Regarding bulbing. I used it extensively in my test game where I had a tech lead in the industrial age. I think it should definitely be on our to be considered list.
And I've gotten around to finalizing my 5 settler plan. I've optimized it further getting all five completed by turn 37. My apologies on my spreadsheeting skills - I don't particularly like the sheets with all of the gobbaly-garbage all over them so I've created my own and thus stuck to the bare essentials. In an attempt to make it easier to read, here's a short explanation:
City Column: Lists start times and end times for each build, as well as when the chops come into play. Numbers indicate when said item will be completed.
Pop Column: Lists city's population. Number not in parenthesis is city's current pop, while second number in parenthesis is when the city grows. If there is no second number present it means city is not growing.
Happy/Health Cap Columns: First number is the cap, number in parenthesis is how much leeway we have until we're either at negative happiness or health. None of my cities ever have unhappy people or unhealthiness at any time.
Tiles Worked: Quite simply what the population is doing. A "P" preceding a tile means Plains, "RS" for riverside, and "Gr" indicates a grassland tile.
Worker Listings: letters indicated where they move to each turn, their action is self explanatory, and the number indicates number of turns until said action is completed.
Spoiler for Moscow:
Spoiler for St. Petersburg
Spoiler for Novgorod (if we choose to settle this site first)
Spoiler for Worker Moves:
The end builds and worker actions are not set in stone, I just put them in as placeholders while Moscow completed the final settler. With this setup I had amassed 673 gold in the treasury which will be used for 100% science funding once libraries are up. I should also point out I did not open borders with anyone during these 37 turns in an attempt to keep some sort of consistency from test game to test game.
I'll go ahead with the settler moves in the real thing along with the worker moves then end turn. I'll settle the cities, move the northern longbow around and the explorer SW. The other longbow will likely move SW and my guess is the explorer will finish it's turn moving SW. Are we in agreement to start building workers in each city and have our first worker begin chopping?