The Pyramids are quite cool for PS. With stone, it's the equivalent of getting a forge in every city for the cost of 375h (or 2.1 forges) - when building units, that is. Actually, come to think of it, does PS even apply to ships?
Police State, as well as The Heroic Epic and Military Academies, treats boats as "Military Units" and thus the bonus Hammers do apply. This fact even extends to giving us bonus Hammers on Work Boats, whether by design or due to programmer oversight.
On the other hand, it's a pretty major investment at an early date that we could turn into some quicker settlers and galleys. I'm not 100% sold on it, but happy to go along with the current plan should that be near consensus.
My understanding was that:
1. If we expand too much, then we'll risk collapsing our economy; the pace that we have chosen to expand at seems to be a good pace
AND
2. We want to run 4+ Specialists in a couple of Cities, which is going to require an extra source of Happiness. Enter: Monarchy? Hmmm, maybe, as we could then skip The Pyramids but would need to spam Military Units and pay upkeep costs for them. Or, easier, and without requiring us to build units too soon, enter: Representation, giving us +3 Happiness in up to 5 Cities. "Easier" meaning at the cost of expanding a bit more slowly, which helps us from crashing our economy.
I think that the current lack of a Strategic Military Resource is what makes an early rush an unpleasant endeavour (which was clearly planned by DynamicSpirit, what with putting Jungle on our source of Copper).
The Barbs having Galleys also makes rushing an AI a greater challenge, since, if I understand things correctly, we basically have to keep "swatting away Barb Galleys," and that as soon as one dies, another one will crop up somewhere else.
I think that we'd have more of an issue with "not Axe rushing" if we were going to wait for Cavalry or Riflemen before attacking... but, instead, it sounds like we're going to wait for Galleons and Catapults... with the possibility of using Axes, Swords, or Maces (or a combination thereof if it takes us a few turns to research Civil Service).
Also, having a weak capital for Bureaucracy (no Rivers, no worked Cottages) makes a Civil Service beeline a less attractive option in my mind.
Even a Catapult beeline, which isn't totally out of the cards if we really want to slightly switch gears and try it (i.e. shipping over Catapults and support units via Galleys), would duplicate AI research on Math.
Still, given our lack of Strategic Resources, if we really want an early rush, then heading towards Construction (hopefully, immediately after getting Math in trade, but possibly self-teching Math after Code of Laws since we will need it for a Philosophy Lightbulb anyway) is not a bad approach.
Even just building 1 single Catapult can make an early rush far more successful, since Cultural defences are usually what make Archers good at fending off Axemen and Swordsmen attackers, although having additional Catapults in order to inflict Collateral damage is of course "better." But, if we're talking about a relatively early rush, you can't necessarily have "better" but instead need to "make do with a smaller amount of high-quality units."
LowtherCastle said:
We should just play and upload. DOn't worry about other teams and info. It's more fun to know what other teams are doing. Let them know what we're doing too. All good.
Okay, yes, that perspective is a good one to take. Sure, we can upload the game whenever, then. Besides, it makes it easier if we can take advantage of the server resources available to us, instead of trying to pass the saved game back and forth via attachments, which could also lead to confusion (although the confusion would be harder to come by with all of the "REAL GAME" and "TEST GAME" signs that we have spammed!

).