I'm trying a little different approach. My thoughts:
- Assuming we will be needing archers, so I am trying to make sure all settlers have an archer escort.
- Not trying for Henge at all. Therefore, very early settler is not critical.
- Since early settler is not needed, trying to let the capital grow out a bit.
So, basically went worker, start archer, switch to worker at pop 3, finish archer 1, archer 2, start archer 3, the finally switch to settler at pop 5. My first settler is slower than CP's or Htadus' games. However, at turn 46:
- Capital at pop 5, working 5 improved tiles for 11 hammers and 6 surplus foods. 17 production for settlers and workers.
- 3 chops used.
- Almost finished Pottery.
- Three archers built, so should be able to handle any unpleasant surprises.
- One settler ready to settle. 2nd settler probably in 2-3 turns (chop underway).
- In two turns, I can start a granary and then start whipping settlers and workers.
Details:
Turn 46 save:
View attachment Hawk test 1W.CivBeyondSwordSave