1) must settle in place the only spot we have is 1N and its no good
2) Fishing I think you had a good plan with getting workboats out to capture the crab commerce
3) I say Warrior->Work Boat->Warrior->Work Boat(Whipped perhaps) we don't have the techs to work the land properly unless we want to mine the marble and stone. (Plus this is deity we need defense after all we have archers to contend)
4) wonders are too early to talk about in the build scheme but first would have to be the pyramids then we will talk about oracle later
As for future techs I say we skip oracle and aim for literature
Fishing->Masonry->BW
2) Fishing I think you had a good plan with getting workboats out to capture the crab commerce
3) I say Warrior->Work Boat->Warrior->Work Boat(Whipped perhaps) we don't have the techs to work the land properly unless we want to mine the marble and stone. (Plus this is deity we need defense after all we have archers to contend)
4) wonders are too early to talk about in the build scheme but first would have to be the pyramids then we will talk about oracle later
As for future techs I say we skip oracle and aim for literature
Fishing->Masonry->BW
due to stone. On the other hand, I agree that we need workboats early, and that the crabs are very valuable tiles, especially since they're coastal and we're financial.

