SGOTM 12 - X-Nuts

Did you find a way to manufacture pollution for Joannie? :mischief:
No, sorry, just lucky here! :)

civ_steve said:
We probably should take pot shots at the top defender with a Cav Army if it gets down to 2 hps.
I'll start with that! :)

Thanks for your support!
 
That's probably under 20 turns before 20K! We probably should take pot shots at the top defender with a Cav Army if it gets down to 2 hps. Once she's under size 13, perhaps we hit the top defender if it gets down to 3 hps? The armies will heal, and we need to whittle those defenders away.
The side benefit of knocking off a defender or two may be that she pop-rushes or drafts some conscripts, further reducing the population.

Good fortune Bluebox!! :rockon:
 
Uh, the movers just left and Theodora is pleasantly inspecting her new palace suite. :mischief: So I'll take the time to tell you what happened:

Turn 5 - 1475AD Pt. II:

Shellin' Paris:
vRifle -1; -1; -1; killed
vRifle -1; -1; -1; killed
vRifle -1; -2; killed
vRifle -2; -1: killed
vRifle -2; -1: killed
vRifle -1; -1; killed
vRifle -2; -1: killed
vRifle -1; -1; -1: killed
vRifle -1; -2; killed
vRifle -1; -2; killed
vRifle -1; -1; killed
vRifle -2; killed
vGuer -1; -1; killed
cRifle -1; killed
cRifle -1; killed

ffffff

3 rifles and 1 guerilla still at 2hp.

2 Armies defeat 2 rifles. 2 vCavs defeat 1 rifle (2hp left) and 1 guerilla (1hp left). vCav defeat cRifle, -1hp, promoted. eCav defeats cRifle. eCav defeats vRifle, -2hp, produces Leader. Several vCavs die and some more vCavs win. All Cavs done. 1 Inf dies. Army wins vs. vRifle, 3hp left. This should be the last one: Inf wins, 1hp left, Paris captured. 17 citizens, 15 rioting.

CivAssistII says we would be getting 612gpt income from cities (+56) and corruption of 111gpt (-23). Science budget would rise by 69gpt up to 352gpt. Paris currently gains 15 beakers (not a single scientist!). We don't need so much production anymore as our war machine is up and running. Constantinople will gain enough shields for good production. Constantinople is before Paris in the building queue, so we get the Pentagon and then the palace is build in Paris.

The is a rule that says: "A city never flips in the first turn." I don't know if it's true but I take the opportunity and jump the Palace!

IBT: Indians: trade WM + 11g = TM. Ottomans and France sign a trade embargo. France and Celts make peace. Ottomans and Korea make peace. Const: Pentagon -> Cav. Paris: Palace -> Library.

Turn 6 - 1480AD: Actually, we have a city income of 650gpt, and a science spending of 417gpt. Refining accelerates from 18 turns to 14 turns. I have to adjust science rate, though.

Constantinople has lost 44 spt for whatever reason. Is the IW stronger when it's located in the capital? Before the PJ, it had 108spt, now 64spt, producing 42spt.

Paris has a gpt income of 219, and only 5 citizens working. This is less than a third of its full capacity.

The arty is on their way. I take all wounded units to Paris.

I'd love to take Orleans, but I have no time anymore.

The ships need to be moved where it makes sense and the science rate is still untouched. Sorry for leaving a kind of a mess to the next player, but this turn took about 2 hours. Will upload >>> the save.

P.S. Mapstat showed a flip chance of 43%.
 
Looks like it's over to me - Let's talk about what's next and I'll plan on playing tomorrow night (need to finish GOTM 66 tonight)

Comments - Let's finish off the French, take the rest of the island (goodbye Ragnar) then settle down for a peaceful finish - How's research coming? I'm thinking Orleans is probably the place to build UN using either Hoover or Palace as a pre-build. Paris is probably best suited for TOE (after a library, market & university are completed)

I'll take a look at the save later tonight and post more comments then
 
Constantinople is still the strongest shields producing site. Paris has a marketplace. Maybe we want to poprush in part lib and uni.
 
