As it turned out I played just one more turn. Need to discuss what to do with the GS we just got. Hanging Gardens is in 1, which means we get it for sure, right?
Save
My notes:
1180 AD: Did the three whips, sold maps to everyone but Stalin (total gold now 955). Gifted paper to Hammy. Revolted back to caste/pac. Considered trying to speed up Oxford a turn by continuing to use some citizens; quickly realized that's a bad idea. All scientists for now, then. GP in two at roughly 45/40/15% sci/artist/prophet.
Changed the Odeon builds. Trying to figure out how many turns have been put into the farm by Panama with the jungle still there is confusing me, so I switched all three active workers over to chopping jungle first (done in 2), and will re-evaluate after that. Also pulled off the worker that's currently preserving the forest NW of Ouzo and will reassign him to irrigation duty; think that's more urgent. The tile he's on may be needed for irrigation redundancy anyway (one turn towards preserve so far).
End turn!
1200 AD: Greenland, Panama and BLVille to harbor, lighthouse and granary, respectively. (Saw XCal's post about Moai, but BLville is doing one hammer per turn for a while so it hardly matters right now.) Phishing gets three merchants, keeps the lake, at least for now. Sparta loses the disputed preserve. It's working some near-useless tiles right now and doesn't need to be growing onto even more of them until we can get some workers up there, so for now I assign a pair of scientists.
Atlantis has sent another galley.
Ouzo switches to worker.
Hammy now has MC showing up as tradeable as well; offer him compass for it and philo for it (he's almost done with the latter). He's now pleased with us. Looks like there were two worker turns into the farm by Panama already, but what the heck, XCal really wants a watermill, so he'll get a watermill.
End turn! (Haha, the barbs utterly suicide against one of our maces in the woods. Not even a scratch.)
1220 AD: Courthouse done in Athens, start worker. Also start farm on tile to west. Turns out just rebasing to Babylon was enough to clear up Hammy's black spots, so since my monitor is too cruddy to figure out where in the wide seas we may not yet have looked, I'm just recalling the airship to the capital.
Barbs have a mace (singular) in Atlantis, btw.
We got a prophet! Saved for later GA.
Faro has already captured the clams by Panama, bah!
End turn!
1240 AD: Just workers moving. Watermill is done by Panama.
End turn! Hammy wants us to end trades with Stalin. Looks like it's just OB? No problem with that, then.
1260 AD: Ouzo finishes a worker, will do one more.
Actually I lied about the airship. Rebase to Greenland; I want a look at that other big barb city out to the east.
End turn!
1280 AD: Athens will also do one more worker.
Harappan is a nice healthy barb city, size 8. I just realized Europe is populated with barbarians. Heh. Some nice unclaimed territory over there if we want it, though. Other than by the barbarians unclaimed, that is. Harappan currently garrisoned by just two longbows and an axe. Huge tracts of land across the Sahara and Middle East also so far untouched.
End turn!
1300 AD: Oxford done. Research rate to 100%, astronomy next turn. Capital will build a random unit. After talking with BL,switched to Odeon in Greenland.
End turn! Shaka wants us to switch to police state. Sorry, Shaka.
1320 AD: Astronomy done! Start observatory in Zaki (3 turns), frigate in Athens (5). Panama finishes lighthouse, starts worker.
We get a great scientist in Zaki. Bulb, settle, or GA? The bulb would be 1157 towards PP. I was going to play one more turn to officially get hanging gardens (last turn, so we definitely get it, right?), but between that decision and what BL had to say about needing to discuss military affairs (check out the stack in Faro), this is probably as good a place as any. If we get enough discussion fast, I can play a few more turns tomorrow; otherwise I have to hand it off.
We can trade wine for dye or silk with Shaka, but if we're going to be plowing one of them under, wouldn't want to do that, I guess. On the plus side, our trade routes have increased on value. Also on the plus side, several AIs now have aesthetics, but on the serious minus side, none will trade. Not even Wang anymore, who has gone all "we have our reasons". Sorry about that. Bah, wonders. Will be a few more turns yet before we can see what Wang is researching. He and Stalin are still at war; Wang just retook a city.
Oh btw I don't know if it's been mentioned, but Hammy built the AP just prior to the start of my set.