@ All: Sorry about the delay. I have less time in Weekend than in Weekdays. If hydraculas wants to take the set, please go ahead. @ hydraculs: I tested the different approaches between horse-first and gold-first. I think the latter beats the former because: 1) We're prioritizing beakers to hammers. 2) The second city can use the gold directly, otherwise we lose -1 food from unhealthy status. True that using the horse can accelerate the 2nd city by 1 turn, but I don't think that's the point. Would you like to submit the plan? @ all: I think keeping the war status is good for us for the moment, as I see AI prioritize EP and military techs particularly during the war, which slows down their tech and disrupts their tech path. I see more advantages than disadvantages of warring. If the neighbor(s) don't have much merits of being conquered, we may want to keep it and OB with it ASAP. After Renaissance we'll have lots of possibilities to trade for the advanced techs they have (Nationalism, Constitution, Communism, etc.), I envisage to improve the relationship with them during the middle-age, but now it's premature. GLH may still be worth a try even it may fails: it's still as good as hammering money. AIs' productions are indeed poor, we still have a decent chance to beat them on GLH by slow building. But now I need to consider it as unjustified because the Bottleneck of expansion is not maintenance fees (exclu. traderoads) but workers. GLH is worth 1 settler+3 workers, with which we can expand much more smoothly. Earlier/better expansion has also a snowball effect as Duckweed indicates. OTOH, we still have the possibility to capture GLH. Techs: Fishing=>Writing/Sailing is good to me. Then we can start Mysterism/CoL/Maths. We may want to delay Masonry as late as possible to get max bonus: AIs put it in high priority, I'm sure every of them will tech it sooner or later.