Well, several people did try the Corn, and I was surprised how it turned out. It was quite a good start, but the big problem with settling on the corn is food.
Assuming we have a Lighthouse,
At pop 5:
Corn
2 clams, 2 GH mines, 1 PH mine. = 11 hpt, 15 fpt (surplus 5fpt)
2 clams, 2 GH mines, Coast. = 7 hpt, 17 fpt (surplus 7fpt)
SIP
3 clams, GH & PH mine. = 8 hpt, 18 fpt (surplus 8fpt)
3 clams, GH mine, corn. = 4 hpt, 23 fpt (surplus 13fpt)
PH
2 clams, corn, 2 GH mines. = 8 hpt, 19fpt (surplus 9fpt)
At pop 6:
Corn
2 clams, 2 GH mines, 1 PH mine, Coast. = 11 hpt, 17 fpt (surplus 5fpt)
2 clams, 2 GH mines, 2 Coast. = 7 hpt, 19 fpt (surplus 7fpt)
2 clams, GH & PH mine, 2 Coast. = 8 hpt, 18 fpt (surplus 6fpt)
SIP
3 clams, GH & PH mine, corn. = 8 hpt, 21 fpt (surplus 9fpt)
PH
2 clams, corn, 2 GH mines, coast. = 8 hpt, 19fpt (surplus 7fpt)
As you can see, if we settle the corn, we have more hammers, but less growth. If we stop working one of the mines, in order to get more growth, then we are doing worse than if we settled either the PH or SIP.
The numbers for SIP do look better than the PH, but this is only true once A-M is pop 6 & has a lighthouse.
This does not take into account the ability of growing & building the WB's at the same time. This is the advantage of settling the PH.
edit: I will update my PH micro (I promise), so we can compare everything. Hammers, beakers, food.......
If I have time, I will update my corn one as well. Benginal has had the best SIP results, so could he please update his micro. With Trystero's PH, we can compare quite a few different options. If you want to fight for your preferred option, could you do the same?