After browsing other threads, and especially the Plastic Ducks one (sorry, can't write PD, it's french slang for fag), I think our two failings were
1) Insufficient scouting.
2) Rigid thinking.
We decided too early that we were going to oracle MC, build the Colossus, and Hereditary Rule a lots of awesome water tiles. Which ultimately, we didn't really.
The scouting bit, we have to do better next time, we did get circumnavigation which was good, but we failed to find the gold city in time.
And I think that we shouldn't settle a super early strategy, and make it work. Let's go with the flow, and discuss (not necessarily to death, OSS Style) each turn of the road.
Anyway, i just bagged my second victory on Immortal, so I'm happy and ready to start another SGOTM with you. Alan ?
For me it was the decision to skip BW so early and tech towards PH before it. By skipping BW you missed the copper city and in so missed the chance to do a cat/axe war. PD had this nailed. Also the chance to whip builds in your cap. We totally skipped the stone city too as it lacked food.
I think we both missed the gold city. I think we made same mistake on the pig city as this diverted beakers from writing and foreign trade routes early on.
Our scouting was terrible and we missed the navigation bonus. It was tough planning this.
We both suffered barb galley issues. We lost 3-4 nets. Our trireme near paris killed off 2 barb galleys so perhaps not that unlucky. It was a shame you lost a galley and a trireme. That was unlucky.
Our two games were quite different. We skipped the entire Aesth/music line. We traded for all those techs. We skipped the philosophy, edu, lib route too. Russians got lib. We didn't even try for that. Traded for the ones we wanted. Don't think we built a single uni all game. We went guilds/ gunpowder/chemistry and steel route. Steel took many, many turns to tech. Finsihed on Astronomy and then turned off the slider. I think we still managed to tech RP somehow.
We took oracle just like you taking MC and had similar barb issues except we had the marble city. We built this far too early. 1725bc??? Ackkkk.
We captured the mids from Viking and used police state/ forges to get 50% bonus on whip overflow of units. Once we teched machinery and CS we hit cats/mace and 3 pop whipped solidly till we took out Vikings in pretty much one war. We eventually got the whipping overflow thing to a tee.
Once steel was in we upgraded like 20 trebs to cannons and had some fun with frigates/muskets and cannons. Our assault on Dutch had about 14-15 cannons. Using these units we walked over the final few Ai.
Ironically our steel dates are not far off each others. I guess we just focused more on units and less on infrastructure and non military techs. This helped us to pump out more units.
I don't think we even got nationalism to draft any units.
I do think your game would of been much closer if you didn't get unlucky on the barb galley. Still I think most saves had barb issues. Just wish we had built that trireme before the barb galley snatched our nets.
Only thing I didn't get was building the great library. We were too busy pumping units for this. You had a very similar idea in strategy to us at the start. I think you just needed to get your war horn out much sooner.