Well I just tried building the Colossus in city 3. It stopped at turn 137, but the ETA was about turn 190 (ish prolly). City 2 was between pigs fish, and city 3 was at the tip of that island working fish, mined gh, and mined stone. The capital was going crazy with boats, warriors, workers, and settlers. And city 2 was running two scientists and whipping settlers/galleys for two pop every now and again.
Settling city 2 between pigs and fish is best. And building the forge and Colossus in the capital is required to keep up in rex. I want like 10 cities by 1AD and I think that's totally reasonable given the limited worker turns we need. I'll play out a proper test game using that and I'm sure it'll be BALLER!
Also, the worker goes with city 2 and mines the desert hill, and then comes back to the capital and doesn't miss anything except a nice nap. Or he can go to city three at the bottom of that island and mine the GH there. Depending on when we settle that city.
Other things
1) workshops or cottages on the two grasslands in the capital?
2) when do we want to chop that forest in the capital?
3) I think after BW, we should go Writing -> AH -> Monarchy -> Code of Laws. If we settle city 2 there that is.
4) not urgent, but we'll have crabs in our borders above the capital after the second border pop. So we could workboat that for an extra health.
5) How many galleys should we build. In my test game I had one galley on shuttle duty and whipped another galley into the oracle for exploration. Do we want to send out two?
6) WHIP WHIP WHIP WHIP WHIP WHIP WHIP WHIP.
Settling city 2 between pigs and fish is best. And building the forge and Colossus in the capital is required to keep up in rex. I want like 10 cities by 1AD and I think that's totally reasonable given the limited worker turns we need. I'll play out a proper test game using that and I'm sure it'll be BALLER!
Also, the worker goes with city 2 and mines the desert hill, and then comes back to the capital and doesn't miss anything except a nice nap. Or he can go to city three at the bottom of that island and mine the GH there. Depending on when we settle that city.
Other things
1) workshops or cottages on the two grasslands in the capital?
2) when do we want to chop that forest in the capital?
3) I think after BW, we should go Writing -> AH -> Monarchy -> Code of Laws. If we settle city 2 there that is.
4) not urgent, but we'll have crabs in our borders above the capital after the second border pop. So we could workboat that for an extra health.
5) How many galleys should we build. In my test game I had one galley on shuttle duty and whipped another galley into the oracle for exploration. Do we want to send out two?
6) WHIP WHIP WHIP WHIP WHIP WHIP WHIP WHIP.
