Warrior 1 (1/15), City (5/22), Worker 1 moves to Cows, Bronzeworking (22/187)
Warrior 1 (2/15), City (10/22), Worker 1 moves to Cows, Bronzeworking (36/187)
Warrior 1 (3/15), City (15/22), Worker 1 - Cows Pasture (1/4), Bronzeworking (50/187)
Warrior 1 (4/15), City (20/22), Worker 1 - Cows Pasture (2/4), Bronzeworking (64/187)
Warrior 1 (5/15), City (25/22), Worker 1 - Cows Pasture (3/4), Bronzeworking (78/187)
Worker 2 (31/60), City (3/24), Worker 1 - Cows Pasture (4/4), Bronzeworking (92/187)
Worker 2 (40/60), City (3/24), Worker 1 moves to Corn, Bronzeworking (106/187)
Worker 2 (49/60), City (3/24), Worker 1 - Corn Farm (1/5), Bronzeworking (120/187)
Worker 2 (58/60), City (3/24), Worker 1 - Corn Farm (2/5), Bronzeworking (134/187)
Worker 2 (67/60), City (3/24), Worker 1 - Corn Farm (3/5), Bronzeworking (148/187)
Warrior 1 (16/15), City (9/24), Wrk 1 - Corn Farm (4/5) Wrk 2 move to Plains Hill, Bronzeworking (162/187)
Warrior 2 (2/15), City (17/24), Wrk 1 - Corn Farm (5/5) Wrk 2 move on to Plains Hill, Bronzeworking (176/187)
Warrior 2 (3/15), City (25/24), Wrk 1 move to chop Wrk 2 - Plains Hill Mine (1/4), Bronzeworking (190/187)
Warrior 2 (7/15), City (10/26), Wrk 1 move to chop Wrk 2 - Plains Hill Mine (2/4), Masonry (17/124)
Warrior 2 (11/15), City (19/26), Wrk 1 - chop 1N of city (1/3) Wrk 2 - Plains Hill Mine (3/4), Masonry (31/124)
Warrior 2 (15/15), City (28/26), Wrk 1 - chop 1N of city (2/3) Wrk 2 - Plains Hill Mine (4/4), Masonry (45/124)
Settler 1 (35/100), City (2/28), Wrk 1 - chop 1N of city (3/3) Wrk 2 move to chop, Masonry (59/124)
Settler 1 (50/100), City (2/28), Wrk 1 move to chop Wrk 2 chop 1E of city (1/3), Masonry (73/124)
Settler 1 (65/100), City (2/28), Wrk 1 - chop 2N1E of city (1/3) Wrk 2 chop 1E of city (2/3), Masonry (87/124)
Settler 1 (100/100), City (2/28), Wrk 1 - chop 2N1E of city (2/3) Wrk 2 chop 1E of city (3/3), Masonry (91/124)
Warrior 3 (24/15), City (11/28), Wrk 1 - chop 2N1E of city (3/3) Wrk 2 + Set 1 move to Plains Hill, Masonry (105/124)
Warrior 4 (13/15), City (20/28), Wrk 1 move to chop Wrk 2 + Set 1 move to Silk, Masonry (119/124)
Warrior 4 (17/15), City (29/28), Wrk 1 - chop 2E1N of city (1/3) Wrk 2 + Set 1 move to 'A', Masonry (133/124)
*Slavery Revolt*, Wrk 1 - chop 2E1N of city (2/3) Wrk 2 - Wheat Farm (1/5), 9
overflow (City now Pop 5)
Settler 2 (38/100), Wrk 1 - chop 2E1N of city (3/3) Wrk 2 - Wheat Farm (2/5)
Settler 2 (54/100), Wrk 1 - Grass Hill Mine (1/4) Wrk 2 - Wheat Farm (3/5)
Settler 2 (127/100), Wrk 1 - Grass Hill Mine (2/4) Wrk 2 - Wheat Farm (4/5) *2 Pop Whip*
This probably what i'd suggest with Warriors, the next turn we finish chop by Wrk 1 and put that + hammers from cows, hill, city in to a 1 turn Archer (3 overflow) or Warrior (13 overflow) depending on how our warriors are holding up
Added extra since above was written. Warrior 3+4 are built with a grass forest for 2
1
instead the mine to allow growth to Pop 5, so after 2 Pop whip of Settler 2 we can still work Corn+Sheep+Cows for Settler 3. During Settler we can work one of the Silk or Spice tiles for extra commerce along with Corn+Sheep+Cows+Plains Hill Mine.
Instead of A, we can settle Stone City on same turn and instead of wheat improve stone, or even settle on stone and start chopping in to Mids straight away (at stone city rather than capitol)