SGOTM 13 - Ivan

Do you have a save from your game at 1000 BC for the QSC? You are the only team that hasn't submitted one. If you have one, and upload it, I'll add it to the database.
 
We didn't? I thought we were in the ADs by now. Or you mean that specific turn, 1000BC?


Did you notice everyone has 3 towns, but us?

And nobody had map making?
 
I've fallen ill and will not be playing my set.
 
0 _50 AD Load save. Kyoto Hill>Rocks. There'll still be an
overrun at Kyoto. Decide to use Curragh on the east side of Marsden
Island for the main path on the west side. Will reach the safe
starting position in three turns. Map Making in 18 turns.

1 _70 AD America has founded Los Angeles on the very north part
of Marsden Island. America won't trade. Kyoto Plains>Coast. Map Making
in 16 turns.

2 _90 AD America asks us to leave. Kyoto finishes Temple,
starts on Curragh. Lower entertainment spending to 10%. America won't
trade. Kyoto Coast>Plains. Raise Science spending to 90%. Map Making
in 14 turns.

3 110 AD America won't trade. Kyoto Rocks>Scientist. Science
100%. Map Making in 11 turns.

4 130 AD Osaka riots. Entertainment 10%. America won't
trade. Kyoto Curragh>Curragh. Map Making in 12 turns.

5 150 AD America won't trade, but we're getting close. Curragh
sinks after one turn at Sea. Second American town on Marsden Island.
Science 100%. Map Making in 9 turns.

6 170 AD Osaka riots. Entertainment 10%. America won't
trade. Kyoto Curragh>Curragh. Map Making in 10 turns.

7 190 AD Curragh sinks in the straight. America will trade Map
Making for 16 gpt, but I don't bite, since we've decided to keep our
reputation clean after all. Kyoto Rocks>Tax Collector. Science 100%.
Map Making in 9 turns.

8 210 AD Osaka riots. Entertainment 10%, Science 80%. Kyoto
Curragh>Curragh. Map Making in 9 turns.

9 230 AD Egypt builds Knights Templar. Kyoto Rocks>Scientist.
Science 100%. Map Making in 6 turns.

10 250 AD Osaka riots. Entertainment 10%, Science 80%. Kyoto
Curragh>Curragh. Map Making in 6 turns.
 
err... 1.44 kbs/s take adges... meanwhile ask Do you think to trade MM to have Galleys ASAP is a goal?
 
Am I up? I think so.

If we trade for MM, we will get it 6 turns earlier, but our economy will be trashed for 20 turns, and we still have to build galleys.

I think we just research it at this point.
 
I thought I am up.
The latest roster I found was:
Automated Teller UP
Elear on Deck
Marsden
P. Freddo
I. Larkin "just played"
But I did not play yet.
 
Got it, will play tomorrow.
have an idea to borrow 16 gold for 1gpt to have MM in 5
and prebuild settler and galley.
 
In recent 2 turns situation have changed drastically and I want to discuss what to do next.
1) What research next? (my idea warrior code)
2) where to setlle at Marsden land? (I think near wine first and on single tile island next.
3) When go to war with Americans?
4) Embassies. How soon? Cheapest with Spain (99), will be cheaper when we settle on Marsden land. Spain at war (or was at war with Egyptians).
5)Where to scout? Shall we buy some contacts or better use cash for something else?
6) What Sci % we may/want to hold?
7) What to do with curragh near Masden land?

GRRR file larger, then 1MB Trade options:
Civilization,Gold,Workers,Technologies,Resources,Contacts,Map
America*,29,--,(6) Bronze Working, Masonry, Warrior Code, Mysticism, Code of Laws, Literature,Wines (1), Furs (1), Spices (1),India, Scandinavia, Portugal, Babylon, Egypt, France, Celts, Iroquois, Rome,
Carthage*,28,--,(6) Bronze Working, Masonry, Warrior Code, Mysticism, Code of Laws, Literature,,,
Mongols*,0,--,(6) Bronze Working, Masonry, Warrior Code, Mysticism, Code of Laws, Literature,Horses (1), Wines (1),India, Scandinavia, Portugal, Babylon, Egypt, France, Celts, Iroquois, Rome,
Korea*,282,--,(6) Bronze Working, Masonry, Warrior Code, Mysticism, Code of Laws, Literature,,India, Scandinavia, Portugal, Babylon, Egypt, France, Celts, Iroquois, Rome,
Spain*,25,--,(6) Bronze Working, Masonry, Warrior Code, Mysticism, Code of Laws, Literature,Incense (5), Ivory (1),,
 
1) What research next? (my idea warrior code)

Yes. Without it we cannot wager any war at all. Should be cheap now that we know so many who all know it. Even cheaper if we can trade for, or make, some more contacts.

2) where to setlle at Marsden land? (I think near wine first and on single tile island next.

I think close to us, since it's faster and makes it possible to build a Harbor. From there we should take all the American cities, but we can also found some of our own.

Why settle on the one-tile island? To keep the Americans from doing the same?

3) When go to war with Americans?

As soon as we can expect to take and hold an American city on Marsden island. Say, four veteran Archers in the stack? Won't be in your turn-set, I suppose.

4) Embassies. How soon? Cheapest with Spain (99), will be cheaper when we settle on Marsden land. Spain at war (or was at war with Egyptians).

Doesn't seem important at this time.

5)Where to scout? Shall we buy some contacts or better use cash for something else?

Unfortunately, the civs are divided in three who have all Contacts and two who have none. I would still tend to go for Contacts. Maybe we're lucky. Ha-ha.

Scout as far away as you can get. But also safe passages before unsafe ones. Also here we should go for Contacts.

6) What Sci % we may/want to hold?

After WC we don't need research any more, do we?

7) What to do with curragh near Masden land?

An upgrade would involve going back over the straight, building a Harbor (must be done anyway) and paying gold. Questionable. How about trying to bring it back to the homeland to begin with, and if it survives the passage disband it in a city for the (three?) shields?
 
I think contacts are the most important thing for us - on the other hand, I think other civs may end up buying contact with us, anyway.

Having contacts gives us something else to think about - what do we do when people demand all of our (pathetic) gold? My belief is that if it's not America, we refuse their demands and let them declare war, which helps with happiness.
 
I think all have the same contacts. But only those, who have Printing Press can trade it. I don't whant to do it because it make strong AIs even stronger.
We can't war with America befor 16 turns from now as I made gpt deal.
To have more units support we need more Cities. That's why single tile Island looks good. Harbor may wait, we need barracks and archers first.
 
Why do we need harbors? We can't trade for anything yet anyway. well, i guess a harbor will help those towns support a specialist and the lux rate can be dropped.

But I think settlers/galleys are more important.

As to questions:

Research should be warrior code, yes.
Definitely found near wines.
1 hex island is ok - I don't remember where it is, though.
We should consider founding at a point where we can possibly flip the american city on marsdenland.
I think we wait on embassies until we have some money, which won't be until after warrior code, unless we can buy it now cheaply.
Scouting - well, south to america, then east, i would think.
 
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