Moving the worker from the tile he is currently chopping wastes a turn when he moves back onto the tile to finish the chop. We're going to have to chop the tile at some point, so it may as well be chopped right now. After that, the worker can go and chop the forest plains hill 1ne (or 2e - another tile we're going to cottage soon). But he should not move until after the current tile is chopped.
True, we don't have Pottery now. But it will come in while we're building the pyramids.
The best course of worker actions is doing nothing but chopping until the Pyramids are secured. Consider the worst case: we lose the pyramids by a turn because we canceled the current chop (wasting a turn) so as to move the worker to a different forest*, or because we mined a hill instead of doing a straight chop. What did we lose? Pyramids. What did we gain at the expense of the pyramids? A mine. :shakeshead:
To me it's a no brainer.
And to be clear, I'm not suggesting that we build a cottage on the riverside grass tile right now. But building a cottage there will be our worker's first priority after the Pyramids come in, and we'll need that forest gone in order to do it. So we may as well chop that tile now.
*As I'm sure we all know, there is no difference in yield between a hills forest and a grass forest and a plains forest
True, we don't have Pottery now. But it will come in while we're building the pyramids.
The best course of worker actions is doing nothing but chopping until the Pyramids are secured. Consider the worst case: we lose the pyramids by a turn because we canceled the current chop (wasting a turn) so as to move the worker to a different forest*, or because we mined a hill instead of doing a straight chop. What did we lose? Pyramids. What did we gain at the expense of the pyramids? A mine. :shakeshead:
To me it's a no brainer.
And to be clear, I'm not suggesting that we build a cottage on the riverside grass tile right now. But building a cottage there will be our worker's first priority after the Pyramids come in, and we'll need that forest gone in order to do it. So we may as well chop that tile now.

*As I'm sure we all know, there is no difference in yield between a hills forest and a grass forest and a plains forest

above what we can get from the forested hills. Eventually we can put lumbermills on these and regain that
over time. So when we chop, we should chop grassland plains.
. Seems pretty good to me. Each chop is 40 
bound, not
(Asoka trade).
Why didn't I think of that??


Looking at the screenshot, I think it would be wise to stop working one of the clams and reassign the citizen to a forested plains hill. We will stagnate, but we'll bring in an extra 6 hammers every turn. 
We need those hammers now, dagnabbit! 
I know that feeling! Sometimes I go on the forums in the morning and I think "how could I have written that last night? I made no sense at all!"
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