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And i would prefer pottery/masonry/fishing to leave some time to build TGW in Orleans (very cheap wonder and spy points will be handy.)
I thought we agreed earlier NOT to build the Great Wall. The Spy points will be a pain, since we need all the other GreatPersons during the game, and cannot afford to mix in the chance of a GreatSpy. And for the "steal IW" task we do not need the EspPoints/GSpy.@Sengir, I'm trying to get my head around understanding how it can be better to settle incense before sheep, if for the latter we can immediately improve it (pastures) while for incense we need both fishing and pottery for cottages still.Could you elaborate? Also, how many turns did you have between settling incense and sheep?
well, pease consider it for fail gold then...
it helped me a lot in my last test game.
Interesting... I'll gladly take your word for it, but allow me to be a bit skeptical still.I went worker > settler in paris (with a chop into the settler), so the two were pretty close. Incense went Warrior (until Fishing was in) > WB (chop) > Warrior (until growth) > Worker (whip) > Warriors until size 4, then settlers. The worker first builds a road towards the river for the trade-route, then moves to chop+mine the PH, then moves to cottage the FP's (or use the new worker for that, in that case the other worker moves to Sheepcity for road/pasture/pasture).
The benefit of this is that the cottages grow earlier and we get more commerce overal. It also gets the fish into play faster. Did another test, getting GLH at turn 79, Mids at 88 and math at turn 88 as well. I had settled the pig/fish/deer city by that time as well, and was halfway through building a settler/galley for the one-tile-island.
It might be possible to shave 1/2 turn of the GLH date, but I'm not too sure.
Still, I'm not too happy with this test, as it is hard to line up Sheepcity for the GLH. It feels a bit wastefull as I'm not able to line up the whip properly. I'll probably do another testrun with Sheepcity first, seeing where that gets me.
Thing is, fishing+pottery takes about 16 turns (6+10) and if a new settler can be created roughly in that time frame, commerce cannot come out that much higher as cottages come about roughly the same moment. Okay, fish will be worked a bit earlier and the oasis possibly. But I do wonder whether that bit of commerce outweighs the extra yields from early sheep+horse, plus the earlier extra hammer from the PH. If you test the other way around I'd try to have the WB be built by sheep city for incense. Incense probably could start immediately on a granary.Interesting... I'll gladly take your word for it, but allow me to be a bit skeptical still.Thing is, fishing+pottery takes about 16 turns (6+10) and if a new settler can be created roughly in that time frame, commerce cannot come out that much higher as cottages come about roughly the same moment. Okay, fish will be worked a bit earlier and the oasis possibly. But I do wonder whether that bit of commerce outweighs the extra yields from early sheep+horse, plus the earlier extra hammer from the PH. If you test the other way around I'd try to have the WB be built by sheep city for incense. Incense probably could start immediately on a granary.
Well, hopefully I can do some testing myself as well, I'll specifically look into the city order. I think there's a growing consensus on fishing+pottery first... And on skipping Oracle, but we can be more definite about that after the immediate must-haves of fishing and pottery.

Me too.Did another testrun with Sheepcity first:
GLH at t73, mids at t86, Math due in 2t. 4 cities settles, 1 settler ready to settle 1-tile-island next turn.
Latter turns were not optimal, didn't manage a 2-pop-whip into mids, so had to use a lot of forests.
In short, Sheepcity should be the first city, Incense next.
Tech: Pottery > Fishing > Sailing > Masonry > Writing
Builds Paris: Worker > Settler > granary/units > Mids
Builds Orleans (Sheepcity): Warrior > Warrior > WB > Worker > Units > LH (2popwhip) > GLH
Builds Lyons (Incense): units/whatever (until size 4) > Settler > Settler
Something like that anyway.
I have a strong preference for Sheepcity first now![]()

Do I understand correctly you also had settler for city 5 + galley ready, Sengir?
I noticed it's rather crucial to get a road to the north eastern pig city for TRs, especially after GLH (supposing we don't unfog the northern pensinsular coast). Also happiness was a pain again, which made me wonder about masonry before sailing, but likely with better micro that may not be necessary. But we could discuss that after next set.Thanks Norvin.
I'm working on Gwall Harush (aka psychostomp).
Draft PPP
- Tech: pottery, fishing
- Settle PH north of sheep.
- Revolt to slavery while that settler is en route.
- Current worker accompanies settler and improves sheep, horse, roads horse then roads sheep. On the way invests a turn roading the desert tile SW of sheep.
- Sheep city: warrior, warrior, WB, worker
- Paris: (Settler) worker, settler. New worker could farm FP first or chop PH 2S of the city + mine. Leaning towards the latter first now.
- Warrior near gems keeps scouting. Other warrior keeps a bit SW of the incense area to fogbust. The first sheep warrior will scout towards the north. The 2nd stays put for MP.
Won't play further than when new settler is there or fishing is learnt.
New worker could farm FP first or chop PH 2S of the city + mine. Leaning towards the latter first now.