@denyd : TOE is already built.

:blush:

Does it make sense to pop-rush a courthouse in Constantinople?
 
Does it make sense to pop-rush a courthouse in Constantinople?

A courthouse in Constantinople probably makes sense (will check that tomorrow, together with other cities). But with 42 spt it's built in 2 turns, so poprushing is IMO overkill.

Poprushing in Paris is impossible atm, due to the resistance. But we can disband units there to speed up library and uni.

Orleans will have no resistance, because it's the last French city we will conquer.

Conquering Trondheim has no priority IMO, because it will increase corruption in our old core.

I will post more comments tomorrow.
 
Good Job! (Very good news to read!) :D

Jumping the Palace - how? Did we have a leader? This usually involves abandoning the old capital (or losing it in battle), but we still have Constantinople.
 
We had been awarded a leader earlier in his turn set.
 
:band: We have marched into Paris and, under the l'Arc de Triomphe, :beer: sipped some champagne and finished our pain de guerre!! [party]

Nice work Bluebox... :high5:

Roster:
Denyd - UP
Gator - On Deck
Mathilda
Leif
Civ_steve
AVN
Bluebox
- Just played!! :clap:

On to Orleans!! :rockon:

This is an interesting place to be? Once we capture Orleans and send Joannie to electron oblivion, we are easily in the tech lead.
Looks like we need to focus on research and our greatest cost is our Army.
Do we reduce its size or do we conquer some more cities for support? Perhaps a little of both?

The Hittites have neither Military Tradition nor Nationalism and are in a nice location. But as AVN says, each city we take increases our corruption in the old core.

We will need the Scientific Civs, those left include: Korea, Russia, Germany, The Ottomans and Sumeria.

The Civs that are Gracious towards us include; Russia and India.
That are Polite towards us include: Arabia, Korea, Hittites, Celts, Spain and Sumeria.
That are Cautious: The Ottomans.
That are Annoyed: Germany, Zulu, Inca, Vikings and Iroquois.
That are Furious: Rome, England, Portugal, Carthage and, of little consequence, France.

Got to think about this some more. :crazyeye: :scan: :mischief:
 
Looks like we need to focus on research and our greatest cost is our Army.
Do we reduce its size or do we conquer some more cities for support? Perhaps a little of both?

The Hittites have neither Military Tradition nor Nationalism and are in a nice location. But as AVN says, each city we take increases our corruption in the old core.

I agree we need to focus on research now. Additional cities (except for Orleans) will not help with that, they will increase the corruption in our core more than they will give us in unit support.

I have been playing a little bit with the corruption formulas and they show for example that abandoning Washington (once our unit support costs are under control) would help our total research, due to the lower corruption in our old core. Additional cities would have the opposite effect.

So I think we should reduce our army significantly, once we have conquered Orleans. Preferably till our science slider is on 100% again. A good place to do that is Paris, where we cannot poprush at the moment.

IMHO we should start with disbanding the artillery and I prefer to keep the infantry. We can also replace the obsolete units on the Persia continent with more modern ones.

New troop builds have no priority atm. And if we build them I prefer infantry.

OTOH we don't need to reduce the troop costs to zero. Part of our trade (which is still important) can pay for our troops too.

Courthouses will help us a little bit in Constantinople, Japan/Aztec island and in Memphis and Thebes. But don't expect big improvements in science. These improvements will have to come from Paris and Orleans.

Around Paris there is a lot of mess to be cleaned and this area should get priority from our workers.

We will need the Scientific Civs, those left include: Korea, Russia, Germany, The Ottomans and Sumeria.

Russia is not a scientific civ in Conquests. Besides us there are only 4 left in the game. And I agree we need to be careful with them.

