman is hit for 29 (22/100HP)
Turn 307, 1502 AD: Hannibal's Longbowman is hit for 29 (0/100HP)
Turn 307, 1502 AD: Churchill's Knight has defeated Hannibal's Longbowman!

Turn 308, 1508 AD: The enemy has been spotted near Utica!
Turn 308, 1508 AD: The enemy has been spotted near Horico!
Turn 308, 1508 AD: You have plundered 3? from the Windmill!
Turn 308, 1508 AD: You have discovered Gunpowder!
Turn 308, 1508 AD: You have trained a Trebuchet in Sparta. Work has now begun on a Catapult.
Turn 308, 1508 AD: Saladin adopts Mercantilism!

Turn 309, 1514 AD: The enemy has been spotted near Horico!
Turn 309, 1514 AD: The enemy has been spotted near Horico!
Turn 309, 1514 AD: Athens celebrates "We Love the Monarch Day"!!!
Turn 309, 1514 AD: Cyrus is the first to discover Liberalism!

Turn 310, 1520 AD: The enemy has been spotted near Athens!
Turn 310, 1520 AD: The enemy has been spotted near Horico!
Turn 310, 1520 AD: Your Catapult has reduced the defenses of Leptis to 22%!
Turn 310, 1520 AD: Your Catapult has reduced the defenses of Haithabu to 34%!
Turn 310, 1520 AD: Your Catapult has reduced the defenses of Haithabu to 28%!
Turn 310, 1520 AD: Your Catapult has reduced the defenses of Haithabu to 22%!
Turn 310, 1520 AD: Your Catapult has reduced the defenses of Haithabu to 16%!
Turn 310, 1520 AD: You have plundered 5? from the Fishing Boats!
Turn 310, 1520 AD: Churchill's Galleon (4.80) vs Ragnar's Caravel (3.30)
Turn 310, 1520 AD: Combat Odds: 89.2%
Turn 310, 1520 AD: (Extra Combat: -20%)
Turn 310, 1520 AD: (Extra Combat: +10%)
Turn 310, 1520 AD: Ragnar's Caravel is hit for 24 (76/100HP)
Turn 310, 1520 AD: Ragnar's Caravel is hit for 24 (52/100HP)
Turn 310, 1520 AD: Churchill's Galleon is hit for 16 (84/100HP)
Turn 310, 1520 AD: Churchill's Galleon is hit for 16 (68/100HP)
Turn 310, 1520 AD: Ragnar's Caravel is hit for 24 (28/100HP)
Turn 310, 1520 AD: Ragnar's Caravel is hit for 24 (4/100HP)
Turn 310, 1520 AD: Churchill's Galleon is hit for 16 (52/100HP)
Turn 310, 1520 AD: Churchill's Galleon is hit for 16 (36/100HP)
Turn 310, 1520 AD: Churchill's Galleon is hit for 16 (20/100HP)
Turn 310, 1520 AD: Ragnar's Caravel is hit for 24 (0/100HP)
Turn 310, 1520 AD: Churchill's Galleon has defeated Ragnar's Caravel!
Turn 310, 1520 AD: Your Galleon has destroyed a Caravel!


Well, I finished my turns and a few interesting things happened.

Firstly, Nidaros and Bjorvin were razed.

Civ4ScreenShot0004.JPG

Civ4ScreenShot0007.JPG


Those troops are moving towards the next Viking city. But after that, they should move onto Persia for reasons I will move into a bit later.

Also the flat Hannibal city was razed with more losses than expected. I forgot to take a picture. To take Hanny's final city, we need some troops diverted from the war front(being produced) to over by Kumbi Saleh. At least 1 cat and 1 mace should do it.

I got Gunpowder
Civ4ScreenShot0008.JPG

I then went onto Chemistry.

We also got a GM in Athens. I did not know what to do with him so he is still there.

Anyway, 2 random things that happened are that Cyrus got Liberalism(on the last turn) and Ragnar became Saladin's vassal. The former means that Cyrus has revealed his teching ability. The latter means Ragnar is weak.

Judging by the geography of Ragnar, all of his cities are on the coast. So I believe that we should go for Cyrus ASAP after the next city since Ragnar has been weakened enough to be a vassal.

That is about all. ChrisFromLux is UP.
 
What will the GM bulb? We can't send him on a mission, so the only other option is settling him for more gpt...
 
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