Good exploration, Kossin !
That no wonder has been built yet is indeed a good news.
If BIC has free time and wants to try it then why not... Basically, anyone that can and wants it.
I'll be away from Saturday at noon to Monday evening but, if you don't mind that, yes, I could take this set. I don't mind if somebody else takes it, though.
Regardless : issues for the next set (vote & discuss !) :
1) 3rd city, yes or no ? Where ?
The city ruins south of the silver looks great to me. The happy resource isn't so important to us at the moment but this is the site with the best commerce output.
We could also try to nab the pigs to the south-east. I'm unsure what would be the best location for this, though.
A city closer to the capital has some merits as well (less unhealthiness) and could probably make a production city (3 or 4 west of the capital ?). Problem : we do not have Bronze Working and certainly do not want to settle on grassland copper...
2) GLH, yes or nor ? Where ?
I was doubting about the GLH yesterday but now we can bet we will complete it before the AIs. There also is this island we can see to the North (or chain of islands. Flying camera revealed land to the North East of the capital). Odds are we could have 3 cities settled on another landmass, meaning 3 traderoutes yielding 2C.
St Petersbourg still looks like the best location to me.
3) Techpath ?
Sailing is linked to the GLH issue. But given the fallout, it may also ease the workers management (connexion through coast).
Sailing --> Priesthood. Insert Masonry when necessary.
How do we get to Priesthood ? Via Polytheism or Meditation ? I cannot foresee strong advantages of going Polytheism, so I'd say Meditation.
4) Capital's management ?
Finish worker, warrior. I think this is granted. What next ?
I'd favour Library --> Worker --> Worker --> Settler --> Oracle, I think.
Worker --> Library --> Worker --> Settler --> Oracle is also doable, as per Hydraculas suggestion.
Related : do we want to produce a GS in the capital asap ? At size 5, Moscow would work Cow, Cow, Gold + 2 Scientists. St Petersbourg would work the 2nd gold all the while. Note this is the way to generate the best beakers output.
However it hurts our production badly (workers, settlers) and may have repercussions on the number of workers we want to/can build (4 workers and not 5, maybe), as well as on the tiles we will work to grow the capital.
I didn't run enough tests with 4 workers, but here's the deal with 3 :
If we consider Rice > Silk > Horse, then we can grow to 5 and complete the library on T57 and get an Academy on T74. If we want the academy, I think this is the way to go.
If we consider Rice > Horse > Silk, then we can grow to 5 we can complete the library earlier (T54 iirc ; not sure) and grow to 5 on T59 (academy on T76). If we prefer to produce faster workers/settlers, this option is probably superior.
@ Hydraculas : Do you have some notes regarding the turns we can grow to 5 / complete the library with a 4 workers approach ? Iirc that's around T60. T60 is pretty good if we consider there's an additionnal worker. However the cost is a slower growth in city 2, meaning we won't be able to run 2 scientists in the capital straight away. Am I right ?
Summary :
Build orders ? 3 or 4 workers.
Tiles preference ? Silk vs horse.
Academy vs production ? tech rate vs expansion rate.
5) Set length ?
Hmmm...
If you want to raise other issues, please, do