OK, here we go...
http://gotm.civfanatics.net/saves/c...b_hazg_t_t_SG013_AD1505_01.CivBeyondSwordSave
I've uploaded my CivFanatics log as a Word document. If you need it in a different format, let me know. I don't have a BUFFY log, and I don't know why. It looks like it is set up right, but it doesn't create a log file. Sorry.
Tech trades made:
Blockading Willem's Iron worked like a charm. I never faced a cannon, only had to kill a couple of Knights, and beyond that it was almost all Longbows and Muskets.
I begged for gold from Cathy and Joao, to keep them out of the fight when I attacked. I tried with Vicky, but she wouldn't, and declared on me a turn or so later. That said, I haven't seen one ship or any offensive troops from her. Military Tradition cost more than I liked to pay, but I figured we'd benefit from having it down the road. I did build some Curs, as you can see on the save.
Current civics:
I went with Free Religion, since it made more sense than any of the others and didn't add to the anarchy. I decided Bureau was better than Nationalism, at least until after we get the Kremlin built. I broke the Stone trade with Cathy to help get it built faster, but whoever is up next might want to use some whip overflow to speed it up.
Foreign Relations:
Cathy at Pleased makes me nervous, but she isn't preparing for war yet. That said, I screwed up and Razed Willem's city on the Horse north of one of Cathy's cities, and her culture expanded to get the Horse. I don't think she had one before then, so when we go for war with her that has to be an early target.
Tech situation:
We're doing OK. Cathy is the tech leader, but that won't last once we're ready to take her out. She hasn't been trying to get Military techs, so we're in good shape and have a big army available. I thought about extorting Corporatism off Willem, but I think we need to take him out completely and it'll be a fairly quick research job now that we're in SP.
VCs:
A long way to go. We're going to have to conquer Vicky, Cathy, and part of Joao to win I think.
Our imperial core:
I took one city off Vicky, and have an army/fleet there ready to go after her mainland.
The new territories (aka the Dutch Empire):
Our biggest army is in the North finishing off the Dutch, along with a decent fleet. Might be worth shifting it to help with Vicky, or get ready for Cathy next.
The old Spanish empire:
Working on infrastructure, and still getting all cities garrisoned with LBs.
The old Viking empire:
Also working on infrastructure, and have a couple of decent military production cities set up or in progress.
We have the GS and two GGs in Paris. I didn't want to mess with trying to get the GG to the front. My thoughts are military academies or trainers, rather than lead troops. A Golden Age will require one more GP, which we'll have within 20 turns.
I'm probably leaving something important out of my report, but that's the core of it.