Alamankarazieff
Warlord
Home from modernism.
I ran a few test games, and I've got quite poor results with SIP, and trying to build the second city on the Eastern tip of the Island.
By settling on the corn, it went much smoother. WB, WB, Lighthouse, Worker, went nicely. I settled the second city on the scrap of land below the copper and achieved both my objectives : got the oracle by turn 96 AND was able to whip a forge just in time in the second city to get the engineer out 51 turns before the ETA of the great prophet. Which means a great engineer to secure the pyramids if we want to do so.
It seems likely that we will go for a specialist economy considering the huge amount of seafood nearby, and mids could help.
I'll send more details.
I ran a few test games, and I've got quite poor results with SIP, and trying to build the second city on the Eastern tip of the Island.
By settling on the corn, it went much smoother. WB, WB, Lighthouse, Worker, went nicely. I settled the second city on the scrap of land below the copper and achieved both my objectives : got the oracle by turn 96 AND was able to whip a forge just in time in the second city to get the engineer out 51 turns before the ETA of the great prophet. Which means a great engineer to secure the pyramids if we want to do so.
It seems likely that we will go for a specialist economy considering the huge amount of seafood nearby, and mids could help.
I'll send more details.