I am also in favour of the: Masonry -> BW -> (if no copper, Archery) -> PH.
I think the initial plan from there was: Monotheism -> (GProphet bulb Theology) -> Writing -> (Oracle CoL). Is that still the case? Whatever we choose, it doesn't affect next turnset.
By the way, I Got It.
PPP Questions in
Red.
First things first
Unpause game if it's paused.
Post signs for good northern fogbusting locations.
Dotmap Deer/Gold city - how does 1SW of gold sound?
Tech
Masonry (5 turns) -> BW (8-10 turns).
I'll go 100% research on Masonry and likely drop it to 40% or so on the last turn in order to complete it before cash runs out. BW I'll play it by ear a bit more, 0% for a few turns till we have enough cash to complete it at 100%.
Scope
I'll plan to play for 8 turns or so. This is a little longer than Masonry, but not all the way in to BW.
Or would you guys prefer I proper paused after Masonry? No need to pause.
Delhi
Worker -> Stonehenge. Working Deer+Corn+Stone while size 3, add GMine at size 4.
Bombay
Worker -> Warriors for fogbusting.
Would we build a barracks or walls here? Worker -> Warrior -> (Barracks not in turnset)
New City
Warriors? Worker? Barracks? Worker
I can't recall what the city gets named. If it's any more than 2 syllables I'll truncate it
Workers
FW1: completes road -> Gem mine -> Stone quarry.
FW2: born in Bombay -> Pasture Sheep -> part GMine 2W of Bombay -> Bombay-Delhi road -> part farm S of Bombay -> GMine SE of Bombay.
FW3: born in Delhi -> part farm SW of Delhi -> GMine 2S of Delhi -> Stone quarry -> Marble quarry.
Generally I'm trying not to waste any movement, hence the part builds.
Units
Northern scout warrior keep heading north. We need to make contact with another AI before Toku will let us know if he is WHEOOHRN.
W2 hang around the
bear gems until city #3 founded, then head toward northern gold to fogbust.
Bombay warrior... not much to do.
Garrison in Bombay? Head north to fogbust?
Civic/Religion
Definitely no religion change!
No civic changes.
Diplomacy
Not really any trading we can do, since Toku hates us so much. I don't think he would demand anything off us, except maybe a religion change but I'd certainly say no to that.
Can anybody think of any reason to contact him? Nope
Stop Conditions
I reach T51.
Stonehenge built by AI.
Oracle built by AI.
Contact made
Judaism or CoL founded by AI
Toku WHEOOHRN or stack appears.
Other terrible things happen.
I can probably play on Saturday morning/afternoon NZ time (Friday afternoon/evening EST). Failing that, then Sunday. Playing during the week is more difficult.
Edit1: Changed worker actions.
Edit2: Questions answered in Blue