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SGOTM 10 - One Short Straw

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Jul 31, 2009.

  1. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

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    BtS SGOTM 10 - Armageddon



    Welcome to your BtS SGOTM 10 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest.

    In this, the third BtS SGOTM, Gyathaar wants nuclear devastation. Stalin of Russia starts in the Renaissance era in 1285 AD, in a world with five Aggressive AI civs. He is hell bent on world conquest, BUT he can only capture a city if he nukes it first.

    It's a fight to the nuclear death in an Epic speed, Emperor difficulty game on a Small sized Big and Small map. There are no goody huts, no events, no city razing, no city flipping, no Vassals. Only Conquest is enabled.

    It's a standard Renaissance start, so you get a lot of techs at the beginning. Cities are created with pop 2 and a few buildings. You start with two settlers, two longbows, one explorer and a worker. The AI start with two settlers, four longbows, two explorers and a worker.

    Versions
    This game will be played in Civilization IV Beyond the Sword, version 3.19, using the new all-singing, all-dancing HoF Mod BUFFY-3.19.001. This HoF Mod version is available now. You can download it here.

    If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in version 3.19 before updating your copy of BtS, or create and update a separate copy.

    Mac players can only join in if they are able to run the Windows game on their system.

    Timetable
    The game will start on Friday, August 7 .

    Your start file, and then each submitted Save for your team, will be linked on the Progress and Results Page throughout the game. Please ensure that you only download your own team file.

    The finish deadline is December 7 2009. If any team has not finished by this date they will be deemed to have retired, and will not be eligible for any awards.

    Starting Position
    Here's the starting position - click the image below to see a larger version.



    Map Parameters
    • Playable Leader/Civ - Stalin of the Russian Empire.
    • Traits - Aggressive, Industrious.
    • Unique Unit - Cossack (replaces Cavalry)
    • Unique Building - Research Institute (replaces Laboratory)
    • Renaissance Era start - turn 277, 1285 AD.
    • Difficulty - Emperor
    • Game Speed - Epic (473 turns)
    • World size - Small
    • Rivals - Five
    • Landform - Big and Small
    • Other settings - No city razing, No Culture Flips, No goodie huts, No events, Aggressive AI, No Vassals
    • Victory Conditions - Conquest Only
    Notes
    • Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.
    • Teams will compete for up to four awards - the Gold, Silver and Bronze Laurels for the Fastest Conquest victory, and the Wooden Spoons for the lowest scoring finisher. You will drop down the final ranking table* for each city that you capture without nuking it with a direct hit first. A "Capture" is defined as any method of obtaining a city other than by building it yourself using a settler. A "Capture" also includes retrieving a city you originally built but lost.

      *The final ranking will sort teams in the following order:
      1. Win, lose or retire. Wins go first. Retirements go last.
      2. For wins, the number of un-nuked cities captured. Zero missed cities go first.
      3. For wins, the finish date.
      4. For losses and retirements, final score will determine their rankings within those categories.
    • All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.

    Have fun.
     
  2. shyuhe

    shyuhe Chieftain

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  3. mdy

    mdy Chieftain

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    Checking in.
     
  4. babybluepants

    babybluepants Chieftain GOTM Staff

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  5. PaulusIII

    PaulusIII Unholy Warlord

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    Checking in.
     
  6. shyuhe

    shyuhe Chieftain

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    Also, note the post by Gyathaar in the maintenance thread about religions. Apparently we won't be getting any as they've all been pre-founded in barbarian cities :( So no debate about OR or pacifism any more.
     
  7. mdy

    mdy Chieftain

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    It has now been changed so only 1 religion is founded in each city, so each civ will get 1 religion.
     
  8. babybluepants

    babybluepants Chieftain GOTM Staff

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  9. shyuhe

    shyuhe Chieftain

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    That makes sense. I'm used to playing standard maps with 7 civs, which gives 1 religion to each civ with a renaissance start. So with only 5 civs, by default some would get 2. So I think that means there are two pre-built barb cities out there with religions.

    Also, Soirana and RRR are out on vacation so how do we want to proceed? I'm inclined to play test various strategies for now as we need to figure out a big picture strategy before we start playing here.
     
  10. babybluepants

    babybluepants Chieftain GOTM Staff

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    I thought there were 5AI, so only one barb holy city...

    Yeah, we need to nail down a good chunk of the game before playing the first turn, if for no other reason than civic switches. Should we set up something more structured for the test games? Like, play with the same map, test specific civic combos, expansion strategies, etc. Seems that the things we've generally been in agreement on so far is the Rep slingshot, and maybe a predominantly specialist economy. Are those solid enough not to need testing?

    PS: are you planning to re-post our PM discussion here?
     
  11. PaulusIII

    PaulusIII Unholy Warlord

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    I tend to think that we should test anyway, since I'm not sure on the strategy yet. Of course this is because I've just been brought in, but I'd like to do a test run anyway. It's an unorthodox start so I'll have to rethink several options anyway.

    What is the plan for the test games?
     
  12. shyuhe

    shyuhe Chieftain

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  13. shyuhe

    shyuhe Chieftain

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  14. shyuhe

    shyuhe Chieftain

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  15. shyuhe

    shyuhe Chieftain

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  16. shyuhe

    shyuhe Chieftain

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  17. shyuhe

    shyuhe Chieftain

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  18. shyuhe

    shyuhe Chieftain

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  19. shyuhe

    shyuhe Chieftain

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  20. shyuhe

    shyuhe Chieftain

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