Gonna run a few tests before putting foot in my mouth too much
But first, updating test game.
@Duckweed
Yes indeed, I did not consider maintenance. Still is at least 40 beakers which is insignificant (but could come to haunt us, the same as 1 extra food)... I doubt it will be a problem though, which is why I said I was in favor of scouting before settling.
@BIC
HG: at the rate Wonders are going, I expect we can nab it in ~400AD without too much trouble. Plenty of time to hook up the stone.
Pottery: yes that's option 1. Option 2 is to do partial slider... we have exactly 50 commerce right now so any slider % gives a round number of gold. Running 60% slider will lose us 0.6 beakers,0 gold and make us acquire Pottery as we settle the new city. Not sure which is better yet, it depends on when we can whip the granary more than anything else.
But if we say hammers>commerce right now, then surely partial research is better.
So this is what I propose:
Research:
Short set until Missionary lands on island
ruins, then I continue the rest of the ~10 turns.
Pottery (R 60% 1 turn then back to binary) > BW > MC (unless no Bronze at all > IW, but I doubt this ).
When galley is built, a worker and the missionary embark, move to Whale.
Next turn, galley moves NE (to see if seafood) then E (see if seafood), unload Missionary 1E of ruins (see if seafood).
Save and check back in thread (no upload needed as I will go on).
City builds/worker micro: I'll work on it after updating test.
Does this seem ok?
EDIT: Just noticed Gandhi went into war mode t90~91... completely missed that during my set. I'm hoping it's Mao and not us due to proximity but it's a tough call as we don't know if they border each other.