BtS SGOTM 10 - Armageddon Welcome to your BtS SGOTM 10 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest. In this, the third BtS SGOTM, Gyathaar wants nuclear devastation. Stalin of Russia starts in the Renaissance era in 1285 AD, in a world with five Aggressive AI civs. He is hell bent on world conquest, BUT he can only capture a city if he nukes it first. It's a fight to the nuclear death in an Epic speed, Emperor difficulty game on a Small sized Big and Small map. There are no goody huts, no events, no city razing, no city flipping, no Vassals. Only Conquest is enabled. It's a standard Renaissance start, so you get a lot of techs at the beginning. Cities are created with pop 2 and a few buildings. You start with two settlers, two longbows, one explorer and a worker. The AI start with two settlers, four longbows, two explorers and a worker. Versions This game will be played in Civilization IV Beyond the Sword, version 3.19, using the new all-singing, all-dancing HoF Mod BUFFY-3.19.001. This HoF Mod version is available now. You can download it here. If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in version 3.19 before updating your copy of BtS, or create and update a separate copy. Mac players can only join in if they are able to run the Windows game on their system. Timetable The game will start on Friday, August 7 . Your start file, and then each submitted Save for your team, will be linked on the Progress and Results Page throughout the game. Please ensure that you only download your own team file. The finish deadline is December 7 2009. If any team has not finished by this date they will be deemed to have retired, and will not be eligible for any awards. Starting Position Here's the starting position - click the image below to see a larger version. Map Parameters Playable Leader/Civ - Stalin of the Russian Empire. Traits - Aggressive, Industrious. Unique Unit - Cossack (replaces Cavalry) Unique Building - Research Institute (replaces Laboratory) Renaissance Era start - turn 277, 1285 AD. Difficulty - Emperor Game Speed - Epic (473 turns) World size - Small Rivals - Five Landform - Big and Small Other settings - No city razing, No Culture Flips, No goodie huts, No events, Aggressive AI, No Vassals Victory Conditions - Conquest Only Notes Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game. Teams will compete for up to four awards - the Gold, Silver and Bronze Laurels for the Fastest Conquest victory, and the Wooden Spoons for the lowest scoring finisher. You will drop down the final ranking table* for each city that you capture without nuking it with a direct hit first. A "Capture" is defined as any method of obtaining a city other than by building it yourself using a settler. A "Capture" also includes retrieving a city you originally built but lost. *The final ranking will sort teams in the following order: Win, lose or retire. Wins go first. Retirements go last. For wins, the number of un-nuked cities captured. Zero missed cities go first. For wins, the finish date. For losses and retirements, final score will determine their rankings within those categories. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set. Have fun.