Ok, some random thoughts and replies. It's late so forgive me if this is unstructured. I would still go for a non-PA diplo win. If we go for a PA we desperately need to decide what our new VC will be - it likely won't be diplo due to the negative modifiers we get from all others from having a PA. And since we've focused a lot on getting research and relations up (which of course would be valid anyway), it makes sense to me to continue down that path. Regarding tech trade - I agree with unkle (and zyxy, and myself previously) that we can likely be a lot more aggressive in our trading at this point. We still don't know many AIs, and their WFYABTA counters don't start until we do meet them, so anything we trade for now will not count against that. And of those we already know - Washington (have you seen how cramped he is for space?), Toku and HC are not fast researchers, and it seems likely they will end up on the bottom half where WFYABTA doesn't apply anyway. Asoka will be our best friend anyway - we should make sure of that (and shouldn't even be hard if only we could get that Judaism!!). Lizzy is the odd one, but we can't hope to trade with everyone anyway. But her cap is the highest to start with. If we trade for Priesthood, we can save a turn towards CS. We will want to trade for Sailing anyway. How about we trade for Sailing with HC and Poly for Priesthood with Washington? We could also trade Literature to Lizzy, presumably for Mono (or Sailing), though I'm a bit wary before we have GLib in hand. Also Lizzy is probably Toku's worst enemy (of those we have met anyway). Archery is +6000 soldiers... if we're going for aggressive trading anyway... We probably need to meet people soon, to avoid tripping on unknown toes. We can get "Traded with worst enemies" demerits with AIs even if we haven't met them yet. It seems very unlikely that we would care about that regarding Washington, if he is anyone's worst enemy then we can't keep that someone happy anyway. HC is another story. But after this aggressive round of trading, I think it makes sense to scout a bit. Could we not spare 15 hammers on a Scout, instead of sending out our warrior? Not that we need the warrior back home, but the Scout is twice as fast. If we mostly want troops for boosting our power rating, it might make sense to build archers rather than axemen. Same power boost (2000), fewer hammers (25 instead of 35). Or swords, which are 3000 soldiers for 40 hammers. In hammers/k-soldiers efficiency that's 12.5 for Archer, 13.3 for Sword and 17.5 for Axe. But 2 Swords also cost less upkeep than 3 Archers. Later we want to build Cho-ko-nus of course, 5000 soldiers for 60 hammers is a very good tradeoff. And Archers upgrade to Chokus... Alright, off to bed I go, see you guys in the morning.