Compromise
Emperor
- Joined
- Apr 17, 2006
- Messages
- 1,601
Okay here are some turn-by-turn results.
First case: Simply move N, NE and settle 1W of the clams:
T1: Settle NNE. Health is -1F. Can only work Grass Forest. Start Worker (20T)
T4: First border pop.
T8: Fishing in. Go BW. Worker due in 13T or Workboat in 15T. I choose to switch to workboat.
T23: BW in. Go AH (13T). Workboat done, continue worker
T24: Fish netted. Health now 4/4. Switch from forest to fish. Worker due in 7T.
T26: Third culture ring in Moscow.
T31: Worker done. Start workboat 2. Revolt to Slavery
T32: Worker starts scrubbing cow (6T)
T34: Can whip workboat (but don't). 1T to AH
T35: AH in. Start Wheel
T37: Fallout cleared off cow.
T38: Start pasture
T39: Moscow to size 3. Whip WB2. (Arguable if I should whip this!)
T40: Stop.
End status: Moscow Size 2 (just whipped). Fish and clams netted. Pasture next turn. Size 2 with 7 of 24 food in storage. 15H in overflow production. In Slavery. Have Fishing, Bronzeworking, Anim Husb. Wheel in 2T.
Notes: Probably shouldn't have whipped on T39. Means I couldn't work clams for food and coastal commerce, but can work pasture next turn. Can whip WB once grown to size 4, then work Fish, Clams, Cow.
Second case: Settle SE first.
T1: Settle SE. Start settler (17T). Work Plains Hill Forest. -2F from unhealthiness ignored since 0 food at size 1.
T4: First border pop.
T8: Fishing in. Choose Sailing (13T) over Bronzeworking (15T)
T18: Settler finishes, Start Workboat1
T20: Found Novgorod at NNE site. Start worker in 20T. Work Grass forest (not coast!)
T21: Sailing in. Go Bronzeworking (Should have chosen AH!). Want binary research, so set to 0% research for 2T
T23: 100% research
T25: Novgorod first border pop
T26: Moscow second border pop (3 rings now). Workboat 1 finishes (send to fish). Start WB2.
T30: Net fish. Switch Novogorod to Fish (from forest).
T33: WB2 finishes, send to clams. Start worker in Moscow until clams netted since -1F from unhealthiness before clams.
T35: Bronzeworking in. Revolt to slavery. Clams netted. Start AH at 0%. Worker finishes in Novgorod. Send SE to cow. Warrior in Moscow to grow (now that no unhealthy penalty for growing). Warrior in Novgorod to grow.
T36: Out of slavery. Start clearing cow fallout (ewww!)
T37: Research to 100%; AH in 9T
T40: Stop
End status: 1T to clear cow fallout.
Moscow (SE) is size 1, 18/22 food. 8/15H on warrior
Novgorod (NNE) is size 1, 20/22 food. 4/15H on warrior.
Have Fishing, Sailing, Bronzeworking. AH in 6T.
Both fish and clams netted. 1T to clear pasture
Notes: Should have researched AH after Sailing and before BW. Need it for pasture and can't whip anyway.
Okay. That our test suite. Both runs could be a bit better optimized (don't whip in the first case, go AH before BW in the second.
I don't think any other capital location makes sense. Opinions?
First case: Simply move N, NE and settle 1W of the clams:
T1: Settle NNE. Health is -1F. Can only work Grass Forest. Start Worker (20T)
T4: First border pop.
T8: Fishing in. Go BW. Worker due in 13T or Workboat in 15T. I choose to switch to workboat.
T23: BW in. Go AH (13T). Workboat done, continue worker
T24: Fish netted. Health now 4/4. Switch from forest to fish. Worker due in 7T.
T26: Third culture ring in Moscow.
T31: Worker done. Start workboat 2. Revolt to Slavery
T32: Worker starts scrubbing cow (6T)
T34: Can whip workboat (but don't). 1T to AH
T35: AH in. Start Wheel
T37: Fallout cleared off cow.
T38: Start pasture
T39: Moscow to size 3. Whip WB2. (Arguable if I should whip this!)
T40: Stop.
End status: Moscow Size 2 (just whipped). Fish and clams netted. Pasture next turn. Size 2 with 7 of 24 food in storage. 15H in overflow production. In Slavery. Have Fishing, Bronzeworking, Anim Husb. Wheel in 2T.
Notes: Probably shouldn't have whipped on T39. Means I couldn't work clams for food and coastal commerce, but can work pasture next turn. Can whip WB once grown to size 4, then work Fish, Clams, Cow.
Second case: Settle SE first.
T1: Settle SE. Start settler (17T). Work Plains Hill Forest. -2F from unhealthiness ignored since 0 food at size 1.
T4: First border pop.
T8: Fishing in. Choose Sailing (13T) over Bronzeworking (15T)
T18: Settler finishes, Start Workboat1
T20: Found Novgorod at NNE site. Start worker in 20T. Work Grass forest (not coast!)
T21: Sailing in. Go Bronzeworking (Should have chosen AH!). Want binary research, so set to 0% research for 2T
T23: 100% research
T25: Novgorod first border pop
T26: Moscow second border pop (3 rings now). Workboat 1 finishes (send to fish). Start WB2.
T30: Net fish. Switch Novogorod to Fish (from forest).
T33: WB2 finishes, send to clams. Start worker in Moscow until clams netted since -1F from unhealthiness before clams.
T35: Bronzeworking in. Revolt to slavery. Clams netted. Start AH at 0%. Worker finishes in Novgorod. Send SE to cow. Warrior in Moscow to grow (now that no unhealthy penalty for growing). Warrior in Novgorod to grow.
T36: Out of slavery. Start clearing cow fallout (ewww!)
T37: Research to 100%; AH in 9T
T40: Stop
End status: 1T to clear cow fallout.
Moscow (SE) is size 1, 18/22 food. 8/15H on warrior
Novgorod (NNE) is size 1, 20/22 food. 4/15H on warrior.
Have Fishing, Sailing, Bronzeworking. AH in 6T.
Both fish and clams netted. 1T to clear pasture
Notes: Should have researched AH after Sailing and before BW. Need it for pasture and can't whip anyway.
Okay. That our test suite. Both runs could be a bit better optimized (don't whip in the first case, go AH before BW in the second.
I don't think any other capital location makes sense. Opinions?