SGOTM 09 - Fifth Element

Putting a road on the windmill doesn't get you to the 2nd windmill location. If you also road the corn before windmills, it will likely delay the GW, Oracle, etc. At least the marble might give you a reason to build roads....might, because you could just settle on the marble and build the Oracle there, without roads still.

I've settled on Sugar before, so I know the value of settling on a food. However, I have to say, I never considered settling on the corn. It should give you an early lead on the other teams. Hard to say what it will cost you in the long run. Gutsy decision anyway.
 
What a great place for the NP/NE city! It will have the forests plus Rice, Cows, and Wine resources in its BFC.

Did you find Marble? If so it would make a nice city #2 location to link up and rush the Oracle. It looks like we may have 3 cities (capital plus 2) to plan for with early settlers (2x) and workers.
Oops, I thought I put all the new territory in the screenshots in the log, but I guess not. You'll just have to check the save. :) Yes, there is marble ju8st to the west of the capital.
Gutsy decision anyway.
Gutsy, brilliant, ludicrous... somewhere in there. It will be interesting to see how it compares, for sure. :)
 
I'm guessing the roads are because it's a quick game, so movement is therefor more expensive. So, it's more important to road the area quickly to get the units moving.

That said I'm not sure the time spent roading the hils will make a difference. I guess the logic is if other units (especially workers) are going to move through that square, then road it while you are there. The hill SW of LaunchPad is probably worth roading as other workers have to pass through the area. There's the MM technique of using your worker's last MP to build a road too, but that doesn't help with all these hills and forests about.
 
City Location:
City #2: I think on the marble is best. It will take an escorted settler 5 turns to get there, (less any roads that are built) and then 13 turns to build the oracle, so assuming we're aiming for a turn 48 deadline for the oracle, we need to finish the settler on turn 30. Can we get the techs done for a CS sling by then ?


City #3
NP/NE city: Gazing closer into the fog, I think that inbetween the cows and wine could be the best place. I *think* it's the same number of forests, but we gain coastal access for traderoutes
 
I think the best location for city #2 is on tundra, S of sheep.
In my test the settler was ready on t.27, founded Sparta t.29, thanks to the road: there are 1 hill and 2 forests in the path, and a road gives also the trade route to both cities, another gold/turn each.
It can also work some of the capital GLForests, until that grows.
Not a great city, but OK for the early game. Anyway, 7 forests in BFC are not bad.
Also, a windmill on the Plain hill will give 3 more :commerce: and 2 more from the quarry.

Sparta first build? An AIRSHIP!!!
It will switch to Oracle exactly on turn 35, working the quarry and the windmill.
It will work the unimproved sheep until the quarry is built.

I prefere discuss other city sites when the map will be better revealed.

WT, the Capital can't grow with that corn!!!
We need all the 7 forests improved to FP to let it grow to s.12, not much until we'll have some luxury.
For now i can't see gold, gems or silver. We'll have to wait until calendar or monarchy to have some luxury.
And not a calendar resource, for now.
 
Had you settled on the river (w/15 forests, 2 corn, 3 windmills), the capitol could be size 20, w/pyramids:23. But that's water under the bridge.

RE: Airship. What's that for? scouting? or some sort of defense? Will it help prevent barb spawning? Or maybe just make you look tougher so the AI won't attack? Not saying it's not a good idea, just wondering what it can do in this unusual game.
 
Do we have the worker turns to get the 2nd city out, a road between them, and the quary improved before we need to start on the oracle ?
Or are we building more workers before the 2nd warrior ? :confused:
 
Do we have the worker turns to get the 2nd city out, a road between them, and the quary improved before we need to start on the oracle ?
Or are we building more workers before the 2nd warrior ? :confused:
Look at my report on a post somewhere above.
The answer is yes to all your questions, if we follow that plan.
On page1, #3 there's a detailed plan until turn 17.

Next TS will be until turn 15: if the plan goes as my test, by then worker #1 will be on the SW hill and the first warrior will pop.
Size 3 on turn 9, switch warrior to worker.
Warrior #2 will be ready turn 17, and capital will be s.4.
 
Had you settled on the river (w/15 forests, 2 corn, 3 windmills), the capitol could be size 20, w/pyramids:23. But that's water under the bridge.
Right, it is

RE: Airship. What's that for? scouting? or some sort of defense? Will it help prevent barb spawning? Or maybe just make you look tougher so the AI won't attack? Not saying it's not a good idea, just wondering what it can do in this unusual game.
In my test i manage to circumnavigate and to have contact with all civs in the BC, just signing OB with all.
It's not guaranteed, but it's worth a try.
A reconnoitering Airship has 8 range, but reveals 4 more tiles in the direction of the recon.
And it's seen by the AI.
If you spot a city, and has OB, you can enter that city, then continue scouting.
Let's only hope to not find Toku in a key position.
Even Shaka or Izzy always sign OB.
 
