Next time I'm going to see what happens if we forgo the worker at the beginning. I'll build a warrior until fishing is in and then go three straight workboats --> worker --> 10 turns of furious chopping and whipping to get in a lighthouse, galley, settler, and monument. Tech path will go Fishing --> Sailing --> Mining --> BW --> Mysticism --> Polytheism.
Does anyone notice anything immediately dumb with that?
Does anyone notice anything immediately dumb with that?