ParadigmShifter
Random Nonsense Generator
Normally I would agree, but I was looking at that site in more strategic terms. I would propose borrowing both hammers for two builds: the forge and The Colossus. Borrowing hills would make it the best hammer site we have. After the forge it would yield 13*125% = 16.25 or 17 hpt. The Colossus (375h or Epic?) would take 22 turns without copper. Compare that to the capital, which yields 9 hpt at best, 12 with a forge, and would take 32 turns to build the Colossus without copper. This would also allow the capital to continue to build settlers/workers/whatever while we build the Colossus. Granted I haven't playtested this yet to work out the timing, so I'm just thinking out loud at the moment. (I haven't figured in the effect of running an engineer specialist, either. I can't remember the hammers that yields. Or considered the effects of whipping.) I will have to look at the 2 x clams site more carefully. More food is always better.
I will wait until we see the rest of that island, but yes, I agree. Putting a city on the copper would not give us much more than the copper itself. It also depends on whether an AI might grab that spot as well. If that's our only source of metal...
WRT timing the Colossus: yeah, if we can keep a MC monopoly, we should be in good shape. I am becoming more inclined to follow Alaman's suggestion for Alphabet after Writing, rather than Monarchy. Especially if we go to Currency after that. Commerce is going to be limiting at the start (unless we get the Colossus), since there are few tiles to cottage. Alphabet/Currency would give us more trading options, more trade routes, and allow us to build wealth in junk cities if we run out of worthwhile builds.
No worries I wasn't worried about the micro so much as trying to figure out the speed modifier. Epic increases all costs (hammers, builds, research) by 150%, is that right?
Yes.
Whips and chops are also +50%