@denyd : success with your turnset :)
 
Russia is not a scientific civ in Conquests. Besides us there are only 4 left in the game. And I agree we need to be careful with them.
Interesting, CivAssist2, under the General tab at the top of the screen, reports that Russia is Scientific? I use that because my memory leaves much to be desired... :blush: ;) :mischief:

I thought CivAssist2 take the data from the game you are playing, no? :)
 
Interesting, CivAssist2, under the General tab at the top of the screen, reports that Russia is Scientific? I use that because my memory leaves much to be desired... :blush: ;) :mischief:

I thought CivAssist2 take the data from the game you are playing, no? :)

I checked with the game and you are correct.
Russia is indeed scientific.

:blush:
 
I checked with the game and you are correct.
Russia is indeed scientific.

:blush:
Thanks for checking AVN... :thanx:

You mean I was really right about something... :p
:lol: :lol: :lol:
 
Once Orleans is secured and France is gone any reason not to raze (or capture and gift to the Ottoman) the Viking cities. That would remove any land attack threat on Paris and remove the fear of Berserk attacks on our coastal. There's also a chance of getting an MGL (replace the Knight Army with Cavalry Army). That would also allow our troops to die an honorable death in combat as oppose to being retired and disbanded.

Any idea who our UN vote opponent is going to be?

As for keeping SCI tribes in the game, in general I agree that they might be our source of fission, but we've also got a 25% chance of getting it ourself.
 
Here's what I think should be done next:

1) Stop building more troops - now!
Change builds to unis, markets and courthouses in places that don't have them yet. Change to wealth where don't need any more city imps.

2) Disband units - now!
The unit support is killing the research. There's no way that Orleans is going to be nearly as tough as Paris was.
Disband in towns where you need the buildings, use the shields. Especially Paris needs the library and uni asap. Not only for the science but also for a border expansion. We need to be able feed the citizens as the resistance dies. There are quite a few opportunities in the former Dutch and Persian cities.

3) Trade. Sell that world map if you can't find anything else to sell.

4)Capture Orleans.

5) Gift Washington (sell city imps first).


As to who our opponent is going to be in the vote - I think we can choose that :)

Plan the prebuild of UN to finish one turn after learning Fission, not the same turn.
When Fission is learnt gift all other cities apart from the one building the UN to a civ that is already furious with us.
Declare war on that civ and sign as many countries into an alliance against them as possible.
Wouldn't hurt to pick that civ now, and already gift Washington (and Trondheim) to them.

Also, look at the civs that are now annoyed or cautious, is it possible to safely gift them stuff now to improve their attitude?
For ex The Zulu are only half way through the MA, won't hurt to give them a tech.
 
Now that Paris is taken, we definitely don't need as large an army, and disbanding units in cities to build needed infrastructure is a great way to reduce the # of units and develop our cities, especially for Paris; and unlike rushing, we can disband units and finish stuff even if the city is still in resistance. Once Orleans is taken, the war with France will be over (I'm pretty sure we have no more alliances with anybody against Joan, and we don't want any!) Paris' citizens will come out of revolt equal to the # of troops in the city, so we could go from almost all revolting to none in just a turn (if we have enough troops). So a Library to pop out the culture is essential, and of course a Uni to get our research going.

I would probably keep a few artillery around to blow up anybody who lands to attack us. Not really likely. Otherwise, Infantry and some Cav are about all we need.

I think there's an element of score involved in deciding the UN opponent, so I think it's best to take one of the larger remaining civs and set them up to be our opponent. This can be done by declaring on smaller, non-SCI civs, and helping our opponent civ to capture more territory. We can do this by landing an Artillery stack with Infantry and Cav support, and reducing a city's defenses allowing the opponent civ to capture. Or we can capture and gift. Either way, if we set up an opponent with about 8-10 cities, they're pretty guaranteed to be the opponent.

We have access to lots of Wool now, so we surely have plenty of resources and Techs to gift away, in addition to other trades to keep the luxuries and gpt coming in.

It will be easy to set up a UN completion the turn of entering the ModEra; the key issue now is research, so things we can do to increase research are most valuable.

Good Luck, denyd!
 
Sorry for the delay - RL bit me bigtime last night - I should be able to play tonight
 
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