First off, just a great big
to SC and Adlain for keeping the Testsave accurate. It's a huge help.
Okay, roster:
For extra credit, figure out the sorting method I used to come up with the order.
No idea
Biggest question is what to build next. Warrior then Settler? I'm worried about chopping too many trees on a health-limited semi-isolated continent, so another worker might not be so valuable.
You'll see in a sec, but I've now done quite a few run throughs of this.
Best results have always been obtained going Warrior to size 2, then queueing the warrior(2 turns left) to build a worker, finishing the Warrior (overflow from worker completes it 1 turn), then building Settler. After that, alternating settlers and workers with the occasional warrior to allow growing back to size 3 (optimal size for working Silver and 2 corns) after whipping.
(SC - don't worry about getting BW on t35. As you note in your worker movements, the worker finishes farming the second corn on t35, and BW on t36 means he moves SW and starts chopping straight away, it's perfect.)
I really really can't stress enough that we should be chopping the crap out of this area.
Health problems are not an issue. We have settled adjacent to a river (+2) and have a strong +2 health resource (corn) in our starting area, with cows and deer nearby. There is also a wheat (another+2) not too far away, plus always options to trade with the AI/build aqueducts/Hanging Gdn.
With regards to blocking in Zara, I agree with timmy's comments yet again.
1st city - let's see what else is in the fog. I like blocking Zara tight but it will take a LOOONG time to get those cows against a creative leader;this might actually be where I'd prefer SH if we go for it.
However, if we go for very early 2nd and 3rd cities to block Zara (and I think we should) we need to regard Stonehenge as a luxury that we might get rather than a centerpiece of the master plan.
In order to make a decision about this, we need to know where Zara is going to settle.
Hence I've just gone and done a few run-throughs, I've stuck the results below.
(incidentally, can we try to put picture heavy posts in spoiler tags please? ([spo*iler][/spo*iler]) Speeds up loading plus makes it more manageable. I'm in no way trying to discourage anyone from posting )
Taking my own advice:
1)
No settling
No cities settled, I just sat and watched AI.
Result: ZY settled aggressively at 5E2N on T60
2)
Passive settling.
Two cities settled, the 1st 4N of the capital and the 2nd in a passive spot next to the deer.
(the 4N one is on a plains hill, picks up the cows, can share the corn for fast growth, and could work an adjacent grassland cottage for Delhi.)
The result was that ZY settled aggressively at 5E2N on T80
For note: I ran all these a couple of times to check the variation. T60 in (1) was the earliest I saw ZY settle, T80 was the slowest.
Here's another screenshot of (2) being repeated, ZY settled T74 on this one. ZY is definitely slowed for some reason by the city settled 4N, not sure why (Grows capital to size 5, extra archer?).
3)
Passive Seal
Again two cities settled, this time both going North. Bombay was the first settled ie furthest North.
The result was that ZY settled aggressively at 5E2N on T69
Note that I've effectively sealed the AI without the use of SH or monuments. I believe I chopped a monument into the central Vijay city, but it's borders have yet to expand.
4)
Aggressive settling
Three cities settled, but this time the first one went and blocked ZY off from his preferred site.
FYI: The aggressive city, Bombay, is instantly connected by river to Delhi.
The result was that ZY settled passively at 7E1S on T74
Quick comments: The Deer city SW of Delhi isn't a bad site, it can use the corn for fast growth, can work 2 possible cottages for Delhi, and ofc picks up the deer, however as T-Hawk noted, researching hunting to camp the deer makes it troublesome to produce cheap warrior for military police. The 2 silver + whale site is pretty awful early on, possible Moai later?
5)
Aggressive settling, then waiting
Curious what the AI would do for it's third city, I decided to sit and watch.
ZY went and settled his 3rd city up at the wheat on T96
6)
Aggressive REXing
No messing about this time, plus I was getting the hang of what to do.
Three cities settled, 4-5 workers built, settling order went Bombay-Vijay-Pataliputra, all cities already connected, cows pastured, multiple monuments plus Delhi granary nearly built etc.
Result: ZY settled passively on T74 again.
Regarding city sites that you brought up SC.
Bombay will never get that cows from a creative capital, shouldn't try. Current position is a nice cottaging area however.
Vijay is okay, but I prefer the plains hill 1E for early access to the corn. Note in (2) it's already size 3.
Patal is probably the best site at the top. Plains hill, wheat incense oasis, and on the sea, which is important since there's a lot of desert and plains around it making it food poor.
Conclusions from above
So long as ZY does not have any more resources than we've seen (possible), he'll settle his second city around the T60-80 mark.
If we settle aggressively as above, there is a very good chance ZY will settle the extremely poor location 7E1S. This is likely because the AI is desperate for it's second city to be a) close to the capital, b) to include that second cows which is not workable by the capital.
We can easily have 4 cities and 4-5 workers by T75 if we REX by chopping and (restrained) whipping, but it ofc hurts our tech rate immensely. Forget getting Jud if we do this.
Important points:
- We need to know what's West
There is absolutely no point deciding on city sites, nor settling sub-par blocking cities, only to have another AI appear East and take the choice locations.
- Stonehenge with stone = possible luxury. SH without stone is not an option (imo). Note the attempt to build SH in the aggressive city in (4). I chopped all those damn forests and it's still not done by T74. High risk of it being built elsewhere.
Monument (45 hammers)= 1.5 forest chops, SH (180 hammers)= 6 forest chops. We'd need to settle 6 cities to make SH worth it without stone.
- Need to take advantage of our UU, the Fast Worker. It's not physically possible to have 'too many' at this early stage, there's so many tiles to improve or chop. Aggressive REXing needs equally aggressive worker building, to keep new cities from working unimproved tiles.
- Need to decide Culture vs Diplomacy sooner or later.
Was thinking about this a little more yesterday. I'm really coming around to diplomatic win.
Culture vics rely on Great Artists to bring the 3rd city up to legendary (1 always lags behind). The extra scenario requirement of 4 GP on the fur might make this a bit more strained.
Additionally, being spiritual helps diplomacy - can easily agree to civic/religious demands as no turns of anarchy
- TGLib - if beelining Mass Media for diplomatic win, then TGL will go obsolete quickly. Possibly MoM wonder will be more important. Epic speed means Golden Ages are more worthwhile, and GA helps boost GP output.
As for builds, let's build a third warrior and see what's to the west, then get a settler out and send that with our current scouting warrior to one of the B-sites.
Amen to your sentiment of exploring West MOC.
Exploring has helped us make an excellent Testsave, which in turn allows us to do stuff like the above to predict what the AI will do.
Quick note is that while we only have 1 warrior atm, it takes the same amount of turns to build a new one as it takes for the current to turn around from his end of island position and return to the capital.
Barb warriors won't be turning up for another 40 turns or so, so no risk in just turning the existing warrior around and sending him West.
Question for T-Hawk and anyone else who might know:
I remember reading an AI attitude guide once that said ZY was more likely to have a positive relation to the human player. Experience also bears this out. Any idea?
Also, is ZY one of the AIs that will never declare if he's at friendly status or higher?
If so, he should be pretty easily manageable if we share the same religion with him.