Yes, I was planning to play some more turns. Frankly I was waiting for people to test stuff or chime in with some ideas, so good you did just that.
However, I don't quite get some things so please elaborate.
You say GLH is "broken" which I understand to mean top priority, but then you discard it building it soonish because you don't "like it". What is it you don't like? How is going for other wonders first different?
Do you really mean 1E of sheep? East, not west? I can see a point as it'll have a lot of hills, but it's the first time it's mentioned.
Why the temple of artemis? I rarely build it. It's very expensive without marble and for an inland city has very little benefit in my experience.
I do however agree with early pottery, Ororo also mentioned that. Note I went fishing-pottery in my run. I also think mids is rather important.
And beware of concluding that we have much time for wonders. In the test save they seem to be falling much slower than may be the case in the real game.
For now I still favour basically the run I did (optimized of course), but likely skipping Oracle and related techs. I still like settling on the PH north of sheep for the extra hammer and less overlap of tiles, but only DS seemed to like it, so can live with 1W too. 1E I'll have to think quite hard about still.
However, I don't quite get some things so please elaborate.You say GLH is "broken" which I understand to mean top priority, but then you discard it building it soonish because you don't "like it". What is it you don't like? How is going for other wonders first different?
Do you really mean 1E of sheep? East, not west? I can see a point as it'll have a lot of hills, but it's the first time it's mentioned.
Why the temple of artemis? I rarely build it. It's very expensive without marble and for an inland city has very little benefit in my experience.
I do however agree with early pottery, Ororo also mentioned that. Note I went fishing-pottery in my run. I also think mids is rather important.
And beware of concluding that we have much time for wonders. In the test save they seem to be falling much slower than may be the case in the real game.
For now I still favour basically the run I did (optimized of course), but likely skipping Oracle and related techs. I still like settling on the PH north of sheep for the extra hammer and less overlap of tiles, but only DS seemed to like it, so can live with 1W too. 1E I'll have to think quite hard about still.

)
, sorry write it to fast...


Could you elaborate? Also, how many turns did you have between settling incense and sheep? 