shyuhe
Deity
@bbp - how far do you plan to play the next set?
Two thoughts:
(1) If we have war success against one member of a two member team, will the other member not give us a peace treaty even though we're winning against his partner?
(2) If we're going to go phantapult on Asoka, why wait for galleons? It's only a difference of a one turn voyage or two turn voyage from Bridge City to Asoka's shores when comparing galleys and galleons. Is it just that we'll want trebs before engaging them?
In principle, sure. The sooner, the better. I think this may be a matter of just being able to build the troops on schedule. We don't finish HBR until about 200 BC, and we can only have 3 barracks done by then. Secondary cities will be behind by a bit. I wouldn't necessarily whip Washington, Pigs and Ivory, since they are all pretty awesome at pop 10. With some tighter MM, we could probably bulb through Astro by 200 AD, so approx. 15-18t after HBR. Eng is the same turn as Astro, btw, assuming we get a GS from Gems.(2) If we're going to go phantapult on Asoka, why wait for galleons? It's only a difference of a one turn voyage or two turn voyage from Bridge City to Asoka's shores when comparing galleys and galleons. Is it just that we'll want trebs before engaging them?
It depends upon what the Work Boat will be used for. If you're talking about a City building a Work Boat for itself versus a Lighthouse, the Work Boat will win out by far (except for in rare circumstances which don't appear in our game).babybluepants said:Ivory
Again, an alternative would be WB before LH.
I really don't see that much long term difference between the two, and getting the pig right away is just better. So, 1N of DH for me. Would everyone agree?So, where are we settling Silver City? On the DesH (slightly better for a potential National Epic) or 1N of the DesH (better for Moai Statues).
LC said that there weren't any barbs between gems and our scout. I'll trust that and assume that we can complete the choke point in time. I'm planning to chop the Canal forest into Gems, so I'd move 2 warriors out for 1t ahead of the worker, just to make sure there's no barbs. Then drop them back for a turn, while Gems borders expand, then back out, as we're settling Canal.What's the plan for moving the Warriors around the chokepoint?
You mean so I don't forget or so you can evaluate? I'm still gonna do a couple of test runs, so I might make some reminders for myself later today. I always sweep all cities every turn, so the only thing I tend to sometimes forget is canceling worker actions. I'd make reminders for those.You list whipping acitions, but do you have a record anywhere of which turns you will whip? It's not too hard to remember a build order when something isn't whipped without knowing which dates are involved, but reminders of dates for whipping timing are generally quite important.
Similarly, do you have date-based or turn-based reminders for yourself about other actions that have to happen at certain times, such as hiring or firing Scientists or switching which squares get worked by a City's citizens?
The WB is for Ivory. The trade-off is primarily in Ivory getting LH few turns sooner and growth 1t sooner or getting Bridge City settled 6-7t sooner. Either way we don't really lose seafood in Ivory, since we have to wait for border expansion anyway.It depends upon what the Work Boat will be used for. If you're talking about a City building a Work Boat for itself versus a Lighthouse, the Work Boat will win out by far (except for in rare circumstances which don't appear in our game).
If it's a Work Boat for a different City, then you need to know more about the bigger picture to decide. For example, a Work Boat could give +2 or +3 Food while a Lighthouse for 1 square would only give +1 Food. However, a Lighthouse for 2 squares gives +2 Food and a Work Boat that gets netted but where the square isn't worked for a while provides +0 Food.
More so that you don't forget, but possibly for others to evaluate. I'll be leaving for vacation shortly and won't have Civ access, possibly even no internet, so I won't be able to help evaluate.You mean so I don't forget or so you can evaluate?
Oracle Civil Service, build The Pyramids for a Great Engineer, Lightbulb Machinery, early Maces, forget Galleons and just use Galleys, go to town against AI Archers... that would be my guess. They could fit Construction in there, too, as then they likely aren't going for early Aesthetics + Literature.Ducks score and power are climbing in the 500's BC...
Easy. I started testing by chopping all the forests and never realized I have a 1f2h with your worker actions. :suicide:One interesting detail is that you work the 2h In Pigs on T81 instead of 1f2h, thus NOT growing to pop5. Counter-intuitively, this is BETTER than growing to pop5!!!
Easy. I started testing by chopping all the forests and never realized I have a 1f2h with your worker actions. :suicide:
How is it better? You have happy issues later or something?
Ok, thx. That makes sense.Growing pop 4 to 5 costs 14 food.
Growing pop 2 to 3 costs 12 food.
If there isn't a tile better than 3 food for citizen #3 to work to make up the remaining 1 lost food and the extra maintenance (which there isn't), then the 0f2h square will be better.
I couldn't get to it earlier, but I'm here now and hopefully I can work on some ideas. The thing is, we want to get 2 sci asap in Marble and Stone and I'm trying to optimize that. Maybe 1popping the granary in Marble. Maybe Silver building the Stone wb. Stuff like that.I could play in a bit, but no one's really approved and LC hasn't checked back in, so I'll hold off for now.