SGOTM 13 - T'dr'duzk b'hazg t't

Normally I would agree, but I was looking at that site in more strategic terms. I would propose borrowing both hammers for two builds: the forge and The Colossus. Borrowing hills would make it the best hammer site we have. After the forge it would yield 13*125% = 16.25 or 17 hpt. The Colossus (375h or Epic?) would take 22 turns without copper. Compare that to the capital, which yields 9 hpt at best, 12 with a forge, and would take 32 turns to build the Colossus without copper. This would also allow the capital to continue to build settlers/workers/whatever while we build the Colossus. Granted I haven't playtested this yet to work out the timing, so I'm just thinking out loud at the moment. (I haven't figured in the effect of running an engineer specialist, either. I can't remember the hammers that yields. Or considered the effects of whipping.) I will have to look at the 2 x clams site more carefully. More food is always better.



I will wait until we see the rest of that island, but yes, I agree. Putting a city on the copper would not give us much more than the copper itself. It also depends on whether an AI might grab that spot as well. If that's our only source of metal...

WRT timing the Colossus: yeah, if we can keep a MC monopoly, we should be in good shape. I am becoming more inclined to follow Alaman's suggestion for Alphabet after Writing, rather than Monarchy. Especially if we go to Currency after that. Commerce is going to be limiting at the start (unless we get the Colossus), since there are few tiles to cottage. Alphabet/Currency would give us more trading options, more trade routes, and allow us to build wealth in junk cities if we run out of worthwhile builds.



No worries I wasn't worried about the micro so much as trying to figure out the speed modifier. Epic increases all costs (hammers, builds, research) by 150%, is that right?

Yes.

Whips and chops are also +50%
 
I'm more than happy with Alpha after Writing, especially since we have already met 2 AI, and will surely meet more before we finish it :)

The numbers you put up for Colossus are quite compelling. The stone city would need a monument first though, to get the other hill, but it would allow our other ciites to both focus on expansion.

Will need testing.....
 
I sat down with a bottle of Guinness tonight, after the family went to bed, and put together a new test save.

This save is a different map from Neil's and is based on an archipelago/tiny islands map script. I tried to make this save as accurate as possible with regards to our turns played and the map revealed. I made no attempt to do this with the AI obviously, and this save differs from our game in that Joao and Victoria aren't necessarily the closest AIs, although I did WB in contact with them. Also, Judaism has been founded in this save, but not the real game. With regards to our micro plan, though, everything should be identical to the last turn I played.

I'm hoping to run some tests on city placement with this, this weekend.
 

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Thanks Trystero, so there is truth in the saying "Guinness is good for you".

I should have some time to do some more tests in the next few days, hopefully!
 
Just got back online, after my trip.

You guys seem to be assuming that the Copper to the SE is the only one available. Might be right, but with a fair amount of unexplored territory close to us it seems like a bad assumption to make. I'd get at least a WB out exploring our area ASAP, and then send the next Galley W as already suggested, to meet AIs and go for circumnavigation.
 
Maybe the next galley should have a little explore to the W before dropping settlers, and then going further west. We have explored enough to know where the next few cities go, the stone city or clams. If there is another seafood resource near the furs, then it would be another strong contender. Furs would be nice, even though we would lose the ability to build warriors.

What I'm thinking is having the cap, as well as city 2, build settlers. Claim both the clams and stone, tech Masonry after AH, and build Stonehenge in stone city. I am liking forge/colossus in the cap more as it will get the Maoi/Beauro bonus as well later.

We are industrious after all, and with stone, I think Stonehenge costs the same to build as a monument itself incorrect This will be a huge bonus for us. Obviously we will have even more GP points towards a Prophet, so makes CoL after Writing attractive.
 
I thought we were Napoleon?

He's not industrious - he's cha/org i think.
 
Sorry, playing to much Vanilla. Napoleon was changed in Warlords to cha/org from agg/ind. Some change!
 