Sweeta, in my test Athens grew to s.2 on turn 4, WB ready t.7!!!

How in the hell you managed to grow it in turn 6?

OK, ok working fish and corn as you're doing will recover.
We'll grow 3 in 2 turns, this is the target... and you accomplished it. Sorry.
 
I played my turn set. Grew to size 3. Switched to a worker. Finished worker on turn 25 and moved him 1SW onto the hill. Explored to the NW with the Scout. Dodged a bear and lion. Met Hammy on turn 14. Researching wheel on turn 11.

Pretty uneventful. Guess you can't expect much in 8 turns. :lol:

Got a couple screen shots but they are uploading reallllly slow. Will post ASAP.


Oops. Make that turn 15 for the worker finish.

Spoiler :
Reference number: 9263
Game: C-IV SGOTM 09
Your team: Fifth Element
Your name: Unclethrill
Date submitted: 2009-04-06
Software Version: BtS 3.17
Game date: 3100BC
Player race: Greece
Firaxis score: 286
Session time played (hh:mm:ss): 00:05:14
Total time played (hh:mm:ss): 01:06:08
Game status: Incomplete
Submitted save: Fifth_Element_SG009_BC3100_02.CivBeyondSwordSave
Renamed file: Fifth_Element_SG009_BC3100_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 3520 BC to 3100 BC:


Turn 10, 3400 BC: Buddhism has been founded in a distant land!

Turn 11, 3340 BC: You have discovered Masonry!
Turn 11, 3340 BC: Hinduism has been founded in a distant land!

Turn 13, 3220 BC: The borders of The Launch Pad have expanded!

Turn 14, 3160 BC: You have trained a Worker in The Launch Pad. Work has now begun on a Warrior.

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
Here are the screen shots


Spoiler :
Turn15_09.jpg

Turn15_04.jpg

Turn15_06.jpg

Turn15_07.jpg
 
Sweeta, in my test Athens grew to s.2 on turn 4, WB ready t.7!!!

How in the hell you managed to grow it in turn 6?

OK, ok working fish and corn as you're doing will recover.
We'll grow 3 in 2 turns, this is the target... and you accomplished it. Sorry.
Actually, I followed your plan about maxing hammers, and felt weird about it, but ran the numbers and found that getting th wb out sooner was better.

Unclethrill, it sounds ok. :) Just a couple of things: usually we post a PPP (pre-play-plan) before a TS, not because we don't trust the TP, but so the team can discuss the next set. It also seems to avoid recriminations after a set where someone might say "you f****d up", you can reply "well, you had your chance to comment". In my experience, this system avoids fair bit of angst. It may not matter much at this stage of the game, but is good practice for the more complex sets later.

Also, it's nice if you post the save link from the submission page so we don't have to chase it. :)
 
Seems OK, UT.
Just is better see the Autolog than the ingame log, but NP for this initial turns.
I slighlty changed the roster, to move down Simon.

BTW Simon, tell us when you're ready to play.

I posted a VERY detailed plan on #3.
Any comment is welcome, but only positive allowed :)

We can also start to discuss where to settle city #2.

Tundra, S of Sheep is my vote.
 
Actually, I followed your plan about maxing hammers, and felt weird about it, but ran the numbers and found that getting th wb out sooner was better.
My plan says: work corn for 2 turns. but NP, the goal is scored

Unclethrill, it sounds ok. :) Just a couple of things: usually we post a PPP (pre-play-plan) before a TS, not because we don't trust the TP, but so the team can discuss the next set. It also seems to avoid recriminations after a set where someone might say "you f****d up", you can reply "well, you had your chance to comment". In my experience, this system avoids fair bit of angst. It may not matter much at this stage of the game, but is good practice for the more complex sets later.

Also, it's nice if you post the save link from the submission page so we don't have to chase it. :)
Agreed: i was surprised to see the TS posted without a plan. true that approving my strategy the plan is on my #3 until t.17, but some last hour suggestions can always be given.
 
Okie Dokie. I will try to follow all of those suggestions next time.
 
I'm thinking more or less straight now, so I'm probably as ready as I'll ever be to play.

I'll comment on the proposed plan when I can get the game up again.
 
The turn set looks line. Good to see that he game is moving along.

How long are we going to wait before Rexing? I think that the Marble city is good for the 2nd since it will speed up the Oracle. When we research CoL, Conf is likely to be founded in our 2nd city. It is better to have the be different than the NP/NE city so that if we get the Shrine, we can maximize gold by amking it our financial center (i.e. a good spot for Wall St. eventually).

Does everyone think that Marble for #2 and NP/NE for #3 sounds good?
 
If someone has the time to play around, can we get another test map set up to look like the revealed part of the map?
 
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