What I'm thinking is having the cap, as well as city 2, build settlers. Claim both the clams and stone, tech Masonry after AH, and build Stonehenge in stone city. I am liking forge/colossus in the cap more as it will get the Maoi/Beauro bonus as well later.

Isn't it a bit late to consider building SH in a city we haven't settled yet? Or did you mean build SH in the capital where we'll get GPP towards a Prophet from both Oracle and SH? Even if we lost out, the failure gold would help.
 
It might be too late, but as you say the failure gold would come in handy. Its an option to build it in the cap, but we will have to wait and see. We still have to get Pottery & AH first, so we have time to decide if we want to go down this path.
 
After sleeping on it, I think the stone city might be better for Pyramids than SH. We'll need Masonry anyway. And, although early Rep is good, I was thinking more about access to Police State, given our limited production.
 
Just to remind everyone of the order:

1) Neil
2) Trystero
3) Alaman>>UP
4) Benginal>>On Deck
5) drlake
6) me
7) PS.

Ben, could you post this in one of your reserved slots on p.1?
 
I've played a few games, messing around with the next builds. But nothing too focused or organized I'm afraid. I am beginning to think that focusing on the Colossus immediately after Oracle/MC might be a mistake. Although the AI values MC, it doesn't seem to prioritize it as a research focus.

I am thinking now more along the lines of Neil's earlier suggestion that we scout and get a few settlers out before we start the forge/Colossus. I think we could be in trouble if we don't claim some good city spots fairly soon.
 
I've played a few games, messing around with the next builds. But nothing too focused or organized I'm afraid. I am beginning to think that focusing on the Colossus immediately after Oracle/MC might be a mistake. Although the AI values MC, it doesn't seem to prioritize it as a research focus.

I am thinking now more along the lines of Neil's earlier suggestion that we scout and get a few settlers out before we start the forge/Colossus. I think we could be in trouble if we don't claim some good city spots fairly soon.

We do have some time, if we want it, and popping out a few settlers before dedicating capital production to the Colossus would probably pay off, if for no other reason than we'd definitely have Copper hooked up.
 
Sorry that I have been a bit quiet, I have a ridiculous deadline to try meet at work. I have 2-3 months worth of software to write in 3 weeks. So, I don't think I will have any time in the next few weeks to do much testing.

I completely agree that Colossus straight away is a mistake. The race was for Oracle, if we win the race for Oracle, and take MC, then Colossus is ours, almost no matter how long we take to actually build it. Especially if we can connect copper.

We need to establish our empire now. Colossus will help us no end in affording our empire, but we need the empire first.

Settlers in both cities seems sensible. Cap starts after the galley at pop 5, city 2 at pop 3 or 4, settle clams and stone.
Cap then build/whip 1 WB (for clams city) and maybe another settler (depends on city 2)
City 2 then build/whip a library (for a GS for Academy), before resuming work on settlers.....
Stone city to build SH (only 2 x cost of a single monument), then a lighthouse/WB/granary
Clams to build WB/lighthouse/ settlers?
 
Well I hope Brian doesn't get a temp ban during this game - he seems to be accumulating infractions quite rapidly over in OT ;)
 
Okay, we seem to seriously stall.
I didn't have time to do much more testing. I think a granary before a settler in the capital would be good, it really helps whipping. Then a settler.
City 2 goes for settler at pop 3.
Does someone want to put together a really tight micro plan or shall I play a few turns like that and come back with some screenshots ?
 
I think everyone got hit with real life issues simultaneously.

I added my best micro plan to the spreadsheet. My micro planning is still a work in progress, and timing whips isn't my strong suit either, so I'd appreciate any feedback regardless. I think my general approach is similar to yours, but I whipped Orleans a lot before growing into a granary (my plan was to grow to size 3 or 4 in Orleans, then start a settler for stone city, while the galley scouts for the 4th city).

Anyways, have a look and see what you think.
 
I've been getting killed with work for the last couple of weeks, and started getting sick late last week. I haven't done any testing and the plan involves a lot more whipping than I normally do, at least conceptually (I almost never whip again before whip unhappiness has faded) so I've got little to say about this stage of the game.
 
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